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make sure disposable assets are only marked once
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@ -54,7 +54,7 @@ namespace MLEM.Content {
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if (!(read is T t))
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throw new ContentLoadException($"{reader} returned non-{typeof(T)} for asset {assetName}");
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this.LoadedAssets[assetName] = t;
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if (t is IDisposable d)
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if (t is IDisposable d && !this.disposableAssets.Contains(d))
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this.disposableAssets.Add(d);
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return t;
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}
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