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added GenericFont compatibility for FontStashSharp
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parent
6900da9858
commit
dda827b985
6 changed files with 91 additions and 4 deletions
74
MLEM.Extended/Font/GenericStashFont.cs
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74
MLEM.Extended/Font/GenericStashFont.cs
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@ -0,0 +1,74 @@
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using System.Text;
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using FontStashSharp;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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namespace MLEM.Extended.Font {
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/// <inheritdoc/>
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public class GenericStashFont : GenericFont {
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/// <summary>
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/// The <see cref="SpriteFontBase"/> that is being wrapped by this generic font
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/// </summary>
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public readonly SpriteFontBase Font;
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/// <inheritdoc />
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public override GenericFont Bold { get; }
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/// <inheritdoc />
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public override GenericFont Italic { get; }
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/// <inheritdoc />
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public override float LineHeight { get; }
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/// <summary>
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/// Creates a new generic font using <see cref="SpriteFontBase"/>.
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/// Optionally, a bold and italic version of the font can be supplied.
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/// </summary>
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/// <param name="font">The font to wrap</param>
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/// <param name="bold">A bold version of the font</param>
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/// <param name="italic">An italic version of the font</param>
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public GenericStashFont(SpriteFontBase font, SpriteFontBase bold = null, SpriteFontBase italic = null) {
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this.Font = font;
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// SpriteFontBase provides no line height, so we measure the height of a new line
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this.LineHeight = font.MeasureString("\n").Y;
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this.Bold = bold != null ? new GenericStashFont(bold) : this;
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this.Italic = italic != null ? new GenericStashFont(italic) : this;
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
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this.Font.DrawText(batch, text, position, color);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, new Vector2(scale), rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, scale, rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
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this.Font.DrawText(batch, text, position, color);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, new Vector2(scale), rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, scale, rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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protected override Vector2 MeasureChar(char c) {
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return this.Font.MeasureString(c.ToCachedString());
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}
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}
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}
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@ -6,7 +6,7 @@
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<PropertyGroup>
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<Authors>Ellpeck</Authors>
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<Description>MLEM Library for Extending MonoGame extension that ties in with MonoGame.Extended</Description>
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<Description>MLEM Library for Extending MonoGame extension that ties in with MonoGame.Extended and other MonoGame libraries</Description>
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<PackageTags>monogame ellpeck mlem utility extensions monogame.extended extended</PackageTags>
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<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
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@ -21,6 +21,9 @@
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<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="FontStashSharp.MonoGame" Version="0.9.2">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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@ -14,6 +14,9 @@
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#---------------------------------- Content ---------------------------------#
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#begin Fonts/Cadman_Roman.otf
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/copy:Fonts/Cadman_Roman.otf
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#begin Fonts/Regular.fnt
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/importer:BitmapFontImporter
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/processor:BitmapFontProcessor
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BIN
Sandbox/Content/Fonts/Cadman_Roman.otf
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BIN
Sandbox/Content/Fonts/Cadman_Roman.otf
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Binary file not shown.
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@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using System.Text.RegularExpressions;
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using FontStashSharp;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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@ -10,6 +11,7 @@ using MLEM.Data.Content;
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using MLEM.Extended.Font;
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using MLEM.Extended.Tiled;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Formatting.Codes;
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using MLEM.Input;
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@ -68,8 +70,11 @@ namespace Sandbox {
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textureData[textureData.FromIndex(textureData.ToIndex(25, 9))] = Color.Yellow;
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}
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var system = new FontSystem(this.GraphicsDevice, 1024, 1024);
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system.AddFont(File.ReadAllBytes("Content/Fonts/Cadman_Roman.otf"));
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//var font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont"));
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var font = new GenericBitmapFont(LoadContent<BitmapFont>("Fonts/Regular"));
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//var font = new GenericBitmapFont(LoadContent<BitmapFont>("Fonts/Regular"));
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var font = new GenericStashFont(system.GetFont(32));
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this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = font,
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TextScale = 0.1F,
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@ -124,8 +129,9 @@ namespace Sandbox {
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var res = this.Content.LoadJson<Test>("Test");
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Console.WriteLine("The res is " + res);
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/*this.OnDraw += (game, time) => {
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this.OnDraw += (game, time) => {
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this.SpriteBatch.Begin();
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system.GetFont(32).DrawText(this.SpriteBatch, "Left Aligned\nover multiple lines", new Vector2(640, 0), Color.White);
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font.DrawString(this.SpriteBatch, "Left Aligned\nover multiple lines", new Vector2(640, 0), TextAlign.Left, Color.White);
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font.DrawString(this.SpriteBatch, "Center Aligned\nover multiple lines", new Vector2(640, 100), TextAlign.Center, Color.White);
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font.DrawString(this.SpriteBatch, "Right Aligned\nover multiple lines", new Vector2(640, 200), TextAlign.Right, Color.White);
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@ -138,7 +144,7 @@ namespace Sandbox {
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font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true), new Vector2(200, 500), Color.White);
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font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true, "..."), new Vector2(200, 550), Color.White);
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this.SpriteBatch.End();
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};*/
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};
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var sc = 4;
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var formatter = new TextFormatter();
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@ -18,6 +18,7 @@
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<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.7.0" />
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<PackageReference Include="MonoGame.Extended.Tiled" Version="3.7.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="FontStashSharp.MonoGame" Version="0.9.2" />
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</ItemGroup>
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<ItemGroup>
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