mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
added runtime texture region padding and other improvements
This commit is contained in:
parent
fcca5300ae
commit
f0f1d7f8ed
4 changed files with 134 additions and 30 deletions
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@ -49,8 +49,13 @@ Removals
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- Marked Tooltip.Paragraph as obsolete in favor of new Paragraphs collection
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- Marked Tooltip.Paragraph as obsolete in favor of new Paragraphs collection
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### MLEM.Data
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### MLEM.Data
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Additions
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- Added the ability to add padding to RuntimeTexturePacker texture regions
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- Added the ability to pack UniformTextureAtlas and DataTextureAtlas using RuntimeTexturePacker
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Improvements
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Improvements
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- Premultiply textures when using RawContentManager
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- Premultiply textures when using RawContentManager
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- Allow enumerating all region names of a DataTextureAtlas
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Fixes
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Fixes
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- Fixed SoundEffectReader incorrectly claiming it could read ogg and mp3 files
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- Fixed SoundEffectReader incorrectly claiming it could read ogg and mp3 files
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@ -50,9 +50,13 @@ namespace MLEM.Data {
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Returns an enumerable of all of the <see cref="TextureRegion"/>s in this atlas.
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/// Returns an enumerable of all of the <see cref="TextureRegion"/> values in this atlas.
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/// </summary>
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/// </summary>
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public IEnumerable<TextureRegion> Regions => this.regions.Values;
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public IEnumerable<TextureRegion> Regions => this.regions.Values;
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/// <summary>
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/// Returns an enumerable of all of the <see cref="TextureRegion"/> names in this atlas.
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/// </summary>
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public IEnumerable<string> RegionNames => this.regions.Keys;
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private readonly Dictionary<string, TextureRegion> regions = new Dictionary<string, TextureRegion>();
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private readonly Dictionary<string, TextureRegion> regions = new Dictionary<string, TextureRegion>();
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@ -38,43 +38,93 @@ namespace MLEM.Data {
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private readonly bool forcePowerOfTwo;
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private readonly bool forcePowerOfTwo;
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private readonly bool forceSquare;
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private readonly bool forceSquare;
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private readonly bool disposeTextures;
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private readonly bool disposeTextures;
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private readonly int padding;
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private int maxWidth;
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private int maxWidth;
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/// <summary>
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/// <summary>
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/// Creates a new runtime texture packer with the given settings
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/// Creates a new runtime texture packer with the given settings.
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/// </summary>
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/// </summary>
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/// <param name="maxWidth">The maximum width that the packed texture can have. Defaults to 2048.</param>
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/// <param name="maxWidth">The maximum width that the packed texture can have. Defaults to 2048.</param>
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/// <param name="autoIncreaseMaxWidth">Whether the maximum width should be increased if there is a texture to be packed that is wider than <see cref="maxWidth"/>. Defaults to false.</param>
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/// <param name="autoIncreaseMaxWidth">Whether the maximum width should be increased if there is a texture to be packed that is wider than <see cref="maxWidth"/>. Defaults to false.</param>
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/// <param name="forcePowerOfTwo">Whether the resulting <see cref="PackedTexture"/> should have a width and height that is a power of two</param>
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/// <param name="forcePowerOfTwo">Whether the resulting <see cref="PackedTexture"/> should have a width and height that is a power of two.</param>
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/// <param name="forceSquare">Whether the resulting <see cref="PackedTexture"/> should be square regardless of required size</param>
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/// <param name="forceSquare">Whether the resulting <see cref="PackedTexture"/> should be square regardless of required size.</param>
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/// <param name="disposeTextures">Whether the original textures submitted to this texture packer should be disposed after packing</param>
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/// <param name="disposeTextures">Whether the original textures submitted to this texture packer should be disposed after packing.</param>
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public RuntimeTexturePacker(int maxWidth = 2048, bool autoIncreaseMaxWidth = false, bool forcePowerOfTwo = false, bool forceSquare = false, bool disposeTextures = false) {
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/// <param name="padding">The padding that each texture region should have around itself. This can be useful if texture bleeding issues occur due to texture coordinate rounding.</param>
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public RuntimeTexturePacker(int maxWidth = 2048, bool autoIncreaseMaxWidth = false, bool forcePowerOfTwo = false, bool forceSquare = false, bool disposeTextures = false, int padding = default) {
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this.maxWidth = maxWidth;
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this.maxWidth = maxWidth;
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this.autoIncreaseMaxWidth = autoIncreaseMaxWidth;
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this.autoIncreaseMaxWidth = autoIncreaseMaxWidth;
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this.forcePowerOfTwo = forcePowerOfTwo;
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this.forcePowerOfTwo = forcePowerOfTwo;
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this.forceSquare = forceSquare;
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this.forceSquare = forceSquare;
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this.disposeTextures = disposeTextures;
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this.disposeTextures = disposeTextures;
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this.padding = padding;
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}
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}
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/// <summary>
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/// <summary>
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/// Adds a new texture to this texture packer to be packed.
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/// Adds a new <see cref="UniformTextureAtlas"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting dictionary of texture regions on the <see cref="PackedTexture"/>, mapped to their x and y positions on the original <see cref="UniformTextureAtlas"/>.
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/// Note that the resulting data cannot be converted back into a <see cref="UniformTextureAtlas"/>, since the resulting texture regions might be scattered throughout the <see cref="PackedTexture"/>.
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/// </summary>
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/// <param name="atlas">The texture atlas to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture regions.</param>
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/// <param name="padWithPixels">Whether the texture packer's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if the texture packer was constructed with a padding.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(UniformTextureAtlas atlas, Action<Dictionary<Point, TextureRegion>> result, bool padWithPixels = false) {
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var resultRegions = new Dictionary<Point, TextureRegion>();
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for (var x = 0; x < atlas.RegionAmountX; x++) {
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for (var y = 0; y < atlas.RegionAmountY; y++) {
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var pos = new Point(x, y);
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this.Add(atlas[pos], r => {
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resultRegions.Add(pos, r);
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if (resultRegions.Count >= atlas.RegionAmountX * atlas.RegionAmountY)
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result.Invoke(resultRegions);
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}, padWithPixels);
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}
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}
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}
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/// <summary>
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/// Adds a new <see cref="DataTextureAtlas"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting dictionary of texture regions on the <see cref="PackedTexture"/>, mapped to their name on the original <see cref="DataTextureAtlas"/>.
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/// Note that the resulting data cannot be converted back into a <see cref="DataTextureAtlas"/>, since the resulting texture regions might be scattered throughout the <see cref="PackedTexture"/>.
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/// </summary>
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/// <param name="atlas">The texture atlas to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture regions.</param>
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/// <param name="padWithPixels">Whether the texture packer's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if the texture packer was constructed with a padding.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(DataTextureAtlas atlas, Action<Dictionary<string, TextureRegion>> result, bool padWithPixels = false) {
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var atlasRegions = atlas.RegionNames.ToArray();
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var resultRegions = new Dictionary<string, TextureRegion>();
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foreach (var region in atlasRegions) {
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this.Add(atlas[region], r => {
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resultRegions.Add(region, r);
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if (resultRegions.Count >= atlasRegions.Length)
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result.Invoke(resultRegions);
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}, padWithPixels);
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}
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}
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/// <summary>
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/// Adds a new <see cref="Texture2D"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// </summary>
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/// </summary>
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/// <param name="texture">The texture to pack</param>
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/// <param name="texture">The texture to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture region</param>
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/// <param name="result">The result callback which will receive the resulting texture region.</param>
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public void Add(Texture2D texture, Action<TextureRegion> result) {
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/// <param name="padWithPixels">Whether the texture packer's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if the texture packer was constructed with a padding.</param>
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this.Add(new TextureRegion(texture), result);
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(Texture2D texture, Action<TextureRegion> result, bool padWithPixels = false) {
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this.Add(new TextureRegion(texture), result, padWithPixels);
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}
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}
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/// <summary>
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/// <summary>
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/// Adds a new <see cref="TextureRegion"/> to this texture packer to be packed.
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/// Adds a new <see cref="TextureRegion"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// </summary>
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/// </summary>
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/// <param name="texture">The texture to pack</param>
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/// <param name="texture">The texture region to pack.</param>
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/// <param name="result">The result callback which will receive the resulting texture region</param>
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/// <param name="result">The result callback which will receive the resulting texture region.</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width</exception>
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/// <param name="padWithPixels">Whether the texture packer's padding should be filled with a copy of the texture's border, rather than transparent pixels. This value only has an effect if the texture packer was constructed with a padding.</param>
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public void Add(TextureRegion texture, Action<TextureRegion> result) {
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width.</exception>
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public void Add(TextureRegion texture, Action<TextureRegion> result, bool padWithPixels = false) {
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if (this.PackedTexture != null)
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if (this.PackedTexture != null)
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throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
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throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
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if (texture.Width > this.maxWidth) {
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if (texture.Width > this.maxWidth) {
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@ -84,11 +134,11 @@ namespace MLEM.Data {
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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}
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}
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}
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}
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this.textures.Add(new Request(texture, result));
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this.textures.Add(new Request(texture, result, padWithPixels));
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}
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}
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/// <summary>
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/// <summary>
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/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion})"/> into one texture.
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/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion},bool)"/> into one texture.
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/// The resulting texture will be stored in <see cref="PackedTexture"/>.
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/// The resulting texture will be stored in <see cref="PackedTexture"/>.
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/// All of the result callbacks that were added will also be invoked.
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/// All of the result callbacks that were added will also be invoked.
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/// </summary>
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/// </summary>
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@ -100,10 +150,8 @@ namespace MLEM.Data {
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// set pack areas for each request
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// set pack areas for each request
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var stopwatch = Stopwatch.StartNew();
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var stopwatch = Stopwatch.StartNew();
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foreach (var request in this.textures.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
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foreach (var request in this.textures.OrderByDescending(t => t.Texture.Width * t.Texture.Height))
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var area = this.FindFreeArea(new Point(request.Texture.Width, request.Texture.Height));
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request.PackedArea = this.FindFreeArea(new Point(request.Texture.Width, request.Texture.Height));
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request.PackedArea = area;
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}
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stopwatch.Stop();
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stopwatch.Stop();
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this.LastCalculationTime = stopwatch.Elapsed;
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this.LastCalculationTime = stopwatch.Elapsed;
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@ -122,14 +170,15 @@ namespace MLEM.Data {
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stopwatch.Restart();
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stopwatch.Restart();
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using (var data = this.PackedTexture.GetTextureData()) {
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using (var data = this.PackedTexture.GetTextureData()) {
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foreach (var request in this.textures)
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foreach (var request in this.textures)
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CopyRegion(data, request);
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this.CopyRegion(data, request);
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}
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}
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stopwatch.Stop();
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stopwatch.Stop();
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this.LastPackTime = stopwatch.Elapsed;
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this.LastPackTime = stopwatch.Elapsed;
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// invoke callbacks
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// invoke callbacks
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foreach (var request in this.textures) {
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foreach (var request in this.textures) {
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request.Result.Invoke(new TextureRegion(this.PackedTexture, request.PackedArea));
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var packedArea = request.PackedArea.Shrink(new Point(this.padding));
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request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea));
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if (this.disposeTextures)
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if (this.disposeTextures)
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request.Texture.Texture.Dispose();
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request.Texture.Texture.Dispose();
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}
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}
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@ -154,6 +203,9 @@ namespace MLEM.Data {
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}
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}
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private Rectangle FindFreeArea(Point size) {
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private Rectangle FindFreeArea(Point size) {
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size.X += this.padding * 2;
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size.Y += this.padding * 2;
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var pos = new Point(0, 0);
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var pos = new Point(0, 0);
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var lowestY = int.MaxValue;
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var lowestY = int.MaxValue;
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while (true) {
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while (true) {
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@ -179,13 +231,21 @@ namespace MLEM.Data {
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}
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}
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}
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}
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private static void CopyRegion(TextureExtensions.TextureData destination, Request request) {
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private void CopyRegion(TextureExtensions.TextureData destination, Request request) {
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var location = request.PackedArea.Location + new Point(this.padding);
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using (var data = request.Texture.Texture.GetTextureData()) {
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using (var data = request.Texture.Texture.GetTextureData()) {
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for (var x = 0; x < request.Texture.Width; x++) {
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for (var x = -this.padding; x < request.Texture.Width + this.padding; x++) {
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for (var y = 0; y < request.Texture.Height; y++) {
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for (var y = -this.padding; y < request.Texture.Height + this.padding; y++) {
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var dest = request.PackedArea.Location + new Point(x, y);
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Color srcColor;
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var src = request.Texture.Position + new Point(x, y);
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if (!request.PadWithPixels && (x < 0 || y < 0 || x >= request.Texture.Width || y >= request.Texture.Height)) {
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destination[dest] = data[src];
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// if we're out of bounds and not padding with pixels, we make it transparent
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srcColor = Color.Transparent;
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} else {
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// otherwise, we just use the closest pixel that is actually in bounds, causing the border pixels to be doubled up
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var src = new Point(MathHelper.Clamp(x, 0, request.Texture.Width - 1), MathHelper.Clamp(y, 0, request.Texture.Height - 1));
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srcColor = data[request.Texture.Position + src];
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}
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destination[location + new Point(x, y)] = srcColor;
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}
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}
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}
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}
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}
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}
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@ -202,11 +262,13 @@ namespace MLEM.Data {
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public readonly TextureRegion Texture;
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public readonly TextureRegion Texture;
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public readonly Action<TextureRegion> Result;
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public readonly Action<TextureRegion> Result;
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public readonly bool PadWithPixels;
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public Rectangle PackedArea;
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public Rectangle PackedArea;
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public Request(TextureRegion texture, Action<TextureRegion> result) {
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public Request(TextureRegion texture, Action<TextureRegion> result, bool padWithPixels) {
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this.Texture = texture;
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this.Texture = texture;
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this.Result = result;
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this.Result = result;
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this.PadWithPixels = padWithPixels;
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}
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}
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using FontStashSharp;
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using FontStashSharp;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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@ -21,6 +23,7 @@ using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using MLEM.Ui.Style;
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using MonoGame.Extended;
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using MonoGame.Extended.Tiled;
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using MonoGame.Extended.Tiled;
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using MonoGame.Extended.ViewportAdapters;
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using MonoGame.Extended.ViewportAdapters;
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@ -314,6 +317,36 @@ namespace Sandbox {
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button.Size = new Vector2(30, 50);
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button.Size = new Vector2(30, 50);
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}
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}
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this.UiSystem.Add("Keybinds", keybindPanel);
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this.UiSystem.Add("Keybinds", keybindPanel);
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var packer = new RuntimeTexturePacker(padding: 1);
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var regions = new List<TextureRegion>();
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packer.Add(new UniformTextureAtlas(tex, 16, 16), r => {
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regions.AddRange(r.Values);
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Console.WriteLine($"Returned {r.Count} regions: {string.Join(", ", r.Select(kv => kv.Key + ": " + kv.Value.Area))}");
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}, true);
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packer.Add(this.Content.LoadTextureAtlas("Textures/Furniture"), r => {
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regions.AddRange(r.Values);
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Console.WriteLine($"Returned {r.Count} regions: {string.Join(", ", r.Select(kv => kv.Key + ": " + kv.Value.Area))}");
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}, true);
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packer.Pack(this.GraphicsDevice);
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packer.PackedTexture.SaveAsPng(File.Create("_Packed.png"), packer.PackedTexture.Width, packer.PackedTexture.Height);
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this.OnDraw += (g, t) => {
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this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
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var x = 0;
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var y = 10;
|
||||||
|
foreach (var r in regions) {
|
||||||
|
const int sc = 5;
|
||||||
|
this.SpriteBatch.DrawRectangle(new Vector2(x, y), new Vector2(r.Width * sc, r.Height * sc), Color.Green);
|
||||||
|
this.SpriteBatch.Draw(r, new Vector2(x, y), Color.White, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
|
||||||
|
x += r.Width * sc + 1;
|
||||||
|
if (x >= 1000) {
|
||||||
|
x = 0;
|
||||||
|
y += 50;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.SpriteBatch.End();
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void DoUpdate(GameTime gameTime) {
|
protected override void DoUpdate(GameTime gameTime) {
|
||||||
|
|
Loading…
Reference in a new issue