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https://github.com/Ellpeck/MLEM.git
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added a way to tell ui controls to ignore certain input types
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d224d57cf2
commit
f1702ee5b2
1 changed files with 76 additions and 64 deletions
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@ -27,6 +27,10 @@ namespace MLEM.Ui {
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public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
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public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight};
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public int GamepadIndex = -1;
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public bool HandleMouse = true;
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public bool HandleKeyboard = true;
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public bool HandleTouch = true;
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public bool HandleGamepad = true;
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public bool IsAutoNavMode { get; private set; }
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@ -45,6 +49,7 @@ namespace MLEM.Ui {
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this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanSelectContent);
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// MOUSE INPUT
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if (this.HandleMouse) {
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var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
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if (mousedNow != this.MousedElement) {
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if (this.MousedElement != null)
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@ -66,9 +71,11 @@ namespace MLEM.Ui {
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if (mousedNow != null)
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this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
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}
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}
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// KEYBOARD INPUT
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else if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
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if (this.HandleKeyboard) {
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if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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@ -88,9 +95,11 @@ namespace MLEM.Ui {
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next = this.SelectedElement.GetTabNextElement(backward, next);
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this.ActiveRoot?.SelectElement(next);
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}
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}
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// TOUCH INPUT
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else if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
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if (this.HandleTouch) {
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if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
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this.IsAutoNavMode = false;
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var tapped = this.GetElementUnderPos(tap.Position);
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this.ActiveRoot?.SelectElement(tapped);
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@ -103,9 +112,11 @@ namespace MLEM.Ui {
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if (held != null)
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this.System.OnElementSecondaryPressed?.Invoke(held);
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}
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}
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// GAMEPAD INPUT
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else if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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if (this.HandleGamepad) {
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if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null)
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this.System.OnElementPressed?.Invoke(this.SelectedElement);
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@ -123,6 +134,7 @@ namespace MLEM.Ui {
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this.HandleGamepadNextElement(Direction2.Up);
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}
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}
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}
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public virtual Element GetElementUnderPos(Vector2 position, bool transform = true) {
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foreach (var root in this.System.GetRootElements()) {
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