mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-21 20:43:29 +01:00
* fixed newly introduced stack overflow when adding/removing from scrolling panel * added second part of issue as test * fixed TestIssue29Inconsistencies
This commit is contained in:
parent
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commit
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4 changed files with 144 additions and 22 deletions
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@ -82,6 +82,9 @@ namespace MLEM.Ui.Elements {
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this.CanBeSelected = false;
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this.CanBeSelected = false;
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if (scrollOverflow) {
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if (scrollOverflow) {
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this.scrollBarMaxHistory = new float[3];
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this.ResetScrollBarMaxHistory();
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this.ScrollBar = new ScrollBar(Anchor.TopRight, Vector2.Zero, 0, 0) {
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this.ScrollBar = new ScrollBar(Anchor.TopRight, Vector2.Zero, 0, 0) {
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OnValueChanged = (element, value) => this.ScrollChildren(),
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OnValueChanged = (element, value) => this.ScrollChildren(),
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CanAutoAnchorsAttach = false,
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CanAutoAnchorsAttach = false,
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@ -98,10 +101,6 @@ namespace MLEM.Ui.Elements {
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this.ScrollToElement(e);
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this.ScrollToElement(e);
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};
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};
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this.AddChild(this.ScrollBar);
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this.AddChild(this.ScrollBar);
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this.scrollBarMaxHistory = new float[3];
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for (var i = 0; i < this.scrollBarMaxHistory.Length; i++)
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this.scrollBarMaxHistory[i] = -1;
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}
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}
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}
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}
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@ -150,6 +149,8 @@ namespace MLEM.Ui.Elements {
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throw new NotSupportedException("A panel that scrolls overflow cannot have its scroll bar removed from its list of children");
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throw new NotSupportedException("A panel that scrolls overflow cannot have its scroll bar removed from its list of children");
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base.RemoveChild(element);
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base.RemoveChild(element);
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this.ResetScrollBarMaxHistory();
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// when removing children, our scroll bar might have to be hidden
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// when removing children, our scroll bar might have to be hidden
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// if we don't do this before adding children again, they might incorrectly assume that the scroll bar will still be visible and adjust their size accordingly
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// if we don't do this before adding children again, they might incorrectly assume that the scroll bar will still be visible and adjust their size accordingly
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this.childrenDirtyForScroll = true;
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this.childrenDirtyForScroll = true;
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@ -161,6 +162,8 @@ namespace MLEM.Ui.Elements {
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if (this.childrenDirtyForScroll && this.System != null)
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if (this.childrenDirtyForScroll && this.System != null)
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this.ScrollSetup();
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this.ScrollSetup();
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this.ResetScrollBarMaxHistory();
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return base.AddChild(element, index);
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return base.AddChild(element, index);
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}
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}
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@ -324,16 +327,16 @@ namespace MLEM.Ui.Elements {
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// the max value of the scroll bar is the amount of non-scaled pixels taken up by overflowing components
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// the max value of the scroll bar is the amount of non-scaled pixels taken up by overflowing components
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var scrollBarMax = Math.Max(0, (childrenHeight - this.ChildPaddedArea.Height) / this.Scale);
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var scrollBarMax = Math.Max(0, (childrenHeight - this.ChildPaddedArea.Height) / this.Scale);
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// avoid an infinite show/hide oscillation that occurs while updating our area by simply using the maximum recent height in that case
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if (this.scrollBarMaxHistory[0].Equals(this.scrollBarMaxHistory[2], Element.Epsilon) && this.scrollBarMaxHistory[1].Equals(scrollBarMax, Element.Epsilon))
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scrollBarMax = Math.Max(scrollBarMax, this.scrollBarMaxHistory.Max());
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if (!this.ScrollBar.MaxValue.Equals(scrollBarMax, Element.Epsilon)) {
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if (!this.ScrollBar.MaxValue.Equals(scrollBarMax, Element.Epsilon)) {
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// avoid a show/hide oscillation that occurs while updating our area with children that can lose height when the scroll bar is shown (like long paragraphs)
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this.scrollBarMaxHistory[0] = this.scrollBarMaxHistory[1];
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if (!this.scrollBarMaxHistory[0].Equals(this.scrollBarMaxHistory[2], Element.Epsilon) || !this.scrollBarMaxHistory[1].Equals(scrollBarMax, Element.Epsilon)) {
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this.scrollBarMaxHistory[1] = this.scrollBarMaxHistory[2];
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this.scrollBarMaxHistory[0] = this.scrollBarMaxHistory[1];
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this.scrollBarMaxHistory[2] = scrollBarMax;
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this.scrollBarMaxHistory[1] = this.scrollBarMaxHistory[2];
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this.scrollBarMaxHistory[2] = scrollBarMax;
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this.ScrollBar.MaxValue = scrollBarMax;
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this.ScrollBar.MaxValue = scrollBarMax;
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this.relevantChildrenDirty = true;
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this.relevantChildrenDirty = true;
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}
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}
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}
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// update child padding based on whether the scroll bar is visible
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// update child padding based on whether the scroll bar is visible
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@ -415,5 +418,12 @@ namespace MLEM.Ui.Elements {
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this.relevantChildrenDirty = true;
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this.relevantChildrenDirty = true;
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}
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}
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private void ResetScrollBarMaxHistory() {
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if (this.scrollOverflow) {
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for (var i = 0; i < this.scrollBarMaxHistory.Length; i++)
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this.scrollBarMaxHistory[i] = -1;
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}
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}
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}
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}
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}
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}
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@ -70,7 +70,7 @@ public class GameImpl : MlemGame {
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//var font = new GenericBitmapFont(LoadContent<BitmapFont>("Fonts/Regular"));
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//var font = new GenericBitmapFont(LoadContent<BitmapFont>("Fonts/Regular"));
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var font = new GenericStashFont(system.GetFont(32));
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var font = new GenericStashFont(system.GetFont(32));
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var spriteFont = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("Fonts/TestFont"));
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var spriteFont = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("Fonts/TestFont"));
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this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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/*this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = font,
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Font = font,
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TextScale = 0.5F,
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TextScale = 0.5F,
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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@ -78,7 +78,7 @@ public class GameImpl : MlemGame {
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};
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};
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this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
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this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.GlobalScale = 5;
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this.UiSystem.GlobalScale = 5;*/
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/*this.OnDraw += (g, time) => {
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/*this.OnDraw += (g, time) => {
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const string strg = "This is a test string\nto test things\n\nMany things are being tested, like the ability\nfor this font to agree\n\nwith newlines";
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const string strg = "This is a test string\nto test things\n\nMany things are being tested, like the ability\nfor this font to agree\n\nwith newlines";
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@ -398,7 +398,7 @@ public class GameImpl : MlemGame {
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Console.WriteLine("Buttons: " + string.Join(", ", GenericInput.AllButtons));
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Console.WriteLine("Buttons: " + string.Join(", ", GenericInput.AllButtons));
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Console.WriteLine("Inputs: " + string.Join(", ", GenericInput.AllInputs));*/
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Console.WriteLine("Inputs: " + string.Join(", ", GenericInput.AllInputs));*/
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var hsv = new Panel(Anchor.Center, new Vector2(100), true);
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/*var hsv = new Panel(Anchor.Center, new Vector2(100), true);
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var color = Color.Pink.ToHsv();
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var color = Color.Pink.ToHsv();
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hsv.AddChild(new Paragraph(Anchor.AutoLeft, 1, "H"));
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hsv.AddChild(new Paragraph(Anchor.AutoLeft, 1, "H"));
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hsv.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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hsv.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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@ -418,9 +418,27 @@ public class GameImpl : MlemGame {
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hsv.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 40), false) {
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hsv.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 40), false) {
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OnDrawn = (e, _, batch, _, _) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorHelper.FromHsv(color))
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OnDrawn = (e, _, batch, _, _) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorHelper.FromHsv(color))
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});
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});
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this.UiSystem.Add("HSV", hsv);
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this.UiSystem.Add("HSV", hsv);*/
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var group = new SquishingGroup(Anchor.TopLeft, Vector2.One);
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var root = this.UiSystem.Add("UI", group);
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var centerGroup = new ScissorGroup(Anchor.TopCenter, Vector2.One);
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var centerPanel = new Panel(Anchor.TopRight, Vector2.One);
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centerPanel.DrawColor = Color.Red;
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centerPanel.Padding = new MLEM.Maths.Padding(5);
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centerGroup.AddChild(centerPanel);
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group.AddChild(centerGroup);
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this.listView = new Panel(Anchor.TopLeft, new Vector2(1, 1), false, true);
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group.AddChild(this.listView);
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var bottomPane = new Panel(Anchor.BottomCenter, new Vector2(1, 500));
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group.AddChild(bottomPane);
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}
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}
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private Panel listView;
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protected override void DoUpdate(GameTime gameTime) {
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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base.DoUpdate(gameTime);
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if (this.InputHandler.IsPressed(Keys.F11))
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if (this.InputHandler.IsPressed(Keys.F11))
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@ -431,6 +449,13 @@ public class GameImpl : MlemGame {
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this.camera.Zoom(0.1F * Math.Sign(delta), this.InputHandler.ViewportMousePosition.ToVector2());
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this.camera.Zoom(0.1F * Math.Sign(delta), this.InputHandler.ViewportMousePosition.ToVector2());
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}
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}
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if (this.InputHandler.TryConsumePressed(Keys.Space)) {
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var c = new Panel(Anchor.AutoLeft, new Vector2(1, 50), false);
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c.DrawColor = Color.Green;
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c.Padding = new MLEM.Maths.Padding(5);
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this.listView.AddChild(c);
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}
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/*if (Input.InputsDown.Length > 0)
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/*if (Input.InputsDown.Length > 0)
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Console.WriteLine("Down: " + string.Join(", ", Input.InputsDown));*/
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Console.WriteLine("Down: " + string.Join(", ", Input.InputsDown));*/
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/*if (MlemGame.Input.InputsPressed.Length > 0)
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/*if (MlemGame.Input.InputsPressed.Length > 0)
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@ -1,4 +1,7 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Data.Content;
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using MLEM.Data.Content;
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using MLEM.Font;
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using MLEM.Font;
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@ -24,7 +27,6 @@ public class TestGame : MlemGame {
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// make sure that the viewport is always the same size, since RunOneFrame doesn't ensure window size is correct
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// make sure that the viewport is always the same size, since RunOneFrame doesn't ensure window size is correct
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this.UiSystem.Viewport = new Rectangle(0, 0, 1280, 720);
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this.UiSystem.Viewport = new Rectangle(0, 0, 1280, 720);
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// we use precompiled fonts and kni uses a different asset compilation system, so we just have both stored
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// we use precompiled fonts and kni uses a different asset compilation system, so we just have both stored
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this.UiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>(
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this.UiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>(
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#if KNI
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#if KNI
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@ -33,6 +35,8 @@ public class TestGame : MlemGame {
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"TestFont"
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"TestFont"
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#endif
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#endif
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));
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));
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// make sure we catch a potential ui stack overflow as part of the tests by ensuring a sufficient execution stack
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this.UiSystem.OnElementAreaUpdated += _ => RuntimeHelpers.EnsureSufficientExecutionStack();
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}
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}
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public static TestGame Create() {
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public static TestGame Create() {
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using MLEM.Maths;
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using MLEM.Maths;
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using MLEM.Ui;
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using MLEM.Ui;
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@ -147,10 +148,9 @@ public class UiTests : GameTestFixture {
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}
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}
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}
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}
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// Stack overflow related to panel scrolling and scrollbar auto-hiding
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[Test]
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[Test]
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public void TestIssue27([Values(5, 50, 15)] int numChildren) {
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public void TestIssue27([Values(5, 50, 15)] int numChildren) {
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// Stack overflow related to panel scrolling and scrollbar auto-hiding
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var group = new SquishingGroup(Anchor.TopLeft, Vector2.One);
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var group = new SquishingGroup(Anchor.TopLeft, Vector2.One);
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var centerGroup = new ScissorGroup(Anchor.TopCenter, Vector2.One);
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var centerGroup = new ScissorGroup(Anchor.TopCenter, Vector2.One);
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@ -172,7 +172,86 @@ public class UiTests : GameTestFixture {
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var bottomPane = new Panel(Anchor.BottomCenter, new Vector2(1, 500));
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var bottomPane = new Panel(Anchor.BottomCenter, new Vector2(1, 500));
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group.AddChild(bottomPane);
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group.AddChild(bottomPane);
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this.AddAndUpdate(group, out _, out _);
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Assert.DoesNotThrow(() => this.AddAndUpdate(group, out _, out _));
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}
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// Removing and re-adding to a scrolling panel causes a stack overflow
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[Test]
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public void TestIssue29StackOverflow([Values(5, 50, 15)] int numChildren) {
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var group = new SquishingGroup(Anchor.TopLeft, Vector2.One);
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var centerGroup = new ScissorGroup(Anchor.TopCenter, Vector2.One);
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var centerPanel = new Panel(Anchor.TopRight, Vector2.One);
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centerPanel.DrawColor = Color.Red;
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centerPanel.Padding = new MLEM.Maths.Padding(5);
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centerGroup.AddChild(centerPanel);
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group.AddChild(centerGroup);
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var leftColumn = new SquishingGroup(Anchor.TopLeft, new Vector2(500, 1));
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group.AddChild(leftColumn);
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var namePanel = new Panel(Anchor.TopLeft, new Vector2(1, 50), true);
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var test = new Panel(Anchor.TopCenter, new Vector2(1, 30));
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test.DrawColor = Color.Red;
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namePanel.AddChild(test);
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var listView = new Panel(Anchor.TopLeft, new Vector2(1, 1), false, true);
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leftColumn.AddChild(listView);
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leftColumn.AddChild(namePanel);
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var bottomPane = new Panel(Anchor.BottomCenter, new Vector2(1, 500));
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group.AddChild(bottomPane);
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Repopulate();
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Assert.DoesNotThrow(() => this.AddAndUpdate(group, out _, out _));
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Repopulate();
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Assert.DoesNotThrow(() => UiTests.ForceUpdate(group, out _));
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void Repopulate() {
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listView.RemoveChildren();
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for (var i = 0; i < numChildren; i++) {
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var c = new Panel(Anchor.AutoLeft, new Vector2(1, 30));
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c.DrawColor = Color.Green;
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c.Padding = new MLEM.Maths.Padding(5);
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listView.AddChild(c);
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}
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}
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}
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// Adding children causes the scroll bar to disappear when it shouldn't
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[Test]
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public void TestIssue29Inconsistencies() {
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var group = new SquishingGroup(Anchor.TopLeft, Vector2.One);
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var centerGroup = new ScissorGroup(Anchor.TopCenter, Vector2.One);
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var centerPanel = new Panel(Anchor.TopRight, Vector2.One);
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centerPanel.DrawColor = Color.Red;
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centerPanel.Padding = new MLEM.Maths.Padding(5);
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centerGroup.AddChild(centerPanel);
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group.AddChild(centerGroup);
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var listView = new Panel(Anchor.TopLeft, new Vector2(1, 1), false, true);
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group.AddChild(listView);
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var bottomPane = new Panel(Anchor.BottomCenter, new Vector2(1, 500));
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group.AddChild(bottomPane);
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Assert.DoesNotThrow(() => this.AddAndUpdate(group, out _, out _));
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var appeared = false;
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for (var i = 0; i < 100; i++) {
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var c = new Panel(Anchor.AutoLeft, new Vector2(1, 50));
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c.DrawColor = Color.Green;
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c.Padding = new MLEM.Maths.Padding(5);
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listView.AddChild(c);
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Console.WriteLine($"Adding child, up to {i}");
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Assert.DoesNotThrow(() => UiTests.ForceUpdate(group, out _));
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if (appeared) {
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Assert.False(listView.ScrollBar.IsHidden, $"Fail bar was hidden after {i} children");
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} else if (!listView.ScrollBar.IsHidden) {
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appeared = true;
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}
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}
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Assert.True(appeared, "Scroll bar never appeared");
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}
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}
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private void AddAndUpdate(Element element, out TimeSpan addTime, out TimeSpan updateTime) {
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private void AddAndUpdate(Element element, out TimeSpan addTime, out TimeSpan updateTime) {
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@ -185,7 +264,11 @@ public class UiTests : GameTestFixture {
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stopwatch.Stop();
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stopwatch.Stop();
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addTime = stopwatch.Elapsed;
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addTime = stopwatch.Elapsed;
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stopwatch.Restart();
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UiTests.ForceUpdate(element, out updateTime);
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}
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private static void ForceUpdate(Element element, out TimeSpan updateTime) {
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var stopwatch = Stopwatch.StartNew();
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||||||
element.ForceUpdateArea();
|
element.ForceUpdateArea();
|
||||||
stopwatch.Stop();
|
stopwatch.Stop();
|
||||||
updateTime = stopwatch.Elapsed;
|
updateTime = stopwatch.Elapsed;
|
||||||
|
|
Loading…
Reference in a new issue