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allow enumerating SoundEffectInstanceHandler entries
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2 changed files with 22 additions and 7 deletions
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@ -16,6 +16,7 @@ Improvements
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- Added customizable overloads for Keybind, Combination and GenericInput ToString methods
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- Moved ColorHelper.Invert to ColorExtensions.Invert
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- Removed LINQ Any and All usage in various methods to improve memory usage
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- Allow enumerating SoundEffectInstanceHandler entries
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Fixes
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- Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
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@ -10,7 +10,7 @@ namespace MLEM.Sound {
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/// Additionally, a callback can be registered that is invoked when the <see cref="SoundEffectInstance"/> finishes playing.
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/// Note that an object of this class can be added to a <see cref="Game"/> using its <see cref="GameComponentCollection"/>.
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/// </summary>
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public class SoundEffectInstanceHandler : GameComponent, IEnumerable<SoundEffectInstance> {
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public class SoundEffectInstanceHandler : GameComponent, IEnumerable<SoundEffectInstanceHandler.Entry> {
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private readonly List<Entry> playingSounds = new List<Entry>();
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private AudioListener[] listeners;
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@ -110,28 +110,42 @@ namespace MLEM.Sound {
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}
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/// <inheritdoc />
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public IEnumerator<SoundEffectInstance> GetEnumerator() {
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foreach (var sound in this.playingSounds)
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yield return sound.Instance;
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public IEnumerator<Entry> GetEnumerator() {
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return this.playingSounds.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator() {
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return this.GetEnumerator();
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}
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private readonly struct Entry {
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/// <summary>
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/// An entry in a <see cref="SoundEffectInstanceHandler"/>.
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/// Each entry stores the <see cref="SoundEffectInstance"/> that is being played, as well as the additional data passed through <see cref="SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)"/>.
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/// </summary>
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public readonly struct Entry {
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/// <summary>
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/// The sound effect instance that this entry is playing
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/// </summary>
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public readonly SoundEffectInstance Instance;
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/// <summary>
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/// An action that is invoked when this entry's <see cref="Instance"/> is stopped.
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/// This action is invoked in <see cref="SoundEffectInstanceHandler.Update()"/>.
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/// </summary>
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public readonly Action<SoundEffectInstance> OnStopped;
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/// <summary>
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/// The <see cref="AudioEmitter"/> that this sound effect instance is linked to.
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/// If the underlying handler's <see cref="SoundEffectInstanceHandler.SetListeners"/> method has been called, 3D sound will be applied.
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/// </summary>
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public readonly AudioEmitter Emitter;
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public Entry(SoundEffectInstance instance, Action<SoundEffectInstance> onStopped, AudioEmitter emitter) {
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internal Entry(SoundEffectInstance instance, Action<SoundEffectInstance> onStopped, AudioEmitter emitter) {
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this.Instance = instance;
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this.OnStopped = onStopped;
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this.Emitter = emitter;
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}
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public void TryApply3D(AudioListener[] listeners) {
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internal void TryApply3D(AudioListener[] listeners) {
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if (listeners != null && listeners.Length > 0 && this.Emitter != null)
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this.Instance.Apply3D(listeners, this.Emitter);
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}
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