mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
added image button
This commit is contained in:
parent
abd58f3869
commit
ed7865379d
5 changed files with 39 additions and 11 deletions
|
@ -20,13 +20,6 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/TestFont.spritefont
|
||||
|
||||
#begin Fonts/TestFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/TestFont.spritefont
|
||||
|
||||
#begin Fonts/TestFontBold.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
|
@ -77,3 +70,15 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/Test.png
|
||||
|
||||
#begin Textures/Tree.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/Tree.png
|
||||
|
||||
|
|
BIN
Demos/Content/Textures/Tree.png
Normal file
BIN
Demos/Content/Textures/Tree.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 248 B |
|
@ -161,6 +161,9 @@ namespace Demos {
|
|||
PositionOffset = new Vector2(0, 1)
|
||||
});
|
||||
|
||||
var region = new TextureRegion(LoadContent<Texture2D>("Textures/Tree"));
|
||||
root.AddChild(ElementHelper.ImageButton(Anchor.AutoLeft, new Vector2(1, 10), region, "Button with image")).PositionOffset = new Vector2(0, 1);
|
||||
|
||||
// Below are some querying examples that help you find certain elements easily
|
||||
|
||||
var children = root.GetChildren();
|
||||
|
|
|
@ -1,9 +1,21 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using MLEM.Input;
|
||||
using MLEM.Textures;
|
||||
|
||||
namespace MLEM.Ui.Elements {
|
||||
public static class ElementHelper {
|
||||
|
||||
public static Button ImageButton(Anchor anchor, Vector2 size, TextureRegion texture, string text = null, string tooltipText = null, float tooltipWidth = 50, int imagePadding = 2) {
|
||||
var button = new Button(anchor, size, text, tooltipText, tooltipWidth);
|
||||
var image = new Image(Anchor.CenterLeft, Vector2.One, texture) {
|
||||
Padding = new Point(imagePadding),
|
||||
IgnoresMouse = true
|
||||
};
|
||||
button.OnAreaUpdated += e => image.Size = new Vector2(e.Area.Height, e.Area.Height) / e.Scale;
|
||||
button.AddChild(image, 0);
|
||||
return button;
|
||||
}
|
||||
|
||||
public static Panel ShowInfoBox(UiSystem system, Anchor anchor, float width, string text, float buttonHeight = 10, string okText = "Okay") {
|
||||
var box = new Panel(anchor, new Vector2(width, 1), Vector2.Zero, true);
|
||||
box.AddChild(new Paragraph(Anchor.AutoLeft, 1, text));
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extensions;
|
||||
|
@ -8,19 +9,26 @@ namespace MLEM.Ui.Elements {
|
|||
|
||||
public Color Color = Color.White;
|
||||
public TextureRegion Texture;
|
||||
private readonly bool scaleToImage;
|
||||
public bool ScaleToImage;
|
||||
public bool MaintainImageAspect = true;
|
||||
|
||||
public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
|
||||
this.Texture = texture;
|
||||
this.scaleToImage = scaleToImage;
|
||||
this.ScaleToImage = scaleToImage;
|
||||
}
|
||||
|
||||
protected override Point CalcActualSize(Rectangle parentArea) {
|
||||
return this.scaleToImage ? this.Texture.Size : base.CalcActualSize(parentArea);
|
||||
return this.ScaleToImage ? this.Texture.Size : base.CalcActualSize(parentArea);
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
|
||||
batch.Draw(this.Texture, this.DisplayArea.OffsetCopy(offset), this.Color * alpha);
|
||||
if (this.MaintainImageAspect) {
|
||||
var scale = Math.Min(this.DisplayArea.Width / (float) this.Texture.Width, this.DisplayArea.Height / (float) this.Texture.Height);
|
||||
var imageOffset = new Vector2(this.DisplayArea.Width / 2F - this.Texture.Width * scale / 2, this.DisplayArea.Height / 2F - this.Texture.Height * scale / 2);
|
||||
batch.Draw(this.Texture, (this.DisplayArea.Location + offset).ToVector2() + imageOffset, this.Color * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
||||
} else {
|
||||
batch.Draw(this.Texture, this.DisplayArea.OffsetCopy(offset), this.Color * alpha);
|
||||
}
|
||||
base.Draw(time, batch, alpha, offset);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue