mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
added a way to tell ui controls to ignore certain input types
This commit is contained in:
parent
d224d57cf2
commit
f1702ee5b2
1 changed files with 76 additions and 64 deletions
|
@ -27,6 +27,10 @@ namespace MLEM.Ui {
|
|||
public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
|
||||
public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight};
|
||||
public int GamepadIndex = -1;
|
||||
public bool HandleMouse = true;
|
||||
public bool HandleKeyboard = true;
|
||||
public bool HandleTouch = true;
|
||||
public bool HandleGamepad = true;
|
||||
|
||||
public bool IsAutoNavMode { get; private set; }
|
||||
|
||||
|
@ -45,82 +49,90 @@ namespace MLEM.Ui {
|
|||
this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanSelectContent);
|
||||
|
||||
// MOUSE INPUT
|
||||
var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
|
||||
if (mousedNow != this.MousedElement) {
|
||||
if (this.MousedElement != null)
|
||||
this.System.OnElementMouseExit?.Invoke(this.MousedElement);
|
||||
if (mousedNow != null)
|
||||
this.System.OnElementMouseEnter?.Invoke(mousedNow);
|
||||
this.MousedElement = mousedNow;
|
||||
this.System.OnMousedElementChanged?.Invoke(mousedNow);
|
||||
}
|
||||
if (this.HandleMouse) {
|
||||
var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
|
||||
if (mousedNow != this.MousedElement) {
|
||||
if (this.MousedElement != null)
|
||||
this.System.OnElementMouseExit?.Invoke(this.MousedElement);
|
||||
if (mousedNow != null)
|
||||
this.System.OnElementMouseEnter?.Invoke(mousedNow);
|
||||
this.MousedElement = mousedNow;
|
||||
this.System.OnMousedElementChanged?.Invoke(mousedNow);
|
||||
}
|
||||
|
||||
if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
|
||||
this.IsAutoNavMode = false;
|
||||
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
|
||||
this.ActiveRoot?.SelectElement(selectedNow);
|
||||
if (mousedNow != null)
|
||||
this.System.OnElementPressed?.Invoke(mousedNow);
|
||||
} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
|
||||
this.IsAutoNavMode = false;
|
||||
if (mousedNow != null)
|
||||
this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
|
||||
if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
|
||||
this.IsAutoNavMode = false;
|
||||
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
|
||||
this.ActiveRoot?.SelectElement(selectedNow);
|
||||
if (mousedNow != null)
|
||||
this.System.OnElementPressed?.Invoke(mousedNow);
|
||||
} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
|
||||
this.IsAutoNavMode = false;
|
||||
if (mousedNow != null)
|
||||
this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
|
||||
}
|
||||
}
|
||||
|
||||
// KEYBOARD INPUT
|
||||
else if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null) {
|
||||
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
|
||||
// secondary action on element using space or enter
|
||||
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
|
||||
} else {
|
||||
// first action on element using space or enter
|
||||
this.System.OnElementPressed?.Invoke(this.SelectedElement);
|
||||
if (this.HandleKeyboard) {
|
||||
if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null) {
|
||||
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
|
||||
// secondary action on element using space or enter
|
||||
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
|
||||
} else {
|
||||
// first action on element using space or enter
|
||||
this.System.OnElementPressed?.Invoke(this.SelectedElement);
|
||||
}
|
||||
}
|
||||
} else if (this.Input.IsKeyPressed(Keys.Tab)) {
|
||||
this.IsAutoNavMode = true;
|
||||
// tab or shift-tab to next or previous element
|
||||
var backward = this.Input.IsModifierKeyDown(ModifierKey.Shift);
|
||||
var next = this.GetTabNextElement(backward);
|
||||
if (this.SelectedElement?.Root != null)
|
||||
next = this.SelectedElement.GetTabNextElement(backward, next);
|
||||
this.ActiveRoot?.SelectElement(next);
|
||||
}
|
||||
} else if (this.Input.IsKeyPressed(Keys.Tab)) {
|
||||
this.IsAutoNavMode = true;
|
||||
// tab or shift-tab to next or previous element
|
||||
var backward = this.Input.IsModifierKeyDown(ModifierKey.Shift);
|
||||
var next = this.GetTabNextElement(backward);
|
||||
if (this.SelectedElement?.Root != null)
|
||||
next = this.SelectedElement.GetTabNextElement(backward, next);
|
||||
this.ActiveRoot?.SelectElement(next);
|
||||
}
|
||||
|
||||
// TOUCH INPUT
|
||||
else if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
|
||||
this.IsAutoNavMode = false;
|
||||
var tapped = this.GetElementUnderPos(tap.Position);
|
||||
this.ActiveRoot?.SelectElement(tapped);
|
||||
if (tapped != null)
|
||||
this.System.OnElementPressed?.Invoke(tapped);
|
||||
} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
|
||||
this.IsAutoNavMode = false;
|
||||
var held = this.GetElementUnderPos(hold.Position);
|
||||
this.ActiveRoot?.SelectElement(held);
|
||||
if (held != null)
|
||||
this.System.OnElementSecondaryPressed?.Invoke(held);
|
||||
if (this.HandleTouch) {
|
||||
if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
|
||||
this.IsAutoNavMode = false;
|
||||
var tapped = this.GetElementUnderPos(tap.Position);
|
||||
this.ActiveRoot?.SelectElement(tapped);
|
||||
if (tapped != null)
|
||||
this.System.OnElementPressed?.Invoke(tapped);
|
||||
} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
|
||||
this.IsAutoNavMode = false;
|
||||
var held = this.GetElementUnderPos(hold.Position);
|
||||
this.ActiveRoot?.SelectElement(held);
|
||||
if (held != null)
|
||||
this.System.OnElementSecondaryPressed?.Invoke(held);
|
||||
}
|
||||
}
|
||||
|
||||
// GAMEPAD INPUT
|
||||
else if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null)
|
||||
this.System.OnElementPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null)
|
||||
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Down);
|
||||
} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Left);
|
||||
} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Right);
|
||||
} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Up);
|
||||
if (this.HandleGamepad) {
|
||||
if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null)
|
||||
this.System.OnElementPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null)
|
||||
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Down);
|
||||
} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Left);
|
||||
} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Right);
|
||||
} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Up);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue