mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
made scroll bar clickable
This commit is contained in:
parent
75f7bbd2f9
commit
f56b7fbeff
2 changed files with 14 additions and 1 deletions
|
@ -93,7 +93,7 @@ namespace MLEM.Ui.Elements {
|
|||
protected InputHandler Input => this.System.InputHandler;
|
||||
public RootElement Root { get; private set; }
|
||||
public float Scale => this.Root.ActualScale;
|
||||
public Vector2 MousePos => this.Input.MousePosition.ToVector2();
|
||||
public Point MousePos => this.Input.MousePosition;
|
||||
public Element Parent { get; private set; }
|
||||
public bool IsMouseOver { get; private set; }
|
||||
public bool IsSelected { get; private set; }
|
||||
|
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Input;
|
||||
using MLEM.Textures;
|
||||
using MLEM.Ui.Style;
|
||||
|
||||
|
@ -35,6 +36,7 @@ namespace MLEM.Ui.Elements {
|
|||
}
|
||||
public float StepPerScroll = 1;
|
||||
public ValueChanged OnValueChanged;
|
||||
private bool isMouseHeld;
|
||||
|
||||
public ScrollBar(Anchor anchor, Vector2 size, int scrollerHeight, float maxValue) : base(anchor, size) {
|
||||
this.maxValue = maxValue;
|
||||
|
@ -44,6 +46,17 @@ namespace MLEM.Ui.Elements {
|
|||
public override void Update(GameTime time) {
|
||||
base.Update(time);
|
||||
var moused = this.System.MousedElement;
|
||||
if (moused == this && this.Input.IsMouseButtonDown(MouseButton.Left)) {
|
||||
this.isMouseHeld = true;
|
||||
} else if (this.isMouseHeld && this.Input.IsMouseButtonUp(MouseButton.Left)) {
|
||||
this.isMouseHeld = false;
|
||||
}
|
||||
|
||||
if (this.isMouseHeld) {
|
||||
var internalY = this.MousePos.Y - this.Area.Y;
|
||||
this.CurrentValue = internalY / (float) this.Area.Height * this.MaxValue;
|
||||
}
|
||||
|
||||
if (moused == this.Parent || moused?.Parent == this.Parent) {
|
||||
var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
|
||||
if (scroll != 0)
|
||||
|
|
Loading…
Reference in a new issue