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slightly improved A* documentation
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1 changed files with 10 additions and 10 deletions
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@ -209,28 +209,28 @@ namespace MLEM.Pathfinding {
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/// </summary>
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/// </summary>
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public readonly T Pos;
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public readonly T Pos;
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/// <summary>
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/// <summary>
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/// The F cost of this path point
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/// The F cost of this path point, which is the estimated total distance from the start to the goal.
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/// </summary>
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/// </summary>
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public readonly float F;
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public readonly float F;
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/// <summary>
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/// <summary>
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/// The G cost of this path point
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/// The G cost of this path point, which is the actual distance from the start to the current <see cref="Pos"/>.
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/// </summary>
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/// </summary>
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public readonly float G;
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public readonly float G;
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/// <summary>
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/// <summary>
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/// Creates a new path point with the supplied settings.
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/// Creates a new path point with the supplied settings.
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/// </summary>
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/// </summary>
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/// <param name="pos">The point's position</param>
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/// <param name="pos">The point's position.</param>
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/// <param name="distance">The point's distance from the start point</param>
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/// <param name="heuristicDistance">The point's estimated distance from the <paramref name="pos"/> to the goal, based on the <paramref name="defaultCost"/>.</param>
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/// <param name="parent">The point's parent</param>
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/// <param name="parent">The point's parent.</param>
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/// <param name="terrainCostForThisPos">The point's terrain cost, based on <see cref="AStar{T}.GetCost"/></param>
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/// <param name="terrainCost">The terrain cost to move from the <paramref name="parent"/> to this point, based on <see cref="AStar{T}.GetCost"/>.</param>
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/// <param name="defaultCost">The default cost for a path point</param>
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/// <param name="defaultCost">The default cost for a path point.</param>
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public PathPoint(T pos, float distance, PathPoint<T> parent, float terrainCostForThisPos, float defaultCost) {
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public PathPoint(T pos, float heuristicDistance, PathPoint<T> parent, float terrainCost, float defaultCost) {
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this.Pos = pos;
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this.Pos = pos;
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this.Parent = parent;
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this.Parent = parent;
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this.G = (parent == null ? 0 : parent.G) + terrainCostForThisPos;
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this.G = (parent == null ? 0 : parent.G) + terrainCost;
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this.F = this.G + distance * defaultCost;
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this.F = this.G + heuristicDistance * defaultCost;
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}
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}
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/// <summary>Indicates whether the current object is equal to another object of the same type.</summary>
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/// <summary>Indicates whether the current object is equal to another object of the same type.</summary>
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