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avoid setting underlying values for ui element callbacks

This commit is contained in:
Ell 2022-12-21 21:47:49 +01:00
parent 45c668c992
commit df2b9cc10e
3 changed files with 37 additions and 35 deletions

View file

@ -52,14 +52,10 @@ namespace MLEM.Ui.Elements {
/// <summary>
/// Set this property to true to mark the button as disabled.
/// A disabled button cannot be moused over, selected or pressed.
/// If this value changes often, consider using <see cref="AutoDisableCondition"/> to set it automatically.
/// If this value changes often, consider using <see cref="AutoDisableCondition"/>.
/// </summary>
public virtual bool IsDisabled {
get {
if (this.AutoDisableCondition != null)
this.IsDisabled = this.AutoDisableCondition(this);
return this.isDisabled;
}
get => this.isDisabled || this.AutoDisableCondition?.Invoke(this) == true;
set => this.isDisabled = value;
}
/// <summary>
@ -79,7 +75,8 @@ namespace MLEM.Ui.Elements {
/// </summary>
public bool CanSelectDisabled;
/// <summary>
/// An optional function that can be used to set <see cref="IsDisabled"/> automatically based on a user-defined condition. This removes the need to disable a button based on a condition in <see cref="Element.OnUpdated"/> or manually.
/// An optional function that can be used to modify the result of <see cref="IsDisabled"/> automatically based on a user-defined condition. This removes the need to disable a button based on a condition in <see cref="Element.OnUpdated"/> or manually.
/// Note that, if <see cref="IsDisabled"/>'s underlying value is set to <see langword="true"/> using <see cref="set_IsDisabled"/>, this function's result will be ignored.
/// </summary>
public Func<Button, bool> AutoDisableCondition;

View file

@ -30,17 +30,13 @@ namespace MLEM.Ui.Elements {
/// </summary>
public TextureRegion Texture {
get {
if (this.GetTextureCallback != null)
this.Texture = this.GetTextureCallback(this);
return this.texture;
var ret = this.GetTextureCallback?.Invoke(this) ?? this.texture;
this.CheckTextureChange(ret);
return ret;
}
set {
if (this.texture != value) {
this.texture = value;
this.IsHidden = this.texture == null;
if (this.scaleToImage)
this.SetAreaDirty();
}
this.texture = value;
this.CheckTextureChange(value);
}
}
/// <summary>
@ -75,8 +71,12 @@ namespace MLEM.Ui.Elements {
/// </summary>
public float ImageRotation;
/// <inheritdoc />
public override bool IsHidden => base.IsHidden || this.Texture == null;
private bool scaleToImage;
private TextureRegion texture;
private TextureRegion lastTexture;
/// <summary>
/// Creates a new image with the given settings
@ -123,6 +123,15 @@ namespace MLEM.Ui.Elements {
base.Draw(time, batch, alpha, context);
}
private void CheckTextureChange(TextureRegion newTexture) {
if (this.lastTexture == newTexture)
return;
var nullChanged = this.lastTexture == null != (newTexture == null);
this.lastTexture = newTexture;
if (nullChanged || this.scaleToImage)
this.SetAreaDirty();
}
/// <summary>
/// A delegate method used for <see cref="Image.GetTextureCallback"/>
/// </summary>

View file

@ -53,20 +53,13 @@ namespace MLEM.Ui.Elements {
/// </summary>
public string Text {
get {
this.QueryTextCallback();
return this.text;
var ret = this.GetTextCallback?.Invoke(this) ?? this.text;
this.CheckTextChange(ret);
return ret;
}
set {
if (this.text != value) {
this.text = value;
this.SetTextDirty();
var force = string.IsNullOrWhiteSpace(this.text);
if (this.forceHide != force) {
this.forceHide = force;
this.SetAreaDirty();
}
}
this.text = value;
this.CheckTextChange(value);
}
}
/// <summary>
@ -105,12 +98,12 @@ namespace MLEM.Ui.Elements {
}
/// <inheritdoc />
public override bool IsHidden => base.IsHidden || this.forceHide;
public override bool IsHidden => base.IsHidden || string.IsNullOrWhiteSpace(this.Text);
private string text;
private string lastText;
private StyleProp<TextAlignment> alignment;
private StyleProp<GenericFont> regularFont;
private bool forceHide = true;
/// <summary>
/// Creates a new paragraph with the given settings.
@ -141,7 +134,6 @@ namespace MLEM.Ui.Elements {
/// <inheritdoc />
public override void Update(GameTime time) {
this.QueryTextCallback();
base.Update(time);
if (this.TokenizedText != null)
this.TokenizedText.Update(time);
@ -149,7 +141,6 @@ namespace MLEM.Ui.Elements {
/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
this.QueryTextCallback();
var pos = this.DisplayArea.Location + new Vector2(this.GetAlignmentOffset(), 0);
var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
var color = this.TextColor.OrDefault(Color.White) * alpha;
@ -202,9 +193,14 @@ namespace MLEM.Ui.Elements {
this.SetAreaDirty();
}
private void QueryTextCallback() {
if (this.GetTextCallback != null)
this.Text = this.GetTextCallback(this);
private void CheckTextChange(string newText) {
if (this.lastText == newText)
return;
var emptyChanged = string.IsNullOrWhiteSpace(this.lastText) != string.IsNullOrWhiteSpace(newText);
this.lastText = newText;
if (emptyChanged)
this.SetAreaDirty();
this.SetTextDirty();
}
private float GetAlignmentOffset() {