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made scroll bar clickable
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parent
75f7bbd2f9
commit
f56b7fbeff
2 changed files with 14 additions and 1 deletions
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@ -93,7 +93,7 @@ namespace MLEM.Ui.Elements {
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protected InputHandler Input => this.System.InputHandler;
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public RootElement Root { get; private set; }
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public float Scale => this.Root.ActualScale;
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public Vector2 MousePos => this.Input.MousePosition.ToVector2();
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public Point MousePos => this.Input.MousePosition;
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public Element Parent { get; private set; }
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public bool IsMouseOver { get; private set; }
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public bool IsSelected { get; private set; }
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@ -2,6 +2,7 @@ using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Input;
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using MLEM.Textures;
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using MLEM.Ui.Style;
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@ -35,6 +36,7 @@ namespace MLEM.Ui.Elements {
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}
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public float StepPerScroll = 1;
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public ValueChanged OnValueChanged;
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private bool isMouseHeld;
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public ScrollBar(Anchor anchor, Vector2 size, int scrollerHeight, float maxValue) : base(anchor, size) {
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this.maxValue = maxValue;
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@ -44,6 +46,17 @@ namespace MLEM.Ui.Elements {
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public override void Update(GameTime time) {
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base.Update(time);
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var moused = this.System.MousedElement;
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if (moused == this && this.Input.IsMouseButtonDown(MouseButton.Left)) {
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this.isMouseHeld = true;
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} else if (this.isMouseHeld && this.Input.IsMouseButtonUp(MouseButton.Left)) {
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this.isMouseHeld = false;
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}
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if (this.isMouseHeld) {
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var internalY = this.MousePos.Y - this.Area.Y;
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this.CurrentValue = internalY / (float) this.Area.Height * this.MaxValue;
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}
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if (moused == this.Parent || moused?.Parent == this.Parent) {
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var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
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if (scroll != 0)
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