mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
fix sizing issue with auto tiles
This commit is contained in:
parent
dd3c3cfc30
commit
e69a541e1e
1 changed files with 4 additions and 4 deletions
|
@ -18,10 +18,10 @@ namespace MLEM.Misc {
|
|||
var (x, y) = pos;
|
||||
var (sizeX, sizeY) = textureRegion.Size;
|
||||
var (halfSizeX, halfSizeY) = new Point(sizeX / 2, sizeY / 2);
|
||||
batch.Draw(texture, new Vector2(x, y), new Rectangle(textureRegion.X + 0 + xUl * sizeX, textureRegion.Y + 0, sizeX, sizeY), color);
|
||||
batch.Draw(texture, new Vector2(x + 0.5F * sizeX, y), new Rectangle(textureRegion.X + halfSizeX + xUr * sizeX, textureRegion.Y + 0, sizeX, sizeY), color);
|
||||
batch.Draw(texture, new Vector2(x, y + 0.5F * sizeY), new Rectangle(textureRegion.X + xDl * sizeX, textureRegion.Y + halfSizeY, sizeX, sizeY), color);
|
||||
batch.Draw(texture, new Vector2(x + 0.5F * sizeX, y + 0.5F * sizeY), new Rectangle(textureRegion.X + halfSizeX + xDr * sizeX, textureRegion.Y + halfSizeY, sizeX, sizeY), color);
|
||||
batch.Draw(texture, new Vector2(x, y), new Rectangle(textureRegion.X + 0 + xUl * sizeX, textureRegion.Y + 0, halfSizeX, halfSizeY), color);
|
||||
batch.Draw(texture, new Vector2(x + 0.5F * sizeX, y), new Rectangle(textureRegion.X + halfSizeX + xUr * sizeX, textureRegion.Y + 0, halfSizeX, halfSizeY), color);
|
||||
batch.Draw(texture, new Vector2(x, y + 0.5F * sizeY), new Rectangle(textureRegion.X + xDl * sizeX, textureRegion.Y + halfSizeY, halfSizeX, halfSizeY), color);
|
||||
batch.Draw(texture, new Vector2(x + 0.5F * sizeX, y + 0.5F * sizeY), new Rectangle(textureRegion.X + halfSizeX + xDr * sizeX, textureRegion.Y + halfSizeY, halfSizeX, halfSizeY), color);
|
||||
}
|
||||
|
||||
public delegate bool ConnectsTo(int xOff, int yOff);
|
||||
|
|
Loading…
Reference in a new issue