mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-26 06:28:35 +01:00
allow looping a played 3d sound
This commit is contained in:
parent
05d80524e6
commit
d4bbe84ba1
1 changed files with 4 additions and 1 deletions
|
@ -55,11 +55,12 @@ namespace MLEM.Misc {
|
|||
/// </summary>
|
||||
/// <param name="listener">Data about the listener</param>
|
||||
/// <param name="pos">The position to play the sound at</param>
|
||||
/// <param name="loop">Whether to loop the sound effect instance</param>
|
||||
/// <param name="dopplerScale">The emitter's doppler scale, defaults to 1</param>
|
||||
/// <param name="forward">The emitter's forward vector, defaults to <see cref="Vector3.Forward"/></param>
|
||||
/// <param name="up">The emitter's up vector, defaults to <see cref="Vector3.Up"/></param>
|
||||
/// <param name="velocity">The emitter's velocity, defaults to <see cref="Vector3.Zero"/></param>
|
||||
public void Play3D(AudioListener listener, Vector3 pos, float? dopplerScale = null, Vector3? forward = null, Vector3? up = null, Vector3? velocity = null) {
|
||||
public SoundEffectInstance Play3D(AudioListener listener, Vector3 pos, bool loop = false, float? dopplerScale = null, Vector3? forward = null, Vector3? up = null, Vector3? velocity = null) {
|
||||
if (this.emitter == null)
|
||||
this.emitter = new AudioEmitter();
|
||||
this.emitter.Position = pos;
|
||||
|
@ -69,8 +70,10 @@ namespace MLEM.Misc {
|
|||
this.emitter.Velocity = velocity ?? Vector3.Zero;
|
||||
|
||||
var inst = this.CreateInstance();
|
||||
inst.IsLooped = loop;
|
||||
inst.Apply3D(listener, this.emitter);
|
||||
inst.Play();
|
||||
return inst;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in a new issue