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added a way to tell ui controls to ignore certain input types

This commit is contained in:
Ellpeck 2019-12-04 01:17:16 +01:00
parent d224d57cf2
commit f1702ee5b2

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@ -27,6 +27,10 @@ namespace MLEM.Ui {
public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight};
public int GamepadIndex = -1;
public bool HandleMouse = true;
public bool HandleKeyboard = true;
public bool HandleTouch = true;
public bool HandleGamepad = true;
public bool IsAutoNavMode { get; private set; }
@ -45,82 +49,90 @@ namespace MLEM.Ui {
this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanSelectContent);
// MOUSE INPUT
var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
if (mousedNow != this.MousedElement) {
if (this.MousedElement != null)
this.System.OnElementMouseExit?.Invoke(this.MousedElement);
if (mousedNow != null)
this.System.OnElementMouseEnter?.Invoke(mousedNow);
this.MousedElement = mousedNow;
this.System.OnMousedElementChanged?.Invoke(mousedNow);
}
if (this.HandleMouse) {
var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
if (mousedNow != this.MousedElement) {
if (this.MousedElement != null)
this.System.OnElementMouseExit?.Invoke(this.MousedElement);
if (mousedNow != null)
this.System.OnElementMouseEnter?.Invoke(mousedNow);
this.MousedElement = mousedNow;
this.System.OnMousedElementChanged?.Invoke(mousedNow);
}
if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
this.IsAutoNavMode = false;
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
this.ActiveRoot?.SelectElement(selectedNow);
if (mousedNow != null)
this.System.OnElementPressed?.Invoke(mousedNow);
} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
this.IsAutoNavMode = false;
if (mousedNow != null)
this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
this.IsAutoNavMode = false;
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
this.ActiveRoot?.SelectElement(selectedNow);
if (mousedNow != null)
this.System.OnElementPressed?.Invoke(mousedNow);
} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
this.IsAutoNavMode = false;
if (mousedNow != null)
this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
}
}
// KEYBOARD INPUT
else if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
this.IsAutoNavMode = true;
if (this.SelectedElement?.Root != null) {
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
// secondary action on element using space or enter
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
} else {
// first action on element using space or enter
this.System.OnElementPressed?.Invoke(this.SelectedElement);
if (this.HandleKeyboard) {
if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
this.IsAutoNavMode = true;
if (this.SelectedElement?.Root != null) {
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
// secondary action on element using space or enter
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
} else {
// first action on element using space or enter
this.System.OnElementPressed?.Invoke(this.SelectedElement);
}
}
} else if (this.Input.IsKeyPressed(Keys.Tab)) {
this.IsAutoNavMode = true;
// tab or shift-tab to next or previous element
var backward = this.Input.IsModifierKeyDown(ModifierKey.Shift);
var next = this.GetTabNextElement(backward);
if (this.SelectedElement?.Root != null)
next = this.SelectedElement.GetTabNextElement(backward, next);
this.ActiveRoot?.SelectElement(next);
}
} else if (this.Input.IsKeyPressed(Keys.Tab)) {
this.IsAutoNavMode = true;
// tab or shift-tab to next or previous element
var backward = this.Input.IsModifierKeyDown(ModifierKey.Shift);
var next = this.GetTabNextElement(backward);
if (this.SelectedElement?.Root != null)
next = this.SelectedElement.GetTabNextElement(backward, next);
this.ActiveRoot?.SelectElement(next);
}
// TOUCH INPUT
else if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
this.IsAutoNavMode = false;
var tapped = this.GetElementUnderPos(tap.Position);
this.ActiveRoot?.SelectElement(tapped);
if (tapped != null)
this.System.OnElementPressed?.Invoke(tapped);
} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
this.IsAutoNavMode = false;
var held = this.GetElementUnderPos(hold.Position);
this.ActiveRoot?.SelectElement(held);
if (held != null)
this.System.OnElementSecondaryPressed?.Invoke(held);
if (this.HandleTouch) {
if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
this.IsAutoNavMode = false;
var tapped = this.GetElementUnderPos(tap.Position);
this.ActiveRoot?.SelectElement(tapped);
if (tapped != null)
this.System.OnElementPressed?.Invoke(tapped);
} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
this.IsAutoNavMode = false;
var held = this.GetElementUnderPos(hold.Position);
this.ActiveRoot?.SelectElement(held);
if (held != null)
this.System.OnElementSecondaryPressed?.Invoke(held);
}
}
// GAMEPAD INPUT
else if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
this.IsAutoNavMode = true;
if (this.SelectedElement?.Root != null)
this.System.OnElementPressed?.Invoke(this.SelectedElement);
} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
this.IsAutoNavMode = true;
if (this.SelectedElement?.Root != null)
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Down);
} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Left);
} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Right);
} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Up);
if (this.HandleGamepad) {
if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
this.IsAutoNavMode = true;
if (this.SelectedElement?.Root != null)
this.System.OnElementPressed?.Invoke(this.SelectedElement);
} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
this.IsAutoNavMode = true;
if (this.SelectedElement?.Root != null)
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Down);
} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Left);
} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Right);
} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
this.HandleGamepadNextElement(Direction2.Up);
}
}
}