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Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled
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4 changed files with 22 additions and 28 deletions
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@ -55,6 +55,7 @@ Fixes
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- Fixed the graphics device's viewport being ignored for mouse and touch queries
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- Fixed auto-navigating panels not scrolling to the center of elements properly
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- Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused
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- Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled
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Removals
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- Marked StyleProp equality members as obsolete
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@ -51,14 +51,7 @@ namespace MLEM.Ui.Elements {
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/// Set this property to true to mark the button as disabled.
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/// A disabled button cannot be moused over, selected or pressed.
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/// </summary>
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public bool IsDisabled {
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get => this.isDisabled;
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set {
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this.isDisabled = value;
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this.CanBePressed = !value;
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this.CanBeSelected = !value;
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}
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}
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public virtual bool IsDisabled { get; set; }
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/// <summary>
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/// Whether this button's <see cref="Text"/> should be truncated if it exceeds this button's width.
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/// Defaults to false.
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@ -71,7 +64,10 @@ namespace MLEM.Ui.Elements {
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}
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}
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private bool isDisabled;
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/// <inheritdoc />
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public override bool CanBeSelected => base.CanBeSelected && !this.IsDisabled;
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/// <inheritdoc />
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public override bool CanBePressed => base.CanBePressed && !this.IsDisabled;
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/// <summary>
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/// Creates a new button with the given settings
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@ -62,21 +62,18 @@ namespace MLEM.Ui.Elements {
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/// Set this property to true to mark the checkbox as disabled.
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/// A disabled checkbox cannot be moused over, selected or toggled.
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/// </summary>
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public bool IsDisabled {
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get => this.isDisabled;
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set {
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this.isDisabled = value;
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this.CanBePressed = !value;
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this.CanBeSelected = !value;
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}
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}
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public virtual bool IsDisabled { get; set; }
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/// <summary>
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/// An event that is invoked when this checkbox's <see cref="Checked"/> property changes
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/// </summary>
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public CheckStateChange OnCheckStateChange;
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/// <inheritdoc />
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public override bool CanBeSelected => base.CanBeSelected && !this.IsDisabled;
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/// <inheritdoc />
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public override bool CanBePressed => base.CanBePressed && !this.IsDisabled;
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private bool isChecked;
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private bool isDisabled;
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/// <summary>
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/// Creates a new checkbox with the given settings
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@ -191,51 +191,51 @@ namespace MLEM.Ui.Elements {
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/// Set this field to false to disallow the element from being selected.
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/// An unselectable element is skipped by automatic navigation and its <see cref="OnSelected"/> callback will never be called.
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/// </summary>
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public bool CanBeSelected = true;
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public virtual bool CanBeSelected { get; set; } = true;
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/// <summary>
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/// Set this field to false to disallow the element from reacting to being moused over.
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/// </summary>
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public bool CanBeMoused = true;
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public virtual bool CanBeMoused { get; set; } = true;
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/// <summary>
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/// Set this field to false to disallow this element's <see cref="OnPressed"/> and <see cref="OnSecondaryPressed"/> events to be called.
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/// </summary>
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public bool CanBePressed = true;
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public virtual bool CanBePressed { get; set; } = true;
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/// <summary>
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/// Set this field to false to cause auto-anchored siblings to ignore this element as a possible anchor point.
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/// </summary>
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public bool CanAutoAnchorsAttach = true;
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public virtual bool CanAutoAnchorsAttach { get; set; } = true;
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/// <summary>
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/// Set this field to true to cause this element's width to be automatically calculated based on the area that its <see cref="Children"/> take up.
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/// To use this element's <see cref="Size"/>'s X coordinate as a minimum or maximum width rather than ignoring it, set <see cref="TreatSizeAsMinimum"/> or <see cref="TreatSizeAsMaximum"/> to true.
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/// </summary>
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public bool SetWidthBasedOnChildren;
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public virtual bool SetWidthBasedOnChildren { get; set; }
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/// <summary>
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/// Set this field to true to cause this element's height to be automatically calculated based on the area that its <see cref="Children"/> take up.
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/// To use this element's <see cref="Size"/>'s Y coordinate as a minimum or maximum height rather than ignoring it, set <see cref="TreatSizeAsMinimum"/> or <see cref="TreatSizeAsMaximum"/> to true.
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/// </summary>
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public bool SetHeightBasedOnChildren;
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public virtual bool SetHeightBasedOnChildren { get; set; }
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/// <summary>
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/// If this field is set to true, and <see cref="SetWidthBasedOnChildren"/> or <see cref="SetHeightBasedOnChildren"/> are enabled, the resulting width or height will always be greather than or equal to this element's <see cref="Size"/>.
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/// For example, if an element's <see cref="Size"/>'s Y coordinate is set to 20, but there is only one child with a height of 10 in it, the element's height would be shrunk to 10 if this value was false, but would remain at 20 if it was true.
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/// Note that this value only has an effect if <see cref="SetWidthBasedOnChildren"/> or <see cref="SetHeightBasedOnChildren"/> are enabled.
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/// </summary>
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public bool TreatSizeAsMinimum;
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public virtual bool TreatSizeAsMinimum { get; set; }
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/// <summary>
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/// If this field is set to true, and <see cref="SetWidthBasedOnChildren"/> or <see cref="SetHeightBasedOnChildren"/>are enabled, the resulting width or height weill always be less than or equal to this element's <see cref="Size"/>.
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/// Note that this value only has an effect if <see cref="SetWidthBasedOnChildren"/> or <see cref="SetHeightBasedOnChildren"/> are enabled.
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/// </summary>
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public bool TreatSizeAsMaximum;
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public virtual bool TreatSizeAsMaximum { get; set; }
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/// <summary>
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/// Set this field to true to cause this element's final display area to never exceed that of its <see cref="Parent"/>.
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/// If the resulting area is too large, the size of this element is shrunk to fit the target area.
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/// This can be useful if an element should fill the remaining area of a parent exactly.
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/// </summary>
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public bool PreventParentSpill;
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public virtual bool PreventParentSpill { get; set; }
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/// <summary>
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/// The transparency (alpha value) that this element is rendered with.
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/// Note that, when <see cref="Draw"/> is called, this alpha value is multiplied with the <see cref="Parent"/>'s alpha value and passed down to this element's <see cref="Children"/>.
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/// </summary>
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public float DrawAlpha = 1;
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public virtual float DrawAlpha { get; set; } = 1;
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/// <summary>
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/// Stores whether this element is currently being moused over or touched.
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/// </summary>
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