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https://github.com/Ellpeck/MLEM.git
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added camera scaling
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parent
47af6f992a
commit
ee051f2ab0
2 changed files with 43 additions and 3 deletions
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@ -8,7 +8,13 @@ namespace MLEM.Cameras {
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public class Camera {
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public Vector2 Position;
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public float Scale = 1;
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public float Scale {
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get => this.scale;
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set => this.scale = MathHelper.Clamp(value, this.MinScale, this.MaxScale);
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}
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private float scale = 1;
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public float MinScale = 0;
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public float MaxScale = float.MaxValue;
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public bool AutoScaleWithScreen;
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public Point AutoScaleReferenceSize;
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public float ActualScale {
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@ -76,5 +82,12 @@ namespace MLEM.Cameras {
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this.Max = new Vector2(this.Max.X, max.Y);
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}
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public void Zoom(float delta, Vector2? zoomCenter = null) {
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var center = (zoomCenter ?? this.Viewport.Size.ToVector2() / 2) / this.ActualScale;
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var lastScale = this.Scale;
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this.Scale += delta;
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this.Position += center * ((this.Scale - lastScale) / this.Scale);
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}
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}
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}
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@ -2,6 +2,9 @@ using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Cameras;
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using MLEM.Extended.Extensions;
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using MLEM.Extended.Tiled;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Startup;
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@ -9,10 +12,15 @@ using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using MonoGame.Extended.Tiled;
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namespace Sandbox {
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public class GameImpl : MlemGame {
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private Camera camera;
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private TiledMap map;
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private IndividualTiledMapRenderer mapRenderer;
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public GameImpl() {
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this.IsMouseVisible = true;
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this.Window.ClientSizeChanged += (o, args) => {
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@ -23,7 +31,18 @@ namespace Sandbox {
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protected override void LoadContent() {
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base.LoadContent();
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var tex = LoadContent<Texture2D>("Textures/Test");
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this.map = LoadContent<TiledMap>("Tiled/Map");
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this.mapRenderer = new IndividualTiledMapRenderer(this.map);
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this.camera = new Camera(this.GraphicsDevice) {
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AutoScaleWithScreen = true,
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Scale = 2,
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LookingPosition = new Vector2(25, 25) * this.map.GetTileSize(),
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MinScale = 0.25F,
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MaxScale = 4
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};
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/*var tex = LoadContent<Texture2D>("Textures/Test");
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this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.1F,
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@ -37,17 +56,25 @@ namespace Sandbox {
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var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
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panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
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this.UiSystem.Add("Panel", panel);
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this.UiSystem.Add("Panel", panel);*/
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}
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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if (this.InputHandler.IsKeyPressed(Keys.F11))
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this.GraphicsDeviceManager.SetFullscreen(!this.GraphicsDeviceManager.IsFullScreen);
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var delta = this.InputHandler.ScrollWheel - this.InputHandler.LastScrollWheel;
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if (delta != 0) {
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this.camera.Zoom(0.1F * Math.Sign(delta), this.InputHandler.MousePosition.ToVector2());
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, this.camera.ViewMatrix);
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this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle().ToExtended());
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this.SpriteBatch.End();
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base.DoDraw(gameTime);
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}
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