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added HasValue() to styleprop
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5bf111d05a
commit
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5 changed files with 11 additions and 8 deletions
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@ -132,7 +132,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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if (this.Texture.Value != null)
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if (this.Texture.HasValue())
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batch.Draw(this.Texture, this.DisplayArea, Color.White * alpha, this.Scale);
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batch.Draw(this.Texture, this.DisplayArea, Color.White * alpha, this.Scale);
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// if we handle overflow, draw using the render target in DrawUnbound
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// if we handle overflow, draw using the render target in DrawUnbound
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if (!this.scrollOverflow || this.renderTarget == null) {
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if (!this.scrollOverflow || this.renderTarget == null) {
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@ -36,9 +36,8 @@ namespace MLEM.Ui.Elements {
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batch.Draw(this.Texture, this.DisplayArea, (Color) this.Color * alpha, this.Scale);
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batch.Draw(this.Texture, this.DisplayArea, (Color) this.Color * alpha, this.Scale);
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var percentage = this.CurrentValue / this.MaxValue;
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var percentage = this.CurrentValue / this.MaxValue;
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var tex = this.ProgressTexture.Value;
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var padHor = this.ProgressTexture.HasValue() ? this.ProgressTexture.Value.Padding.Width * this.Scale : 0;
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var padHor = tex != null ? tex.Padding.Width * this.Scale : 0;
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var padVer = this.ProgressTexture.HasValue() ? this.ProgressTexture.Value.Padding.Height * this.Scale : 0;
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var padVer = tex != null ? tex.Padding.Height * this.Scale : 0;
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var width = percentage * (this.DisplayArea.Width - padHor) + padHor;
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var width = percentage * (this.DisplayArea.Width - padHor) + padHor;
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var height = percentage * (this.DisplayArea.Height - padVer) + padVer;
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var height = percentage * (this.DisplayArea.Height - padVer) + padVer;
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RectangleF progressArea;
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RectangleF progressArea;
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@ -61,7 +60,7 @@ namespace MLEM.Ui.Elements {
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break;
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break;
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}
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}
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var offsetArea = progressArea.Shrink(this.ProgressPadding.Value * this.Scale);
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var offsetArea = progressArea.Shrink(this.ProgressPadding.Value * this.Scale);
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if (this.ProgressTexture.Value != null) {
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if (this.ProgressTexture.HasValue()) {
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batch.Draw(this.ProgressTexture, offsetArea, (Color) this.ProgressColor * alpha, this.Scale);
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batch.Draw(this.ProgressTexture, offsetArea, (Color) this.ProgressColor * alpha, this.Scale);
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} else {
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} else {
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batch.Draw(batch.GetBlankTexture(), offsetArea, (Color) this.ProgressColor * alpha);
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batch.Draw(batch.GetBlankTexture(), offsetArea, (Color) this.ProgressColor * alpha);
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@ -84,7 +84,7 @@ namespace MLEM.Ui.Elements {
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private void HandleTextChange(bool textChanged = true) {
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private void HandleTextChange(bool textChanged = true) {
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// not initialized yet
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// not initialized yet
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if (this.Font.Value == null)
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if (!this.Font.HasValue())
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return;
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return;
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var length = this.Font.Value.MeasureString(this.text).X * this.TextScale;
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var length = this.Font.Value.MeasureString(this.text).X * this.TextScale;
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var maxWidth = this.DisplayArea.Width / this.Scale - this.TextOffsetX * 2;
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var maxWidth = this.DisplayArea.Width / this.Scale - this.TextOffsetX * 2;
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@ -23,7 +23,11 @@ namespace MLEM.Ui.Style {
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}
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}
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public T OrDefault(T def) {
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public T OrDefault(T def) {
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return EqualityComparer<T>.Default.Equals(this.Value, default) ? def : this.Value;
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return this.HasValue() ? this.Value : def;
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}
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public bool HasValue() {
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return !EqualityComparer<T>.Default.Equals(this.Value, default);
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}
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}
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public static implicit operator T(StyleProp<T> prop) {
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public static implicit operator T(StyleProp<T> prop) {
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@ -85,7 +85,7 @@ namespace MLEM.Ui {
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this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
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this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
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this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
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this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
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this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
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this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
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if (this.Controls.IsAutoNavMode && element.SelectionIndicator.Value != null) {
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if (this.Controls.IsAutoNavMode && element.SelectionIndicator.HasValue()) {
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batch.Draw(element.SelectionIndicator, element.DisplayArea, Color.White * alpha, element.Scale / 2);
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batch.Draw(element.SelectionIndicator, element.DisplayArea, Color.White * alpha, element.Scale / 2);
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}
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}
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};
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};
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