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added a utility class that stores a layer, an x and a y
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48
MLEM.Extended/Tiled/LayerPosition.cs
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48
MLEM.Extended/Tiled/LayerPosition.cs
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using System.Runtime.Serialization;
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namespace MLEM.Extended.Tiled {
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[DataContract]
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public struct LayerPosition {
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[DataMember]
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public string Layer;
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[DataMember]
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public int X;
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[DataMember]
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public int Y;
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public LayerPosition(string layerName, int x, int y) {
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this.Layer = layerName;
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this.X = x;
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this.Y = y;
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}
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public static bool operator ==(LayerPosition left, LayerPosition right) {
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return left.Equals(right);
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}
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public static bool operator !=(LayerPosition left, LayerPosition right) {
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return !left.Equals(right);
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}
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public bool Equals(LayerPosition other) {
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return this.Layer == other.Layer && this.X == other.X && this.Y == other.Y;
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}
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public override bool Equals(object obj) {
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return obj is LayerPosition other && this.Equals(other);
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}
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public override int GetHashCode() {
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var hashCode = this.Layer.GetHashCode();
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hashCode = (hashCode * 397) ^ this.X;
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hashCode = (hashCode * 397) ^ this.Y;
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return hashCode;
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}
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public override string ToString() {
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return $"{nameof(this.Layer)}: {this.Layer}, {nameof(this.X)}: {this.X}, {nameof(this.Y)}: {this.Y}";
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}
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}
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}
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