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fixed selected element looking bad with smooth scrolling
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parent
9df1b05bee
commit
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2 changed files with 2 additions and 2 deletions
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@ -471,6 +471,8 @@ namespace MLEM.Ui.Elements {
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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this.System.OnElementDrawn?.Invoke(this, time, batch, alpha);
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this.System.OnElementDrawn?.Invoke(this, time, batch, alpha);
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if (this.Root.SelectedElement == this)
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this.System.OnSelectedElementDrawn?.Invoke(this, time, batch, alpha);
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foreach (var child in this.GetRelevantChildren()) {
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foreach (var child in this.GetRelevantChildren()) {
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if (!child.IsHidden)
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if (!child.IsHidden)
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@ -121,8 +121,6 @@ namespace MLEM.Ui {
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batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, null, null, null, root.Transform);
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batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, null, null, null, root.Transform);
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var alpha = this.DrawAlpha * root.Element.DrawAlpha;
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var alpha = this.DrawAlpha * root.Element.DrawAlpha;
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root.Element.Draw(time, batch, alpha, this.BlendState, this.SamplerState, root.Transform);
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root.Element.Draw(time, batch, alpha, this.BlendState, this.SamplerState, root.Transform);
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if (root.SelectedElement != null)
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this.OnSelectedElementDrawn?.Invoke(root.SelectedElement, time, batch, alpha);
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batch.End();
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batch.End();
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}
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}
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}
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}
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