mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
additional runtime texture packer improvements
This commit is contained in:
parent
4863b5504b
commit
e71450366b
3 changed files with 13 additions and 3 deletions
|
@ -50,6 +50,7 @@ Fixes
|
|||
### MLEM.Data
|
||||
Improvements
|
||||
- Improved RuntimeTexturePacker performance for differently sized textures
|
||||
- Allow querying the amount of RuntimeTexturePacker regions
|
||||
|
||||
## 6.1.0
|
||||
|
||||
|
|
|
@ -33,10 +33,15 @@ namespace MLEM.Data {
|
|||
/// The time that <see cref="Pack"/> took the last time it was called
|
||||
/// </summary>
|
||||
public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
|
||||
/// <summary>
|
||||
/// The amount of currently packed texture regions.
|
||||
/// </summary>
|
||||
public int PackedTextures => this.packedTextures.Count;
|
||||
|
||||
private readonly List<Request> texturesToPack = new List<Request>();
|
||||
private readonly List<Request> packedTextures = new List<Request>();
|
||||
private readonly Dictionary<Point, Request> occupiedPositions = new Dictionary<Point, Request>();
|
||||
private readonly Dictionary<Point, Point> initialPositions = new Dictionary<Point, Point>();
|
||||
private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
|
||||
private readonly bool autoIncreaseMaxWidth;
|
||||
private readonly bool forcePowerOfTwo;
|
||||
|
@ -222,6 +227,7 @@ namespace MLEM.Data {
|
|||
this.LastPackTime = TimeSpan.Zero;
|
||||
this.texturesToPack.Clear();
|
||||
this.packedTextures.Clear();
|
||||
this.initialPositions.Clear();
|
||||
this.occupiedPositions.Clear();
|
||||
this.dataCache.Clear();
|
||||
}
|
||||
|
@ -240,14 +246,17 @@ namespace MLEM.Data {
|
|||
if (size.X <= 0 || size.Y <= 0)
|
||||
return Rectangle.Empty;
|
||||
|
||||
var area = new Rectangle(0, 0, size.X, size.Y);
|
||||
var pos = this.initialPositions.TryGetValue(size, out var first) ? first : Point.Zero;
|
||||
var area = new Rectangle(pos.X, pos.Y, size.X, size.Y);
|
||||
var lowestY = int.MaxValue;
|
||||
while (true) {
|
||||
// check if the current area is already occupied
|
||||
if (!this.occupiedPositions.TryGetValue(area.Location, out var existing)) {
|
||||
existing = this.packedTextures.FirstOrDefault(t => t.PackedArea.Intersects(area));
|
||||
// if no texture is occupying this space, we have found a free area
|
||||
if (existing == null) {
|
||||
// if no texture is occupying this space, we have found a free area
|
||||
// if this is the first position that this request fit in, no other requests of the same size will find a position before it
|
||||
this.initialPositions[area.Size] = area.Location;
|
||||
this.occupiedPositions.Add(area.Location, request);
|
||||
return area;
|
||||
}
|
||||
|
|
|
@ -126,7 +126,7 @@ public class TexturePackerTests {
|
|||
|
||||
[Test]
|
||||
public void TestPackTimes() {
|
||||
for (var total = 1; total <= 1001; total += 100) {
|
||||
for (var total = 1; total <= 10001; total += 1000) {
|
||||
using var sameSizePacker = new RuntimeTexturePacker();
|
||||
using var diffSizePacker = new RuntimeTexturePacker();
|
||||
for (var i = 0; i < total; i++) {
|
||||
|
|
Loading…
Reference in a new issue