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added a few more tests

This commit is contained in:
Ell 2021-04-04 18:31:51 +02:00
parent 2055c3a6ef
commit d8d29bf10d
3 changed files with 122 additions and 3 deletions

30
Tests/CameraTests.cs Normal file
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@ -0,0 +1,30 @@
using Microsoft.Xna.Framework;
using MLEM.Cameras;
using NUnit.Framework;
namespace Tests {
public class CameraTests {
private TestGame game;
[SetUp]
public void SetUp() {
this.game = TestGame.Create();
}
[TearDown]
public void TearDown() {
this.game?.Dispose();
}
[Test]
public void TestConversions([Range(-4, 4, 4F)] float x, [Range(-4, 4, 4F)] float y) {
var camera = new Camera(this.game.GraphicsDevice);
var pos = new Vector2(x, y);
var cam = camera.ToCameraPos(pos);
var ret = camera.ToWorldPos(cam);
Assert.AreEqual(pos, ret);
}
}
}

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@ -0,0 +1,76 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Data;
using MLEM.Extensions;
using MLEM.Textures;
using NUnit.Framework;
namespace Tests {
public class TexturePackerTests {
private Texture2D testTexture;
private TestGame game;
[SetUp]
public void SetUp() {
this.game = TestGame.Create();
this.testTexture = new Texture2D(this.game.GraphicsDevice, 256, 256);
}
[TearDown]
public void TearDown() {
this.game?.Dispose();
this.testTexture?.Dispose();
}
[Test]
public void TestPacking() {
using var packer = new RuntimeTexturePacker();
for (var i = 0; i < 5; i++) {
var width = 16 * (i + 1);
packer.Add(new TextureRegion(this.testTexture, 0, 0, width, 64), r => {
Assert.AreEqual(r.Width, width);
Assert.AreEqual(r.Height, 64);
});
}
packer.Pack(this.game.GraphicsDevice);
Assert.AreEqual(packer.PackedTexture.Width, 16 + 32 + 48 + 64 + 80);
Assert.AreEqual(packer.PackedTexture.Height, 64);
}
[Test]
public void TestBounds() {
// test forced max width
using var packer = new RuntimeTexturePacker(128);
Assert.Throws<InvalidOperationException>(() => {
packer.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), StubResult);
});
// test auto-expanding width
using var packer2 = new RuntimeTexturePacker(128, true);
Assert.DoesNotThrow(() => {
packer2.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), StubResult);
});
packer2.Pack(this.game.GraphicsDevice);
// test power of two forcing
using var packer3 = new RuntimeTexturePacker(128, forcePowerOfTwo: true);
packer3.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), StubResult);
packer3.Pack(this.game.GraphicsDevice);
Assert.AreEqual(64, packer3.PackedTexture.Width);
Assert.AreEqual(256, packer3.PackedTexture.Height);
// test square forcing
using var packer4 = new RuntimeTexturePacker(128, forceSquare: true);
packer4.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), StubResult);
packer4.Pack(this.game.GraphicsDevice);
Assert.AreEqual(170, packer4.PackedTexture.Width);
Assert.AreEqual(170, packer4.PackedTexture.Height);
}
private static void StubResult(TextureRegion region) {
}
}
}

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@ -30,7 +30,7 @@ namespace Tests {
};
invalidPanel.AddChild(new Paragraph(Anchor.AutoRight, 1, "This is some test text!", true));
invalidPanel.AddChild(new VerticalSpace(1));
Assert.Throws<ArithmeticException>(() => AddAndUpdate(invalidPanel));
Assert.Throws<ArithmeticException>(() => this.AddAndUpdate(invalidPanel));
}
[Test]
@ -49,7 +49,7 @@ namespace Tests {
CanBeMoused = false
});
}
AddAndUpdate(group);
this.AddAndUpdate(group);
// group has 1 panel with 1 scroll bar, and the panel's 10 children
Assert.AreEqual(1, group.GetChildren().Count());
@ -66,12 +66,25 @@ namespace Tests {
Assert.AreEqual(testBtn.GetChildren<Group>().Single().DisplayArea.Width, (150 - 5 - 10 - 3 - 3) * 0.5F);
}
[Test]
public void TestStyle() {
var style = new StyleProp<string>();
Assert.AreEqual(null, style.Value);
style.SetFromStyle("from style");
Assert.AreEqual("from style", style.Value);
style.Set("custom");
Assert.AreEqual("custom", style.Value);
style.SetFromStyle("from style again");
Assert.AreEqual("custom", style.Value);
}
private void AddAndUpdate(Element element) {
foreach (var root in this.game.UiSystem.GetRootElements())
this.game.UiSystem.Remove(root.Name);
this.game.UiSystem.Add("Test", element);
element.ForceUpdateArea();
}
}
}