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added Direction2Helper.RotateBy
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3 changed files with 74 additions and 46 deletions
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@ -7,11 +7,15 @@ Jump to version:
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## 5.1.0 (Unreleased)
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## 5.1.0 (Unreleased)
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### MLEM
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### MLEM
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Additions
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- Added RotateBy to Direction2Helper
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Fixes
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Fixes
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- Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
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- Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
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Improvements
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Improvements
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- Improved NinePatch memory performance
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- Improved NinePatch memory performance
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- Moved sound-related classes into Sound namespace
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### MLEM.Ui
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### MLEM.Ui
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Fixes
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Fixes
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@ -85,6 +85,9 @@ namespace MLEM.Misc {
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/// </summary>
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/// </summary>
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public static readonly Direction2[] AllExceptNone = All.Where(dir => dir != Direction2.None).ToArray();
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public static readonly Direction2[] AllExceptNone = All.Where(dir => dir != Direction2.None).ToArray();
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private static readonly Direction2[] Clockwise = {Direction2.Up, Direction2.UpRight, Direction2.Right, Direction2.DownRight, Direction2.Down, Direction2.DownLeft, Direction2.Left, Direction2.UpLeft};
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private static readonly Dictionary<Direction2, int> ClockwiseLookup = Clockwise.Select((d, i) => (d, i)).ToDictionary(kv => kv.d, kv => kv.i);
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/// <summary>
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/// <summary>
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/// Returns if the given direction is considered an "adjacent" direction.
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/// Returns if the given direction is considered an "adjacent" direction.
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/// An adjacent direction is one that is not a diagonal.
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/// An adjacent direction is one that is not a diagonal.
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@ -190,26 +193,7 @@ namespace MLEM.Misc {
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/// <param name="fortyFiveDegrees">Whether to rotate by 45 degrees. If this is false, the rotation is 90 degrees instead.</param>
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/// <param name="fortyFiveDegrees">Whether to rotate by 45 degrees. If this is false, the rotation is 90 degrees instead.</param>
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/// <returns>The rotated direction</returns>
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/// <returns>The rotated direction</returns>
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public static Direction2 RotateCw(this Direction2 dir, bool fortyFiveDegrees = false) {
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public static Direction2 RotateCw(this Direction2 dir, bool fortyFiveDegrees = false) {
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switch (dir) {
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return Clockwise[(ClockwiseLookup[dir] + (fortyFiveDegrees ? 1 : 2)) % Clockwise.Length];
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case Direction2.Up:
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return fortyFiveDegrees ? Direction2.UpRight : Direction2.Right;
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case Direction2.Right:
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return fortyFiveDegrees ? Direction2.DownRight : Direction2.Down;
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case Direction2.Down:
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return fortyFiveDegrees ? Direction2.DownLeft : Direction2.Left;
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case Direction2.Left:
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return fortyFiveDegrees ? Direction2.UpLeft : Direction2.Up;
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case Direction2.UpRight:
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return fortyFiveDegrees ? Direction2.Right : Direction2.DownRight;
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case Direction2.DownRight:
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return fortyFiveDegrees ? Direction2.Down : Direction2.DownLeft;
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case Direction2.DownLeft:
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return fortyFiveDegrees ? Direction2.Left : Direction2.UpLeft;
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case Direction2.UpLeft:
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return fortyFiveDegrees ? Direction2.Up : Direction2.UpRight;
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default:
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return Direction2.None;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -219,26 +203,10 @@ namespace MLEM.Misc {
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/// <param name="fortyFiveDegrees">Whether to rotate by 45 degrees. If this is false, the rotation is 90 degrees instead.</param>
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/// <param name="fortyFiveDegrees">Whether to rotate by 45 degrees. If this is false, the rotation is 90 degrees instead.</param>
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/// <returns>The rotated direction</returns>
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/// <returns>The rotated direction</returns>
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public static Direction2 RotateCcw(this Direction2 dir, bool fortyFiveDegrees = false) {
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public static Direction2 RotateCcw(this Direction2 dir, bool fortyFiveDegrees = false) {
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switch (dir) {
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var index = ClockwiseLookup[dir] - (fortyFiveDegrees ? 1 : 2);
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case Direction2.Up:
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if (index < 0)
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return fortyFiveDegrees ? Direction2.UpLeft : Direction2.Left;
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index += Clockwise.Length;
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case Direction2.Right:
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return Clockwise[index % Clockwise.Length];
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return fortyFiveDegrees ? Direction2.UpRight : Direction2.Up;
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case Direction2.Down:
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return fortyFiveDegrees ? Direction2.DownRight : Direction2.Right;
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case Direction2.Left:
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return fortyFiveDegrees ? Direction2.DownLeft : Direction2.Down;
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case Direction2.UpRight:
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return fortyFiveDegrees ? Direction2.Up : Direction2.UpLeft;
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case Direction2.DownRight:
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return fortyFiveDegrees ? Direction2.Right : Direction2.UpRight;
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case Direction2.DownLeft:
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return fortyFiveDegrees ? Direction2.Down : Direction2.DownRight;
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case Direction2.UpLeft:
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return fortyFiveDegrees ? Direction2.Left : Direction2.DownLeft;
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default:
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return Direction2.None;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -269,5 +237,19 @@ namespace MLEM.Misc {
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return offset.Y > 0 ? Direction2.Down : Direction2.Up;
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return offset.Y > 0 ? Direction2.Down : Direction2.Up;
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}
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}
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/// <summary>
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/// Rotates the given direction by a given reference direction
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/// </summary>
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/// <param name="dir">The direction to rotate</param>
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/// <param name="reference">The direction to rotate by</param>
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/// <param name="start">The direction to use as the default direction</param>
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/// <returns>The direction, rotated by the reference direction</returns>
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public static Direction2 RotateBy(this Direction2 dir, Direction2 reference, Direction2 start = Direction2.Up) {
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var diff = ClockwiseLookup[reference] - ClockwiseLookup[start];
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if (diff < 0)
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diff += Clockwise.Length;
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return Clockwise[(ClockwiseLookup[dir] + diff) % Clockwise.Length];
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}
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}
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}
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}
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}
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@ -1,22 +1,64 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using MLEM.Misc;
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using MLEM.Misc;
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using NUnit.Framework;
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using NUnit.Framework;
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using static MLEM.Misc.Direction2;
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namespace Tests {
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namespace Tests {
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public class DirectionTests {
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public class DirectionTests {
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[Test]
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[Test]
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public void TestDirections() {
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public void TestDirections() {
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Assert.AreEqual(new Vector2(0.5F, 0.5F).ToDirection(), Direction2.DownRight);
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Assert.AreEqual(new Vector2(0.5F, 0.5F).ToDirection(), DownRight);
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Assert.AreEqual(new Vector2(0.25F, 0.5F).ToDirection(), Direction2.DownRight);
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Assert.AreEqual(new Vector2(0.25F, 0.5F).ToDirection(), DownRight);
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Assert.AreEqual(new Vector2(0.15F, 0.5F).ToDirection(), Direction2.Down);
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Assert.AreEqual(new Vector2(0.15F, 0.5F).ToDirection(), Down);
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}
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}
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[Test]
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[Test]
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public void Test90Directions() {
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public void Test90Directions() {
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Assert.AreEqual(new Vector2(0.75F, 0.5F).To90Direction(), Direction2.Right);
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Assert.AreEqual(new Vector2(0.75F, 0.5F).To90Direction(), Right);
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Assert.AreEqual(new Vector2(0.5F, 0.5F).To90Direction(), Direction2.Down);
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Assert.AreEqual(new Vector2(0.5F, 0.5F).To90Direction(), Down);
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Assert.AreEqual(new Vector2(0.25F, 0.5F).To90Direction(), Direction2.Down);
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Assert.AreEqual(new Vector2(0.25F, 0.5F).To90Direction(), Down);
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}
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[Test]
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public void TestRotations() {
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// rotate cw
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Assert.AreEqual(Up.RotateCw(), Right);
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Assert.AreEqual(Up.RotateCw(true), UpRight);
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Assert.AreEqual(Left.RotateCw(), Up);
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Assert.AreEqual(UpLeft.RotateCw(), UpRight);
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// rotate ccw
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Assert.AreEqual(Up.RotateCcw(), Left);
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Assert.AreEqual(Up.RotateCcw(true), UpLeft);
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Assert.AreEqual(Left.RotateCcw(), Down);
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Assert.AreEqual(UpLeft.RotateCcw(), DownLeft);
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// rotate 360 degrees
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foreach (var dir in Direction2Helper.AllExceptNone) {
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Assert.AreEqual(RotateMultipleTimes(dir, true, false, 4), dir);
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Assert.AreEqual(RotateMultipleTimes(dir, true, true, 8), dir);
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Assert.AreEqual(RotateMultipleTimes(dir, false, false, 4), dir);
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Assert.AreEqual(RotateMultipleTimes(dir, false, true, 8), dir);
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}
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// rotate by with start Up
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Assert.AreEqual(Right.RotateBy(Right), Down);
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Assert.AreEqual(Right.RotateBy(Down), Left);
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Assert.AreEqual(Right.RotateBy(Left), Up);
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Assert.AreEqual(Right.RotateBy(Up), Right);
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// rotate by with start Left
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Assert.AreEqual(Up.RotateBy(Right, Left), Down);
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Assert.AreEqual(Up.RotateBy(Down, Left), Left);
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Assert.AreEqual(Up.RotateBy(Left, Left), Up);
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Assert.AreEqual(Up.RotateBy(Up, Left), Right);
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}
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private static Direction2 RotateMultipleTimes(Direction2 dir, bool clockwise, bool fortyFiveDegrees, int times) {
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for (var i = 0; i < times; i++)
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dir = clockwise ? dir.RotateCw(fortyFiveDegrees) : dir.RotateCcw(fortyFiveDegrees);
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return dir;
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}
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}
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}
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}
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