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added a utility class that stores a layer, an x and a y

This commit is contained in:
Ellpeck 2019-12-07 13:00:50 +01:00
parent 3298608141
commit e994793ad3

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using System.Runtime.Serialization;
namespace MLEM.Extended.Tiled {
[DataContract]
public struct LayerPosition {
[DataMember]
public string Layer;
[DataMember]
public int X;
[DataMember]
public int Y;
public LayerPosition(string layerName, int x, int y) {
this.Layer = layerName;
this.X = x;
this.Y = y;
}
public static bool operator ==(LayerPosition left, LayerPosition right) {
return left.Equals(right);
}
public static bool operator !=(LayerPosition left, LayerPosition right) {
return !left.Equals(right);
}
public bool Equals(LayerPosition other) {
return this.Layer == other.Layer && this.X == other.X && this.Y == other.Y;
}
public override bool Equals(object obj) {
return obj is LayerPosition other && this.Equals(other);
}
public override int GetHashCode() {
var hashCode = this.Layer.GetHashCode();
hashCode = (hashCode * 397) ^ this.X;
hashCode = (hashCode * 397) ^ this.Y;
return hashCode;
}
public override string ToString() {
return $"{nameof(this.Layer)}: {this.Layer}, {nameof(this.X)}: {this.X}, {nameof(this.Y)}: {this.Y}";
}
}
}