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added an element helper method to create a keybind button

This commit is contained in:
Ell 2021-06-21 00:49:09 +02:00
parent a5a73af01c
commit ce920b5219
5 changed files with 128 additions and 21 deletions

View file

@ -1,4 +1,7 @@
using System;
using System.Linq;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using MLEM.Input;
using MLEM.Textures; using MLEM.Textures;
namespace MLEM.Ui.Elements { namespace MLEM.Ui.Elements {
@ -111,6 +114,60 @@ namespace MLEM.Ui.Elements {
return group; return group;
} }
/// <summary>
/// Creates a <see cref="Button"/> that acts as a way to input a custom value for a <see cref="Keybind"/>.
/// Note that only the first <see cref="Keybind.Combination"/> of the given keybind is displayed and edited, all others are ignored. The exception is that, if <paramref name="unbindKey"/> is set, unbinding the keybind clears all combinations.
/// Inputting custom keybinds using this element supports <see cref="ModifierKey"/>-based modifiers and any <see cref="GenericInput"/>-based keys.
/// </summary>
/// <param name="anchor">The button's anchor</param>
/// <param name="size">The button's size</param>
/// <param name="keybind">The keybind that this button should represent</param>
/// <param name="inputHandler">The input handler to query inputs with</param>
/// <param name="activePlaceholder">A placeholder text that is displayed while the keybind is being edited</param>
/// <param name="unbindKey">An optional generic input that allows the keybind value to be unbound, clearing all combinations</param>
/// <param name="unboundPlaceholder">A placeholder text that is displayed if the keybind is unbound</param>
/// <param name="inputName">An optional function to give each input a display name that is easier to read. If this is null, <see cref="GenericInput.ToString"/> is used.</param>
/// <returns>A keybind button with the given settings</returns>
public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, GenericInput unbindKey = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null) {
string GetCurrentName() {
var combination = keybind.GetCombinations().FirstOrDefault();
if (combination == null)
return unboundPlaceholder;
return string.Join(" + ", combination.Modifiers
.Append(combination.Key)
.Select(i => inputName?.Invoke(i) ?? i.ToString()));
}
var button = new Button(anchor, size, GetCurrentName());
var active = false;
var activeNext = false;
button.OnPressed = e => {
button.Text.Text = activePlaceholder;
activeNext = true;
};
button.OnUpdated = (e, time) => {
if (activeNext) {
active = true;
activeNext = false;
} else if (active) {
if (unbindKey != default && inputHandler.IsPressed(unbindKey)) {
keybind.Clear();
button.Text.Text = unboundPlaceholder;
active = false;
} else if (inputHandler.InputsPressed.Length > 0) {
var key = inputHandler.InputsPressed.FirstOrDefault(i => !i.IsModifier());
if (key != default) {
var mods = inputHandler.InputsDown.Where(i => i.IsModifier());
keybind.Remove((c, i) => i == 0).Add(key, mods.ToArray());
button.Text.Text = GetCurrentName();
active = false;
}
}
}
};
return button;
}
} }
/// <summary> /// <summary>

View file

@ -29,13 +29,13 @@ namespace MLEM.Input {
public override string ToString() { public override string ToString() {
switch (this.Type) { switch (this.Type) {
case InputType.Mouse: case InputType.Mouse:
return ((MouseButton) this).ToString(); return this.Type.ToString() + (MouseButton) this;
case InputType.Keyboard: case InputType.Keyboard:
return ((Keys) this).ToString(); return this.Type.ToString() + (Keys) this;
case InputType.Gamepad: case InputType.Gamepad:
return ((Buttons) this).ToString(); return this.Type.ToString() + (Buttons) this;
default: default:
throw new ArgumentOutOfRangeException(nameof(this.Type)); return this.Type.ToString();
} }
} }
@ -101,11 +101,11 @@ namespace MLEM.Input {
/// </summary> /// </summary>
/// <param name="input">The input to convert</param> /// <param name="input">The input to convert</param>
/// <returns>The resulting keys</returns> /// <returns>The resulting keys</returns>
/// <exception cref="ArgumentException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Keyboard"/></exception> /// <exception cref="ArgumentException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Keyboard"/> or <see cref="InputType.None"/></exception>
public static implicit operator Keys(GenericInput input) { public static implicit operator Keys(GenericInput input) {
if (input.Type != InputType.Keyboard) if (input.Type == InputType.None)
throw new ArgumentException(); return Keys.None;
return (Keys) input.value; return input.Type == InputType.Keyboard ? (Keys) input.value : throw new ArgumentException();
} }
/// <summary> /// <summary>
@ -115,9 +115,7 @@ namespace MLEM.Input {
/// <returns>The resulting button</returns> /// <returns>The resulting button</returns>
/// <exception cref="ArgumentException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Mouse"/></exception> /// <exception cref="ArgumentException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Mouse"/></exception>
public static implicit operator MouseButton(GenericInput input) { public static implicit operator MouseButton(GenericInput input) {
if (input.Type != InputType.Mouse) return input.Type == InputType.Mouse ? (MouseButton) input.value : throw new ArgumentException();
throw new ArgumentException();
return (MouseButton) input.value;
} }
/// <summary> /// <summary>
@ -127,9 +125,7 @@ namespace MLEM.Input {
/// <returns>The resulting buttons</returns> /// <returns>The resulting buttons</returns>
/// <exception cref="ArgumentException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Gamepad"/></exception> /// <exception cref="ArgumentException">If the given generic input's <see cref="Type"/> is not <see cref="InputType.Gamepad"/></exception>
public static implicit operator Buttons(GenericInput input) { public static implicit operator Buttons(GenericInput input) {
if (input.Type != InputType.Gamepad) return input.Type == InputType.Gamepad ? (Buttons) input.value : throw new ArgumentException();
throw new ArgumentException();
return (Buttons) input.value;
} }
/// <summary> /// <summary>
@ -138,6 +134,11 @@ namespace MLEM.Input {
[DataContract] [DataContract]
public enum InputType { public enum InputType {
/// <summary>
/// A type representing no value
/// </summary>
[EnumMember]
None,
/// <summary> /// <summary>
/// A type representing <see cref="MouseButton"/> /// A type representing <see cref="MouseButton"/>
/// </summary> /// </summary>

View file

@ -523,7 +523,7 @@ namespace MLEM.Input {
case GenericInput.InputType.Mouse: case GenericInput.InputType.Mouse:
return this.IsMouseButtonDown(control); return this.IsMouseButtonDown(control);
default: default:
throw new ArgumentException(nameof(control)); return false;
} }
} }
@ -544,7 +544,7 @@ namespace MLEM.Input {
case GenericInput.InputType.Mouse: case GenericInput.InputType.Mouse:
return this.IsMouseButtonUp(control); return this.IsMouseButtonUp(control);
default: default:
throw new ArgumentException(nameof(control)); return false;
} }
} }
@ -565,7 +565,7 @@ namespace MLEM.Input {
case GenericInput.InputType.Mouse: case GenericInput.InputType.Mouse:
return this.IsMouseButtonPressed(control); return this.IsMouseButtonPressed(control);
default: default:
throw new ArgumentException(nameof(control)); return false;
} }
} }

View file

@ -60,6 +60,16 @@ namespace MLEM.Input {
return this; return this;
} }
/// <summary>
/// Removes all combinations that match the given predicate
/// </summary>
/// <param name="predicate">The predicate to match against</param>
/// <returns>This keybind, for chaining</returns>
public Keybind Remove(Func<Combination, int, bool> predicate) {
this.combinations = this.combinations.Where((c, i) => !predicate(c, i)).ToArray();
return this;
}
/// <summary> /// <summary>
/// Copies all of the combinations from the given keybind into this keybind. /// Copies all of the combinations from the given keybind into this keybind.
/// Note that this doesn't <see cref="Clear"/> this keybind, so combinations will be merged rather than replaced. /// Note that this doesn't <see cref="Clear"/> this keybind, so combinations will be merged rather than replaced.
@ -93,6 +103,17 @@ namespace MLEM.Input {
return this.combinations.Any(c => c.IsPressed(handler, gamepadIndex)); return this.combinations.Any(c => c.IsPressed(handler, gamepadIndex));
} }
/// <summary>
/// Returns whether any of this keybind's modifier keys are currently down.
/// See <see cref="InputHandler.IsDown"/> for more information.
/// </summary>
/// <param name="handler">The input handler to query the keys with</param>
/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
/// <returns>Whether any of this keyboard's modifier keys are down</returns>
public bool IsModifierDown(InputHandler handler, int gamepadIndex = -1) {
return this.combinations.Any(c => c.IsModifierDown(handler, gamepadIndex));
}
/// <summary> /// <summary>
/// Returns an enumerable of all of the combinations that this keybind currently contains /// Returns an enumerable of all of the combinations that this keybind currently contains
/// </summary> /// </summary>
@ -133,15 +154,33 @@ namespace MLEM.Input {
this.Key = key; this.Key = key;
} }
internal bool IsDown(InputHandler handler, int gamepadIndex = -1) { /// <summary>
/// Returns whether this combination is currently down
/// </summary>
/// <param name="handler">The input handler to query the keys with</param>
/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
/// <returns>Whether this combination is down</returns>
public bool IsDown(InputHandler handler, int gamepadIndex = -1) {
return this.IsModifierDown(handler, gamepadIndex) && handler.IsDown(this.Key, gamepadIndex); return this.IsModifierDown(handler, gamepadIndex) && handler.IsDown(this.Key, gamepadIndex);
} }
internal bool IsPressed(InputHandler handler, int gamepadIndex = -1) { /// <summary>
/// Returns whether this combination is currently pressed
/// </summary>
/// <param name="handler">The input handler to query the keys with</param>
/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
/// <returns>Whether this combination is pressed</returns>
public bool IsPressed(InputHandler handler, int gamepadIndex = -1) {
return this.IsModifierDown(handler, gamepadIndex) && handler.IsPressed(this.Key, gamepadIndex); return this.IsModifierDown(handler, gamepadIndex) && handler.IsPressed(this.Key, gamepadIndex);
} }
private bool IsModifierDown(InputHandler handler, int gamepadIndex = -1) { /// <summary>
/// Returns whether this combination's modifier keys are currently down
/// </summary>
/// <param name="handler">The input handler to query the keys with</param>
/// <param name="gamepadIndex">The index of the gamepad to query, or -1 to query all gamepads</param>
/// <returns>Whether this combination's modifiers are down</returns>
public bool IsModifierDown(InputHandler handler, int gamepadIndex = -1) {
return this.Modifiers.Length <= 0 || this.Modifiers.Any(m => handler.IsDown(m, gamepadIndex)); return this.Modifiers.Length <= 0 || this.Modifiers.Any(m => handler.IsDown(m, gamepadIndex));
} }

View file

@ -50,6 +50,11 @@ namespace MLEM.Input {
return ModifierKey.None; return ModifierKey.None;
} }
/// <inheritdoc cref="GetModifier(Microsoft.Xna.Framework.Input.Keys)"/>
public static ModifierKey GetModifier(this GenericInput input) {
return input.Type == GenericInput.InputType.Keyboard ? GetModifier(input) : ModifierKey.None;
}
/// <summary> /// <summary>
/// Returns whether the given key is a modifier key or not. /// Returns whether the given key is a modifier key or not.
/// </summary> /// </summary>
@ -59,6 +64,11 @@ namespace MLEM.Input {
return GetModifier(key) != ModifierKey.None; return GetModifier(key) != ModifierKey.None;
} }
/// <inheritdoc cref="IsModifier(Microsoft.Xna.Framework.Input.Keys)"/>
public static bool IsModifier(this GenericInput input) {
return GetModifier(input) != ModifierKey.None;
}
} }
/// <summary> /// <summary>
@ -68,7 +78,7 @@ namespace MLEM.Input {
public enum ModifierKey { public enum ModifierKey {
/// <summary> /// <summary>
/// No modifier key. Only used for <see cref="KeysExtensions.GetModifier"/> /// No modifier key. Only used for <see cref="KeysExtensions.GetModifier(Keys)"/>
/// </summary> /// </summary>
None, None,
/// <summary> /// <summary>