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preserve position and scroll wheel value when the mouse is out of bounds
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1 changed files with 6 additions and 5 deletions
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@ -181,11 +181,12 @@ namespace MLEM.Input {
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if (this.HandleMouse) {
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this.LastMouseState = this.MouseState;
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this.MouseState = default;
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if (active) {
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var state = Mouse.GetState();
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if (this.Game.GraphicsDevice.Viewport.Bounds.Contains(state.Position))
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this.MouseState = state;
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var state = Mouse.GetState();
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if (active && this.Game.GraphicsDevice.Viewport.Bounds.Contains(state.Position)) {
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this.MouseState = state;
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} else {
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// mouse position and scroll wheel value should be preserved when the mouse is out of bounds
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this.MouseState = new MouseState(state.X, state.Y, state.ScrollWheelValue, 0, 0, 0, 0, 0, state.HorizontalScrollWheelValue);
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}
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}
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