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made text formatting codes ignore case
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2 changed files with 4 additions and 5 deletions
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@ -95,8 +95,7 @@ namespace Demos {
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain [Blue]formatting codes[White], including colors and [Italic]text styles[Regular]. The names of all [Orange]MonoGame Colors[White] can be used, as well as the codes [Italic]Italic[Regular], [Bold]Bold[Regular], [Shadow]Drop Shadow'd[Regular] and [Shadow][Pink]mixed formatting[Regular][White]. \n[Italic]Even [CornflowerBlue]Cornflower Blue[White] works!"));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain [Blue]formatting codes[White], including colors and [Italic]text styles[Regular]. The names of all [Orange]MonoGame Colors[White] can be used, as well as the codes [Italic]Italic[Regular], [Bold]Bold[Regular], [Shadow]Drop Shadow'd[Regular] and [Shadow][Pink]mixed formatting[Regular][White]. \n[Italic]Even [CornflowerBlue]Cornflower Blue[White] works!"));
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// adding some custom image formatting codes
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// adding some custom image formatting codes
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// note that all added formatting codes need to be lowercase, while their casing doesn't matter when used
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TextFormatting.FormattingCodes["Grass"] = new FormattingCode(image.Texture);
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TextFormatting.FormattingCodes["grass"] = new FormattingCode(image.Texture);
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TextFormatting.FormattingCodes["tree"] = new FormattingCode(tree);
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TextFormatting.FormattingCodes["tree"] = new FormattingCode(tree);
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// formatting codes can also be sprite animations!
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// formatting codes can also be sprite animations!
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var atlas = new UniformTextureAtlas(LoadContent<Texture2D>("Textures/Anim"), 4, 4);
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var atlas = new UniformTextureAtlas(LoadContent<Texture2D>("Textures/Anim"), 4, 4);
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@ -11,7 +11,7 @@ using MLEM.Textures;
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namespace MLEM.Formatting {
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namespace MLEM.Formatting {
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public static class TextFormatting {
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public static class TextFormatting {
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public static readonly Dictionary<string, FormattingCode> FormattingCodes = new Dictionary<string, FormattingCode>();
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public static readonly Dictionary<string, FormattingCode> FormattingCodes = new Dictionary<string, FormattingCode>(StringComparer.OrdinalIgnoreCase);
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private static Regex formatRegex;
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private static Regex formatRegex;
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static TextFormatting() {
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static TextFormatting() {
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@ -27,7 +27,7 @@ namespace MLEM.Formatting {
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var colors = typeof(Color).GetProperties();
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var colors = typeof(Color).GetProperties();
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foreach (var color in colors) {
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foreach (var color in colors) {
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if (color.GetGetMethod().IsStatic)
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if (color.GetGetMethod().IsStatic)
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FormattingCodes[color.Name.ToLowerInvariant()] = new FormattingCode((Color) color.GetValue(null));
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FormattingCodes[color.Name] = new FormattingCode((Color) color.GetValue(null));
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}
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}
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// animations
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// animations
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@ -131,7 +131,7 @@ namespace MLEM.Formatting {
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}
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}
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private static FormattingCode FromMatch(Capture match) {
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private static FormattingCode FromMatch(Capture match) {
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var rawCode = match.Value.Substring(1, match.Value.Length - 2).ToLowerInvariant();
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var rawCode = match.Value.Substring(1, match.Value.Length - 2);
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FormattingCodes.TryGetValue(rawCode, out var val);
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FormattingCodes.TryGetValue(rawCode, out var val);
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return val;
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return val;
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}
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}
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