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Allow elements to auto-adjust their size even when their children are aligned oddly

This commit is contained in:
Ell 2022-07-27 11:19:40 +02:00
parent b78465c054
commit f0cc4b0c80
5 changed files with 82 additions and 31 deletions

View file

@ -10,6 +10,12 @@ Jump to version:
- [5.0.0](#500) - [5.0.0](#500)
## 6.1.0 ## 6.1.0
### MLEM.Ui
Additions
- Added some extension methods for querying Anchor types
Improvements
- Allow elements to auto-adjust their size even when their children are aligned oddly
## 6.0.0 ## 6.0.0
### MLEM ### MLEM

View file

@ -633,7 +633,7 @@ namespace MLEM.Ui.Elements {
break; break;
} }
if (this.Anchor >= Anchor.AutoLeft) { if (this.Anchor.IsAuto()) {
Element previousChild; Element previousChild;
if (this.Anchor == Anchor.AutoInline || this.Anchor == Anchor.AutoInlineIgnoreOverflow) { if (this.Anchor == Anchor.AutoInline || this.Anchor == Anchor.AutoInlineIgnoreOverflow) {
previousChild = this.GetOlderSibling(e => !e.IsHidden && e.CanAutoAnchorsAttach); previousChild = this.GetOlderSibling(e => !e.IsHidden && e.CanAutoAnchorsAttach);
@ -687,11 +687,13 @@ namespace MLEM.Ui.Elements {
if (this.SetHeightBasedOnChildren) { if (this.SetHeightBasedOnChildren) {
var lowest = this.GetLowestChild(e => !e.IsHidden); var lowest = this.GetLowestChild(e => !e.IsHidden);
if (lowest != null) { if (lowest != null) {
autoSize.Y = lowest.UnscrolledArea.Bottom - pos.Y + this.ScaledChildPadding.Bottom; if (lowest.Anchor.IsTopAligned()) {
autoSize.Y = lowest.UnscrolledArea.Bottom - pos.Y + this.ScaledChildPadding.Bottom;
} else {
autoSize.Y = lowest.UnscrolledArea.Height + this.ScaledChildPadding.Height;
}
foundChild = lowest; foundChild = lowest;
} else { } else {
if (this.Children.Any(e => !e.IsHidden))
throw new InvalidOperationException($"{this} with root {this.Root.Name} sets its height based on children but it only has visible children anchored too low ({string.Join(", ", this.Children.Where(c => !c.IsHidden).Select(c => c.Anchor))})");
autoSize.Y = 0; autoSize.Y = 0;
} }
} }
@ -699,11 +701,13 @@ namespace MLEM.Ui.Elements {
if (this.SetWidthBasedOnChildren) { if (this.SetWidthBasedOnChildren) {
var rightmost = this.GetRightmostChild(e => !e.IsHidden); var rightmost = this.GetRightmostChild(e => !e.IsHidden);
if (rightmost != null) { if (rightmost != null) {
autoSize.X = rightmost.UnscrolledArea.Right - pos.X + this.ScaledChildPadding.Right; if (rightmost.Anchor.IsLeftAligned()) {
autoSize.X = rightmost.UnscrolledArea.Right - pos.X + this.ScaledChildPadding.Right;
} else {
autoSize.X = rightmost.UnscrolledArea.Width + this.ScaledChildPadding.Width;
}
foundChild = rightmost; foundChild = rightmost;
} else { } else {
if (this.Children.Any(e => !e.IsHidden))
throw new InvalidOperationException($"{this} with root {this.Root.Name} sets its width based on children but it only has visible children anchored too far right ({string.Join(", ", this.Children.Where(c => !c.IsHidden).Select(c => c.Anchor))})");
autoSize.X = 0; autoSize.X = 0;
} }
} }
@ -717,11 +721,9 @@ namespace MLEM.Ui.Elements {
// we want to leave some leeway to prevent float rounding causing an infinite loop // we want to leave some leeway to prevent float rounding causing an infinite loop
if (!autoSize.Equals(this.UnscrolledArea.Size, Element.Epsilon)) { if (!autoSize.Equals(this.UnscrolledArea.Size, Element.Epsilon)) {
recursion++; recursion++;
if (recursion >= 16) { if (recursion >= 16)
throw new ArithmeticException($"The area of {this} with root {this.Root.Name} has recursively updated too often. Does its child {foundChild} contain any conflicting auto-sizing settings?"); throw new ArithmeticException($"The area of {this} with root {this.Root.Name} has recursively updated too often. Does its child {foundChild} contain any conflicting auto-sizing settings?");
} else { UpdateDisplayArea(autoSize);
UpdateDisplayArea(autoSize);
}
} }
} }
} }
@ -773,13 +775,15 @@ namespace MLEM.Ui.Elements {
/// <returns>The lowest element, or null if no such element exists</returns> /// <returns>The lowest element, or null if no such element exists</returns>
public Element GetLowestChild(Func<Element, bool> condition = null) { public Element GetLowestChild(Func<Element, bool> condition = null) {
Element lowest = null; Element lowest = null;
var lowestX = float.MinValue;
foreach (var child in this.Children) { foreach (var child in this.Children) {
if (condition != null && !condition(child)) if (condition != null && !condition(child))
continue; continue;
if (child.Anchor > Anchor.TopRight && child.Anchor < Anchor.AutoLeft) var x = !child.Anchor.IsTopAligned() ? child.UnscrolledArea.Height : child.UnscrolledArea.Bottom;
continue; if (x >= lowestX) {
if (lowest == null || child.UnscrolledArea.Bottom >= lowest.UnscrolledArea.Bottom)
lowest = child; lowest = child;
lowestX = x;
}
} }
return lowest; return lowest;
} }
@ -791,13 +795,15 @@ namespace MLEM.Ui.Elements {
/// <returns>The rightmost element, or null if no such element exists</returns> /// <returns>The rightmost element, or null if no such element exists</returns>
public Element GetRightmostChild(Func<Element, bool> condition = null) { public Element GetRightmostChild(Func<Element, bool> condition = null) {
Element rightmost = null; Element rightmost = null;
var rightmostX = float.MinValue;
foreach (var child in this.Children) { foreach (var child in this.Children) {
if (condition != null && !condition(child)) if (condition != null && !condition(child))
continue; continue;
if (child.Anchor < Anchor.AutoLeft && child.Anchor != Anchor.TopLeft && child.Anchor != Anchor.CenterLeft && child.Anchor != Anchor.BottomLeft) var x = !child.Anchor.IsLeftAligned() ? child.UnscrolledArea.Width : child.UnscrolledArea.Right;
continue; if (child.UnscrolledArea.Right >= rightmostX) {
if (rightmost == null || child.UnscrolledArea.Right >= rightmost.UnscrolledArea.Right)
rightmost = child; rightmost = child;
rightmostX = x;
}
} }
return rightmost; return rightmost;
} }
@ -1119,7 +1125,7 @@ namespace MLEM.Ui.Elements {
/// <param name="grandchild">Whether the <paramref name="child"/> is a grandchild of this element, rather than a direct child.</param> /// <param name="grandchild">Whether the <paramref name="child"/> is a grandchild of this element, rather than a direct child.</param>
protected virtual void OnChildAreaDirty(Element child, bool grandchild) { protected virtual void OnChildAreaDirty(Element child, bool grandchild) {
if (!grandchild) { if (!grandchild) {
if (child.Anchor >= Anchor.AutoLeft || this.SetWidthBasedOnChildren || this.SetHeightBasedOnChildren) if (child.Anchor.IsAuto() || this.SetWidthBasedOnChildren || this.SetHeightBasedOnChildren)
this.SetAreaDirty(); this.SetAreaDirty();
} }
this.Parent?.OnChildAreaDirty(child, true); this.Parent?.OnChildAreaDirty(child, true);

View file

@ -214,5 +214,32 @@ namespace MLEM.Ui.Elements {
return tooltip; return tooltip;
} }
/// <summary>
/// Returns whether the given <see cref="Anchor"/> is automatic. The anchors <see cref="Anchor.AutoLeft"/>, <see cref="Anchor.AutoCenter"/>, <see cref="Anchor.AutoRight"/>, <see cref="Anchor.AutoInline"/> and <see cref="Anchor.AutoInlineIgnoreOverflow"/> will return true.
/// </summary>
/// <param name="anchor">The anchor to query.</param>
/// <returns>Whether the given anchor is automatic.</returns>
public static bool IsAuto(this Anchor anchor) {
return anchor == Anchor.AutoLeft || anchor == Anchor.AutoCenter || anchor == Anchor.AutoRight || anchor == Anchor.AutoInline || anchor == Anchor.AutoInlineIgnoreOverflow;
}
/// <summary>
/// Returns whether the given <see cref="Anchor"/> is left-aligned for the purpose of <see cref="Element.GetRightmostChild"/>. The anchors <see cref="Anchor.TopLeft"/>, <see cref="Anchor.CenterLeft"/>, <see cref="Anchor.BottomLeft"/>, <see cref="Anchor.AutoLeft"/>, <see cref="Anchor.AutoInline"/> and <see cref="Anchor.AutoInlineIgnoreOverflow"/> will return true.
/// </summary>
/// <param name="anchor">The anchor to query.</param>
/// <returns>Whether the given anchor is left-aligned.</returns>
public static bool IsLeftAligned(this Anchor anchor) {
return anchor == Anchor.TopLeft || anchor == Anchor.CenterLeft || anchor == Anchor.BottomLeft || anchor == Anchor.AutoLeft || anchor == Anchor.AutoInline || anchor == Anchor.AutoInlineIgnoreOverflow;
}
/// <summary>
/// Returns whether the given <see cref="Anchor"/> is top-aligned for the purpose of <see cref="Element.GetLowestChild"/>. The anchors <see cref="Anchor.TopLeft"/>, <see cref="Anchor.TopCenter"/>, <see cref="Anchor.TopRight"/>, <see cref="Anchor.AutoLeft"/>, <see cref="Anchor.AutoCenter"/>, <see cref="Anchor.AutoRight"/>, <see cref="Anchor.AutoInline"/> and <see cref="Anchor.AutoInlineIgnoreOverflow"/> will return true.
/// </summary>
/// <param name="anchor">The anchor to query.</param>
/// <returns>Whether the given anchor is top-aligned.</returns>
public static bool IsTopAligned(this Anchor anchor) {
return anchor == Anchor.TopLeft || anchor == Anchor.TopCenter || anchor == Anchor.TopRight || anchor == Anchor.AutoLeft || anchor == Anchor.AutoCenter || anchor == Anchor.AutoRight || anchor == Anchor.AutoInline || anchor == Anchor.AutoInlineIgnoreOverflow;
}
} }
} }

View file

@ -98,7 +98,7 @@ namespace MLEM.Ui.Elements {
if (this.SetHeightBasedOnChildren) if (this.SetHeightBasedOnChildren)
throw new NotSupportedException("A panel can't both set height based on children and scroll overflow"); throw new NotSupportedException("A panel can't both set height based on children and scroll overflow");
foreach (var child in this.Children) { foreach (var child in this.Children) {
if (child != this.ScrollBar && child.Anchor < Anchor.AutoLeft) if (child != this.ScrollBar && !child.Anchor.IsAuto())
throw new NotSupportedException($"A panel that handles overflow can't contain non-automatic anchors ({child})"); throw new NotSupportedException($"A panel that handles overflow can't contain non-automatic anchors ({child})");
if (child is Panel panel && panel.scrollOverflow) if (child is Panel panel && panel.scrollOverflow)
throw new NotSupportedException($"A panel that scrolls overflow cannot contain another panel that scrolls overflow ({child})"); throw new NotSupportedException($"A panel that scrolls overflow cannot contain another panel that scrolls overflow ({child})");

View file

@ -32,9 +32,9 @@ namespace Sandbox;
public class GameImpl : MlemGame { public class GameImpl : MlemGame {
private Camera camera; private Camera camera;
private TiledMap map; /*private TiledMap map;
private IndividualTiledMapRenderer mapRenderer; private IndividualTiledMapRenderer mapRenderer;
private TiledMapCollisions collisions; private TiledMapCollisions collisions;*/
private RawContentManager rawContent; private RawContentManager rawContent;
private TokenizedString tokenized; private TokenizedString tokenized;
@ -50,14 +50,14 @@ public class GameImpl : MlemGame {
this.Components.Add(this.rawContent = new RawContentManager(this.Services)); this.Components.Add(this.rawContent = new RawContentManager(this.Services));
this.map = MlemGame.LoadContent<TiledMap>("Tiled/Map"); /*this.map = MlemGame.LoadContent<TiledMap>("Tiled/Map");
this.mapRenderer = new IndividualTiledMapRenderer(this.map); this.mapRenderer = new IndividualTiledMapRenderer(this.map);
this.collisions = new TiledMapCollisions(this.map); this.collisions = new TiledMapCollisions(this.map);*/
this.camera = new Camera(this.GraphicsDevice) { this.camera = new Camera(this.GraphicsDevice) {
AutoScaleWithScreen = true, AutoScaleWithScreen = true,
Scale = 2, Scale = 2,
LookingPosition = new Vector2(25, 25) * this.map.GetTileSize(), /*LookingPosition = new Vector2(25, 25) * this.map.GetTileSize(),*/
MinScale = 0.25F, MinScale = 0.25F,
MaxScale = 4 MaxScale = 4
}; };
@ -296,7 +296,7 @@ public class GameImpl : MlemGame {
this.SpriteBatch.End(); this.SpriteBatch.End();
}; };
var viewport = new BoxingViewportAdapter(this.Window, this.GraphicsDevice, 1280, 720); /*var viewport = new BoxingViewportAdapter(this.Window, this.GraphicsDevice, 1280, 720);
var newPanel = new Panel(Anchor.TopLeft, new Vector2(200, 100), new Vector2(10, 10)); var newPanel = new Panel(Anchor.TopLeft, new Vector2(200, 100), new Vector2(10, 10));
newPanel.AddChild(new Button(Anchor.TopLeft, new Vector2(100, 20), "Text", "Tooltip text")); newPanel.AddChild(new Button(Anchor.TopLeft, new Vector2(100, 20), "Text", "Tooltip text"));
this.UiSystem.Add("Panel", newPanel); this.UiSystem.Add("Panel", newPanel);
@ -341,7 +341,19 @@ public class GameImpl : MlemGame {
} }
} }
this.SpriteBatch.End(); this.SpriteBatch.End();
}; };*/
var widthPanel = new Panel(Anchor.Center, Vector2.One, Vector2.Zero, true) {SetWidthBasedOnChildren = true};
for (var i = 0; i < 5; i++)
widthPanel.AddChild(new Paragraph(Anchor.AutoCenter, 100000, "Test String " + Math.Pow(10, i), true) {
OnUpdated = (e, time) => {
if (Input.IsPressed(Keys.A)) {
e.Anchor = (Anchor) (((int) e.Anchor + 1) % EnumHelper.GetValues<Anchor>().Count());
Console.WriteLine(e.Anchor);
}
}
});
this.UiSystem.Add("WidthTest", widthPanel);
} }
protected override void DoUpdate(GameTime gameTime) { protected override void DoUpdate(GameTime gameTime) {
@ -356,12 +368,12 @@ public class GameImpl : MlemGame {
/*if (Input.InputsDown.Length > 0) /*if (Input.InputsDown.Length > 0)
Console.WriteLine("Down: " + string.Join(", ", Input.InputsDown));*/ Console.WriteLine("Down: " + string.Join(", ", Input.InputsDown));*/
if (MlemGame.Input.InputsPressed.Length > 0) /*if (MlemGame.Input.InputsPressed.Length > 0)
Console.WriteLine("Pressed: " + string.Join(", ", MlemGame.Input.InputsPressed)); Console.WriteLine("Pressed: " + string.Join(", ", MlemGame.Input.InputsPressed));
MlemGame.Input.HandleKeyboardRepeats = false; MlemGame.Input.HandleKeyboardRepeats = false;
Console.WriteLine("Down time: " + MlemGame.Input.GetDownTime(Keys.A)); Console.WriteLine("Down time: " + MlemGame.Input.GetDownTime(Keys.A));
Console.WriteLine("Time since press: " + MlemGame.Input.GetTimeSincePress(Keys.A)); Console.WriteLine("Time since press: " + MlemGame.Input.GetTimeSincePress(Keys.A));
Console.WriteLine("Up time: " + MlemGame.Input.GetUpTime(Keys.A)); Console.WriteLine("Up time: " + MlemGame.Input.GetUpTime(Keys.A));*/
} }
protected override void DoDraw(GameTime gameTime) { protected override void DoDraw(GameTime gameTime) {