mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
added some tiled stuff to extended
This commit is contained in:
parent
f76833e098
commit
cd46345dfb
3 changed files with 158 additions and 0 deletions
|
@ -17,6 +17,9 @@
|
|||
<PackageReference Include="MonoGame.Extended" Version="3.7.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.7.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
|
|
93
MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
Normal file
93
MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
Normal file
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extensions;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Tiled;
|
||||
|
||||
namespace MLEM.Extended.Tiled {
|
||||
public class IndividualTiledMapRenderer {
|
||||
|
||||
private TiledMap map;
|
||||
private TileDrawInfo[,,] drawInfos;
|
||||
public GetDepth DepthFunction = (tile, layer, layerIndex, position) => 0;
|
||||
|
||||
public IndividualTiledMapRenderer(TiledMap map = null) {
|
||||
if (map != null)
|
||||
this.SetMap(map);
|
||||
}
|
||||
|
||||
public void SetMap(TiledMap map) {
|
||||
if (this.map == map)
|
||||
return;
|
||||
this.map = map;
|
||||
|
||||
this.drawInfos = new TileDrawInfo[map.TileLayers.Count, map.Width, map.Height];
|
||||
for (var i = 0; i < map.TileLayers.Count; i++) {
|
||||
var layer = map.TileLayers[i];
|
||||
for (var x = 0; x < map.Width; x++) {
|
||||
for (var y = 0; y < map.Height; y++) {
|
||||
var tile = layer.GetTile((ushort) x, (ushort) y);
|
||||
if (tile.IsBlank)
|
||||
continue;
|
||||
var tileset = tile.GetTileset(map);
|
||||
var source = tileset.GetTileRegion(tile.GetLocalIdentifier(tileset, map));
|
||||
this.drawInfos[i, x, y] = new TileDrawInfo(this, tile, layer, i, tileset, new Point(x, y), source);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch batch, RectangleF? frustum = null) {
|
||||
for (var i = 0; i < this.map.TileLayers.Count; i++) {
|
||||
this.DrawLayer(batch, i, frustum);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawLayer(SpriteBatch batch, int layerIndex, RectangleF? frustum = null) {
|
||||
var frust = frustum ?? new RectangleF(0, 0, float.MaxValue, float.MaxValue);
|
||||
var minX = Math.Max(0, frust.Left / this.map.TileWidth).Floor();
|
||||
var minY = Math.Max(0, frust.Top / this.map.TileHeight).Floor();
|
||||
var maxX = Math.Min(this.map.Width, frust.Right / this.map.TileWidth).Ceil();
|
||||
var maxY = Math.Min(this.map.Height, frust.Bottom / this.map.TileHeight).Ceil();
|
||||
for (var x = minX; x < maxX; x++) {
|
||||
for (var y = minY; y < maxY; y++) {
|
||||
var info = this.drawInfos[layerIndex, x, y];
|
||||
if (info != null)
|
||||
info.Draw(batch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public delegate float GetDepth(TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, Point position);
|
||||
|
||||
private class TileDrawInfo {
|
||||
|
||||
private readonly IndividualTiledMapRenderer renderer;
|
||||
private readonly TiledMapTile tile;
|
||||
private readonly TiledMapTileLayer layer;
|
||||
private readonly int layerIndex;
|
||||
private readonly TiledMapTileset tileset;
|
||||
private readonly Point position;
|
||||
private readonly Rectangle source;
|
||||
|
||||
public TileDrawInfo(IndividualTiledMapRenderer renderer, TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, TiledMapTileset tileset, Point position, Rectangle source) {
|
||||
this.renderer = renderer;
|
||||
this.tile = tile;
|
||||
this.layer = layer;
|
||||
this.layerIndex = layerIndex;
|
||||
this.tileset = tileset;
|
||||
this.position = position;
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch batch) {
|
||||
var drawPos = new Vector2(this.position.X * this.renderer.map.TileWidth, this.position.Y * this.renderer.map.TileHeight);
|
||||
var depth = this.renderer.DepthFunction(this.tile, this.layer, this.layerIndex, this.position);
|
||||
batch.Draw(this.tileset.Texture, drawPos, this.source, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, depth);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
62
MLEM.Extended/Tiled/TiledExtensions.cs
Normal file
62
MLEM.Extended/Tiled/TiledExtensions.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Tiled;
|
||||
|
||||
namespace MLEM.Extended.Tiled {
|
||||
public static class TiledExtensions {
|
||||
|
||||
public static string Get(this TiledMapProperties properties, string key) {
|
||||
properties.TryGetValue(key, out var val);
|
||||
return val;
|
||||
}
|
||||
|
||||
public static bool GetBool(this TiledMapProperties properties, string key) {
|
||||
bool.TryParse(properties.Get(key), out var val);
|
||||
return val;
|
||||
}
|
||||
|
||||
public static Color GetColor(this TiledMapProperties properties, string key) {
|
||||
return ColorHelper.FromHex(properties.Get(key));
|
||||
}
|
||||
|
||||
public static float GetFloat(this TiledMapProperties properties, string key) {
|
||||
float.TryParse(properties.Get(key), out var val);
|
||||
return val;
|
||||
}
|
||||
|
||||
public static int GetInt(this TiledMapProperties properties, string key) {
|
||||
int.TryParse(properties.Get(key), out var val);
|
||||
return val;
|
||||
}
|
||||
|
||||
public static TiledMapTileset GetTileset(this TiledMapTile tile, TiledMap map) {
|
||||
return map.GetTilesetByTileGlobalIdentifier(tile.GlobalIdentifier);
|
||||
}
|
||||
|
||||
public static int GetLocalIdentifier(this TiledMapTile tile, TiledMapTileset tileset, TiledMap map) {
|
||||
return tile.GlobalIdentifier - map.GetTilesetFirstGlobalIdentifier(tileset);
|
||||
}
|
||||
|
||||
public static TiledMapTilesetTile GetTilesetTile(this TiledMapTileset tileset, TiledMapTile tile, TiledMap map) {
|
||||
var localId = tile.GetLocalIdentifier(tileset, map);
|
||||
return tileset.Tiles.FirstOrDefault(t => t.LocalTileIdentifier == localId);
|
||||
}
|
||||
|
||||
public static TiledMapTilesetTile GetTilesetTile(this TiledMapTile tile, TiledMap map) {
|
||||
var tileset = tile.GetTileset(map);
|
||||
return tileset.GetTilesetTile(tile, map);
|
||||
}
|
||||
|
||||
public static TiledMapTile GetTile(this TiledMap map, string layerName, int x, int y) {
|
||||
var layer = map.GetLayer<TiledMapTileLayer>(layerName);
|
||||
return layer != null ? layer.GetTile((ushort) x, (ushort) y) : new TiledMapTile(0, (ushort) x, (ushort) y);
|
||||
}
|
||||
|
||||
public static RectangleF GetArea(this TiledMapObject obj, TiledMap map, Vector2 position) {
|
||||
var tileSize = new Vector2(map.TileWidth, map.TileHeight);
|
||||
return new RectangleF(obj.Position / tileSize + position, new Size2(obj.Size.Width, obj.Size.Height) / tileSize);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue