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fixed the panel updating its render target too often
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1 changed files with 2 additions and 2 deletions
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@ -79,11 +79,11 @@ namespace MLEM.Ui.Elements {
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this.ScrollBar.MaxValue = (childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2;
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this.ScrollBar.MaxValue = (childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2;
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// update the render target
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// update the render target
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var targetArea = this.GetRenderTargetArea();
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var targetArea = (Rectangle) this.GetRenderTargetArea();
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if (this.renderTarget == null || targetArea.Width != this.renderTarget.Width || targetArea.Height != this.renderTarget.Height) {
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if (this.renderTarget == null || targetArea.Width != this.renderTarget.Width || targetArea.Height != this.renderTarget.Height) {
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if (this.renderTarget != null)
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if (this.renderTarget != null)
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this.renderTarget.Dispose();
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this.renderTarget.Dispose();
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this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.GraphicsDevice, targetArea.Width.Ceil(), targetArea.Height.Ceil());
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this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.GraphicsDevice, targetArea.Width, targetArea.Height);
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}
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}
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}
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}
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}
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}
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