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turns out setting a null render target also just sets a null array
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@ -55,11 +55,7 @@ namespace MLEM.Extensions {
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}
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public void Dispose() {
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if (this.lastTargets != null) {
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this.device.SetRenderTargets(this.lastTargets);
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} else {
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this.device.SetRenderTarget(null);
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}
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this.device.SetRenderTargets(this.lastTargets);
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}
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}
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