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added a bound check for the auto-calculated scroller size

This commit is contained in:
Ell 2021-11-08 02:11:05 +01:00
parent 6d554faaac
commit dc15a9139f

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@ -221,21 +221,21 @@ namespace MLEM.Ui.Elements {
// if there is only one child, then we have just the scroll bar
if (this.Children.Count == 1)
return;
// the "real" first child is the scroll bar, which we want to ignore
var firstChild = this.Children.First(c => c != this.ScrollBar);
var lowestChild = this.GetLowestChild(c => c != this.ScrollBar && !c.IsHidden);
var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
var scrollBarMax = (childrenHeight - this.ChildPaddedArea.Height) / this.Scale;
if (this.ScrollBar.MaxValue != scrollBarMax) {
if (!this.ScrollBar.MaxValue.Equals(scrollBarMax, Epsilon)) {
this.ScrollBar.MaxValue = scrollBarMax;
this.relevantChildrenDirty = true;
}
// the scroller height has the same relation to the scroll bar height as the visible area has to the total height of the panel's content
var scrollerHeight = this.ChildPaddedArea.Height / childrenHeight / this.Scale * this.ScrollBar.Area.Height;
var scrollerHeight = Math.Min(this.ChildPaddedArea.Height / childrenHeight / this.Scale, 1) * this.ScrollBar.Area.Height;
this.ScrollBar.ScrollerSize = new Vector2(this.ScrollerSize.Value.X, Math.Max(this.ScrollerSize.Value.Y, scrollerHeight));
// update the render target