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more easily allow tooltips to show when hovering elements
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parent
13c7aa90e2
commit
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2 changed files with 8 additions and 6 deletions
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@ -18,11 +18,8 @@ namespace MLEM.Ui.Elements {
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this.Text = new Paragraph(Anchor.Center, 1, text, true);
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this.Text = new Paragraph(Anchor.Center, 1, text, true);
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this.AddChild(this.Text);
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this.AddChild(this.Text);
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}
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}
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if (tooltipText != null) {
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if (tooltipText != null)
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this.Tooltip = new Tooltip(tooltipWidth, tooltipText);
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this.Tooltip = new Tooltip(tooltipWidth, tooltipText, this);
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this.OnMouseEnter += element => this.System.Add("ButtonTooltip", this.Tooltip);
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this.OnMouseExit += element => this.System.Remove("ButtonTooltip");
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}
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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@ -9,10 +9,15 @@ namespace MLEM.Ui.Elements {
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public Vector2 MouseOffset = new Vector2(2, 3);
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public Vector2 MouseOffset = new Vector2(2, 3);
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public Tooltip(float width, string text) :
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public Tooltip(float width, string text, Element elementToHover = null) :
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base(Anchor.TopLeft, width, text) {
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base(Anchor.TopLeft, width, text) {
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this.AutoAdjustWidth = true;
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this.AutoAdjustWidth = true;
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this.Padding = new Point(2);
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this.Padding = new Point(2);
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if (elementToHover != null) {
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elementToHover.OnMouseEnter += element => element.System.Add(element.GetType().Name + "Tooltip", this);
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elementToHover.OnMouseExit += element => element.System.Remove(element.GetType().Name + "Tooltip");
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}
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}
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}
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public override void Update(GameTime time) {
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public override void Update(GameTime time) {
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