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added a text scale multiplier to Paragraph

This commit is contained in:
Ell 2021-02-28 14:43:07 +01:00
parent 468bee9ca8
commit d73539e41e

View file

@ -31,10 +31,16 @@ namespace MLEM.Ui.Elements {
/// </summary>
public StyleProp<Color> TextColor;
/// <summary>
/// The scale that the text will be rendered with
/// The scale that the text will be rendered with.
/// To add a multiplier rather than changing the scale directly, use <see cref="TextScaleMultiplier"/>.
/// </summary>
public StyleProp<float> TextScale;
/// <summary>
/// A multiplier that will be applied to <see cref="TextScale"/>.
/// To change the text scale itself, use <see cref="TextScale"/>.
/// </summary>
public float TextScaleMultiplier = 1;
/// <summary>
/// The text to render inside of this paragraph.
/// Use <see cref="GetTextCallback"/> if the text changes frequently.
/// </summary>
@ -92,7 +98,7 @@ namespace MLEM.Ui.Elements {
protected override Vector2 CalcActualSize(RectangleF parentArea) {
var size = base.CalcActualSize(parentArea);
this.ParseText(size);
var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.Scale;
var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.TextScaleMultiplier * this.Scale;
return new Vector2(this.AutoAdjustWidth ? dims.X + this.ScaledPadding.Width : size.X, dims.Y + this.ScaledPadding.Height);
}
@ -107,7 +113,7 @@ namespace MLEM.Ui.Elements {
/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
var pos = this.DisplayArea.Location;
var sc = this.TextScale * this.Scale;
var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
var color = this.TextColor.OrDefault(Color.White) * alpha;
this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0);
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
@ -134,9 +140,9 @@ namespace MLEM.Ui.Elements {
// add links to the paragraph
this.RemoveChildren(c => c is Link);
foreach (var link in this.TokenizedText.Tokens.Where(t => t.AppliedCodes.Any(c => c is LinkCode)))
this.AddChild(new Link(Anchor.TopLeft, link, this.TextScale));
this.AddChild(new Link(Anchor.TopLeft, link, this.TextScale * this.TextScaleMultiplier));
}
this.TokenizedText.Split(this.RegularFont, size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
this.TokenizedText.Split(this.RegularFont, size.X - this.ScaledPadding.Width, this.TextScale * this.TextScaleMultiplier * this.Scale);
}
private void QueryTextCallback() {