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https://github.com/Ellpeck/MLEM.git
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added a way to tell ui controls to ignore certain input types
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parent
d224d57cf2
commit
f1702ee5b2
1 changed files with 76 additions and 64 deletions
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@ -27,6 +27,10 @@ namespace MLEM.Ui {
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public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
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public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight};
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public int GamepadIndex = -1;
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public bool HandleMouse = true;
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public bool HandleKeyboard = true;
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public bool HandleTouch = true;
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public bool HandleGamepad = true;
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public bool IsAutoNavMode { get; private set; }
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@ -45,82 +49,90 @@ namespace MLEM.Ui {
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this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanSelectContent);
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// MOUSE INPUT
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var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
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if (mousedNow != this.MousedElement) {
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if (this.MousedElement != null)
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this.System.OnElementMouseExit?.Invoke(this.MousedElement);
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if (mousedNow != null)
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this.System.OnElementMouseEnter?.Invoke(mousedNow);
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this.MousedElement = mousedNow;
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this.System.OnMousedElementChanged?.Invoke(mousedNow);
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}
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if (this.HandleMouse) {
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var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
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if (mousedNow != this.MousedElement) {
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if (this.MousedElement != null)
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this.System.OnElementMouseExit?.Invoke(this.MousedElement);
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if (mousedNow != null)
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this.System.OnElementMouseEnter?.Invoke(mousedNow);
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this.MousedElement = mousedNow;
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this.System.OnMousedElementChanged?.Invoke(mousedNow);
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}
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if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
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this.IsAutoNavMode = false;
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var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
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this.ActiveRoot?.SelectElement(selectedNow);
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if (mousedNow != null)
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this.System.OnElementPressed?.Invoke(mousedNow);
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} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
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this.IsAutoNavMode = false;
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if (mousedNow != null)
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this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
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if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
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this.IsAutoNavMode = false;
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var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
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this.ActiveRoot?.SelectElement(selectedNow);
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if (mousedNow != null)
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this.System.OnElementPressed?.Invoke(mousedNow);
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} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
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this.IsAutoNavMode = false;
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if (mousedNow != null)
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this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
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}
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}
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// KEYBOARD INPUT
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else if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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// secondary action on element using space or enter
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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} else {
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// first action on element using space or enter
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this.System.OnElementPressed?.Invoke(this.SelectedElement);
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if (this.HandleKeyboard) {
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if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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// secondary action on element using space or enter
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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} else {
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// first action on element using space or enter
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this.System.OnElementPressed?.Invoke(this.SelectedElement);
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}
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}
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} else if (this.Input.IsKeyPressed(Keys.Tab)) {
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this.IsAutoNavMode = true;
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// tab or shift-tab to next or previous element
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var backward = this.Input.IsModifierKeyDown(ModifierKey.Shift);
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var next = this.GetTabNextElement(backward);
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if (this.SelectedElement?.Root != null)
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next = this.SelectedElement.GetTabNextElement(backward, next);
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this.ActiveRoot?.SelectElement(next);
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}
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} else if (this.Input.IsKeyPressed(Keys.Tab)) {
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this.IsAutoNavMode = true;
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// tab or shift-tab to next or previous element
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var backward = this.Input.IsModifierKeyDown(ModifierKey.Shift);
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var next = this.GetTabNextElement(backward);
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if (this.SelectedElement?.Root != null)
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next = this.SelectedElement.GetTabNextElement(backward, next);
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this.ActiveRoot?.SelectElement(next);
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}
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// TOUCH INPUT
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else if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
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this.IsAutoNavMode = false;
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var tapped = this.GetElementUnderPos(tap.Position);
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this.ActiveRoot?.SelectElement(tapped);
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if (tapped != null)
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this.System.OnElementPressed?.Invoke(tapped);
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} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
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this.IsAutoNavMode = false;
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var held = this.GetElementUnderPos(hold.Position);
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this.ActiveRoot?.SelectElement(held);
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if (held != null)
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this.System.OnElementSecondaryPressed?.Invoke(held);
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if (this.HandleTouch) {
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if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
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this.IsAutoNavMode = false;
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var tapped = this.GetElementUnderPos(tap.Position);
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this.ActiveRoot?.SelectElement(tapped);
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if (tapped != null)
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this.System.OnElementPressed?.Invoke(tapped);
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} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
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this.IsAutoNavMode = false;
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var held = this.GetElementUnderPos(hold.Position);
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this.ActiveRoot?.SelectElement(held);
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if (held != null)
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this.System.OnElementSecondaryPressed?.Invoke(held);
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}
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}
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// GAMEPAD INPUT
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else if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null)
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this.System.OnElementPressed?.Invoke(this.SelectedElement);
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} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null)
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Down);
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} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Left);
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} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Right);
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} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Up);
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if (this.HandleGamepad) {
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if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null)
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this.System.OnElementPressed?.Invoke(this.SelectedElement);
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} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null)
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Down);
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} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Left);
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} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Right);
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} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Up);
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}
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}
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}
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