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fixed status bar and display offset in android demo
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3170d45bc1
commit
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1 changed files with 11 additions and 1 deletions
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@ -23,6 +23,9 @@ namespace Demos.Android {
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protected override void OnCreate(Bundle bundle) {
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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base.OnCreate(bundle);
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// render under notches
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if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
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this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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this.game = new GameImpl();
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this.game = new GameImpl();
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@ -30,11 +33,18 @@ namespace Demos.Android {
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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// disable mouse handling for android to make emulator behavior more coherent
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// disable mouse handling for android to make emulator behavior more coherent
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this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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// set the game to fullscreen to cause the status bar to be hidden
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.view = this.game.Services.GetService(typeof(View)) as View;
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this.view = this.game.Services.GetService(typeof(View)) as View;
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this.SetContentView(this.view);
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this.SetContentView(this.view);
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this.game.Run();
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this.game.Run();
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}
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}
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public override void OnWindowFocusChanged(bool hasFocus) {
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base.OnWindowFocusChanged(hasFocus);
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// hide the status bar
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this.view.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen | SystemUiFlags.ImmersiveSticky);
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}
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}
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}
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}
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}
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