mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
cleaned up DrawEarly documentation references
This commit is contained in:
parent
3c4567e4a1
commit
dc6c472b84
4 changed files with 2 additions and 8 deletions
|
@ -35,7 +35,7 @@ Improvements
|
|||
- Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children
|
||||
- Allow setting a default text alignment for paragraphs in UiStyle
|
||||
- Made custom values of Element.Style persist when a new ui style is set
|
||||
- Use a scissor rectangle for panels in favor of a render target
|
||||
- Use a scissor rectangle for panels instead of a render target
|
||||
|
||||
Fixes
|
||||
- Fixed paragraph links having incorrect hover locations when using special text alignments
|
||||
|
|
|
@ -22,9 +22,6 @@ protected override void Update(GameTime gameTime) {
|
|||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime) {
|
||||
// DrawEarly needs to be called before clearing your graphics context
|
||||
this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
|
||||
|
||||
this.GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
// Do your regular game drawing here
|
||||
|
||||
|
|
|
@ -176,8 +176,6 @@ namespace MLEM.Ui.Elements {
|
|||
batch.Draw(this.Texture, this.DisplayArea, this.DrawColor.OrDefault(Color.White) * alpha, this.Scale);
|
||||
// if we handle overflow, draw using a scissor rectangle
|
||||
if (this.scrollOverflow) {
|
||||
this.UpdateAreaIfDirty();
|
||||
|
||||
batch.End();
|
||||
batch.GraphicsDevice.ScissorRectangle = (Rectangle) this.GetInnerArea();
|
||||
|
||||
|
|
|
@ -281,7 +281,6 @@ namespace MLEM.Ui {
|
|||
|
||||
/// <summary>
|
||||
/// Draws any <see cref="Element"/>s onto the screen.
|
||||
/// Note that, when using <see cref="Panel"/>s with a scroll bar, <see cref="DrawEarly"/> needs to be called as well.
|
||||
/// </summary>
|
||||
/// <param name="time">The game's time</param>
|
||||
/// <param name="batch">The sprite batch to use for drawing</param>
|
||||
|
|
Loading…
Reference in a new issue