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https://github.com/Ellpeck/MLEM.git
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avoid setting underlying values for ui element callbacks
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parent
45c668c992
commit
df2b9cc10e
3 changed files with 37 additions and 35 deletions
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@ -52,14 +52,10 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// Set this property to true to mark the button as disabled.
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/// A disabled button cannot be moused over, selected or pressed.
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/// If this value changes often, consider using <see cref="AutoDisableCondition"/> to set it automatically.
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/// If this value changes often, consider using <see cref="AutoDisableCondition"/>.
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/// </summary>
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public virtual bool IsDisabled {
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get {
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if (this.AutoDisableCondition != null)
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this.IsDisabled = this.AutoDisableCondition(this);
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return this.isDisabled;
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}
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get => this.isDisabled || this.AutoDisableCondition?.Invoke(this) == true;
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set => this.isDisabled = value;
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}
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/// <summary>
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@ -79,7 +75,8 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public bool CanSelectDisabled;
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/// <summary>
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/// An optional function that can be used to set <see cref="IsDisabled"/> automatically based on a user-defined condition. This removes the need to disable a button based on a condition in <see cref="Element.OnUpdated"/> or manually.
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/// An optional function that can be used to modify the result of <see cref="IsDisabled"/> automatically based on a user-defined condition. This removes the need to disable a button based on a condition in <see cref="Element.OnUpdated"/> or manually.
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/// Note that, if <see cref="IsDisabled"/>'s underlying value is set to <see langword="true"/> using <see cref="set_IsDisabled"/>, this function's result will be ignored.
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/// </summary>
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public Func<Button, bool> AutoDisableCondition;
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@ -30,17 +30,13 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public TextureRegion Texture {
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get {
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if (this.GetTextureCallback != null)
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this.Texture = this.GetTextureCallback(this);
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return this.texture;
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var ret = this.GetTextureCallback?.Invoke(this) ?? this.texture;
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this.CheckTextureChange(ret);
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return ret;
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}
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set {
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if (this.texture != value) {
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this.texture = value;
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this.IsHidden = this.texture == null;
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if (this.scaleToImage)
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this.SetAreaDirty();
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}
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this.texture = value;
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this.CheckTextureChange(value);
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}
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}
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/// <summary>
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@ -75,8 +71,12 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public float ImageRotation;
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/// <inheritdoc />
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public override bool IsHidden => base.IsHidden || this.Texture == null;
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private bool scaleToImage;
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private TextureRegion texture;
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private TextureRegion lastTexture;
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/// <summary>
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/// Creates a new image with the given settings
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@ -123,6 +123,15 @@ namespace MLEM.Ui.Elements {
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base.Draw(time, batch, alpha, context);
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}
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private void CheckTextureChange(TextureRegion newTexture) {
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if (this.lastTexture == newTexture)
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return;
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var nullChanged = this.lastTexture == null != (newTexture == null);
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this.lastTexture = newTexture;
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if (nullChanged || this.scaleToImage)
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this.SetAreaDirty();
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}
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/// <summary>
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/// A delegate method used for <see cref="Image.GetTextureCallback"/>
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/// </summary>
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@ -53,20 +53,13 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public string Text {
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get {
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this.QueryTextCallback();
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return this.text;
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var ret = this.GetTextCallback?.Invoke(this) ?? this.text;
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this.CheckTextChange(ret);
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return ret;
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}
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set {
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if (this.text != value) {
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this.text = value;
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this.SetTextDirty();
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var force = string.IsNullOrWhiteSpace(this.text);
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if (this.forceHide != force) {
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this.forceHide = force;
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this.SetAreaDirty();
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}
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}
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this.text = value;
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this.CheckTextChange(value);
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}
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}
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/// <summary>
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@ -105,12 +98,12 @@ namespace MLEM.Ui.Elements {
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}
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/// <inheritdoc />
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public override bool IsHidden => base.IsHidden || this.forceHide;
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public override bool IsHidden => base.IsHidden || string.IsNullOrWhiteSpace(this.Text);
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private string text;
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private string lastText;
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private StyleProp<TextAlignment> alignment;
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private StyleProp<GenericFont> regularFont;
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private bool forceHide = true;
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/// <summary>
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/// Creates a new paragraph with the given settings.
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@ -141,7 +134,6 @@ namespace MLEM.Ui.Elements {
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/// <inheritdoc />
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public override void Update(GameTime time) {
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this.QueryTextCallback();
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base.Update(time);
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if (this.TokenizedText != null)
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this.TokenizedText.Update(time);
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@ -149,7 +141,6 @@ namespace MLEM.Ui.Elements {
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/// <inheritdoc />
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
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this.QueryTextCallback();
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var pos = this.DisplayArea.Location + new Vector2(this.GetAlignmentOffset(), 0);
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var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
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var color = this.TextColor.OrDefault(Color.White) * alpha;
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@ -202,9 +193,14 @@ namespace MLEM.Ui.Elements {
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this.SetAreaDirty();
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}
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private void QueryTextCallback() {
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if (this.GetTextCallback != null)
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this.Text = this.GetTextCallback(this);
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private void CheckTextChange(string newText) {
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if (this.lastText == newText)
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return;
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var emptyChanged = string.IsNullOrWhiteSpace(this.lastText) != string.IsNullOrWhiteSpace(newText);
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this.lastText = newText;
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if (emptyChanged)
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this.SetAreaDirty();
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this.SetTextDirty();
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}
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private float GetAlignmentOffset() {
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