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fixed what I just did
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1 changed files with 2 additions and 2 deletions
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@ -135,9 +135,9 @@ namespace MLEM.Ui.Elements {
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if (this.Texture.Value != null)
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batch.Draw(this.Texture, this.DisplayArea, Color.White * alpha, this.Scale);
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// if we handle overflow, draw using the render target in DrawUnbound
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if (!this.scrollOverflow) {
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if (!this.scrollOverflow || this.renderTarget == null) {
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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} else if (this.renderTarget != null) {
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} else {
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// draw the actual render target (don't apply the alpha here because it's already drawn onto with alpha)
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batch.Draw(this.renderTarget, this.GetRenderTargetArea(), Color.White);
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}
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