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allow looping a played 3d sound
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parent
05d80524e6
commit
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1 changed files with 4 additions and 1 deletions
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@ -55,11 +55,12 @@ namespace MLEM.Misc {
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/// </summary>
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/// </summary>
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/// <param name="listener">Data about the listener</param>
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/// <param name="listener">Data about the listener</param>
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/// <param name="pos">The position to play the sound at</param>
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/// <param name="pos">The position to play the sound at</param>
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/// <param name="loop">Whether to loop the sound effect instance</param>
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/// <param name="dopplerScale">The emitter's doppler scale, defaults to 1</param>
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/// <param name="dopplerScale">The emitter's doppler scale, defaults to 1</param>
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/// <param name="forward">The emitter's forward vector, defaults to <see cref="Vector3.Forward"/></param>
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/// <param name="forward">The emitter's forward vector, defaults to <see cref="Vector3.Forward"/></param>
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/// <param name="up">The emitter's up vector, defaults to <see cref="Vector3.Up"/></param>
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/// <param name="up">The emitter's up vector, defaults to <see cref="Vector3.Up"/></param>
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/// <param name="velocity">The emitter's velocity, defaults to <see cref="Vector3.Zero"/></param>
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/// <param name="velocity">The emitter's velocity, defaults to <see cref="Vector3.Zero"/></param>
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public void Play3D(AudioListener listener, Vector3 pos, float? dopplerScale = null, Vector3? forward = null, Vector3? up = null, Vector3? velocity = null) {
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public SoundEffectInstance Play3D(AudioListener listener, Vector3 pos, bool loop = false, float? dopplerScale = null, Vector3? forward = null, Vector3? up = null, Vector3? velocity = null) {
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if (this.emitter == null)
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if (this.emitter == null)
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this.emitter = new AudioEmitter();
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this.emitter = new AudioEmitter();
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this.emitter.Position = pos;
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this.emitter.Position = pos;
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@ -69,8 +70,10 @@ namespace MLEM.Misc {
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this.emitter.Velocity = velocity ?? Vector3.Zero;
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this.emitter.Velocity = velocity ?? Vector3.Zero;
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var inst = this.CreateInstance();
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var inst = this.CreateInstance();
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inst.IsLooped = loop;
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inst.Apply3D(listener, this.emitter);
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inst.Apply3D(listener, this.emitter);
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inst.Play();
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inst.Play();
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return inst;
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}
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}
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/// <summary>
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/// <summary>
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