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allow changing the color of panels
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1 changed files with 6 additions and 1 deletions
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@ -22,6 +22,11 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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public StyleProp<NinePatch> Texture;
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/// <summary>
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/// The color that this panel's <see cref="Texture"/> should be drawn with.
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/// If this style property has no value, <see cref="Color.White"/> is used.
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/// </summary>
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public StyleProp<Color> DrawColor;
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/// <summary>
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/// The scroll bar that this panel contains.
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/// This is only nonnull if <see cref="scrollOverflow"/> is true.
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/// </summary>
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@ -154,7 +159,7 @@ namespace MLEM.Ui.Elements {
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/// <inheritdoc />
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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if (this.Texture.HasValue())
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batch.Draw(this.Texture, this.DisplayArea, Color.White * alpha, this.Scale);
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batch.Draw(this.Texture, this.DisplayArea, this.DrawColor.OrDefault(Color.White) * alpha, this.Scale);
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// if we handle overflow, draw using the render target in DrawUnbound
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if (!this.scrollOverflow || this.renderTarget == null) {
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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