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Added AddCustomStyle and ApplyCustomStyle to UiStyle to allow for easy custom styling of elements
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5 changed files with 55 additions and 3 deletions
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@ -39,6 +39,7 @@ Removals
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Additions
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- Added AutoInlineCenter and AutoInlineBottom anchors
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- Added UiAnimation system
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- Added AddCustomStyle and ApplyCustomStyle to UiStyle to allow for easy custom styling of elements
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Improvements
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- Increased Element area calculation recursion limit to 64
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@ -1290,8 +1290,11 @@ namespace MLEM.Ui.Elements {
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this.SelectionIndicator = this.SelectionIndicator.OrStyle(style.SelectionIndicator);
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this.ActionSound = this.ActionSound.OrStyle(style.ActionSound);
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this.SecondActionSound = this.SecondActionSound.OrStyle(style.ActionSound);
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this.MouseEnterAnimation = this.MouseEnterAnimation.OrStyle(style.MouseEnterAnimation);
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this.MouseExitAnimation = this.MouseExitAnimation.OrStyle(style.MouseExitAnimation);
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this.System?.InvokeOnElementStyleInit(this);
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style.ApplyCustomStyle(this);
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}
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/// <summary>
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@ -212,6 +212,7 @@ namespace MLEM.Ui.Elements {
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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this.Texture = this.Texture.OrStyle(style.PanelTexture);
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this.DrawColor = this.DrawColor.OrStyle(style.PanelColor);
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this.StepPerScroll = this.StepPerScroll.OrStyle(style.PanelStepPerScroll);
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this.ScrollerSize = this.ScrollerSize.OrStyle(style.PanelScrollerSize);
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this.ScrollBarOffset = this.ScrollBarOffset.OrStyle(style.PanelScrollBarOffset);
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@ -109,11 +109,11 @@ namespace MLEM.Ui.Parsers {
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/// <summary>
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/// Specifies an action to be invoked when a new element with the given <see cref="ElementType"/> is parsed in <see cref="Parse"/> or <see cref="ParseInto"/>.
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/// These actions can be used to modify the style properties of the created elements.
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/// These actions can be used to modify the style properties of the created elements similarly to <see cref="UiStyle.AddCustomStyle{T}"/>.
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/// </summary>
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/// <param name="types">The element types that should be styled. Can be a combined flag.</param>
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/// <param name="style">The action that styles the elements with the given element type.</param>
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/// <param name="add">Whether the <paramref name="style"/> function should be added to the existing style settings, or replace them.</param>
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/// <param name="add">Whether the <paramref name="style"/> function should be added to the existing style settings rather than replacing them.</param>
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/// <typeparam name="T">The type of elements that the given <see cref="ElementType"/> flags are expected to be.</typeparam>
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/// <returns>This parser, for chaining.</returns>
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public UiParser Style<T>(ElementType types, Action<T> style, bool add = false) where T : Element {
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@ -13,7 +13,7 @@ namespace MLEM.Ui.Style {
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/// <summary>
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/// The style settings for a <see cref="UiSystem"/>.
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/// Each <see cref="Element"/> uses these style settings by default, however you can also change these settings per element using the elements' individual style settings.
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/// Note that this class is a <see cref="GenericDataHolder"/>, meaning additional styles for custom components can easily be added using <see cref="GenericDataHolder.SetData"/>
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/// Additional styles for built-in or custom element types can easily be added using <see cref="AddCustomStyle{T}"/>.
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/// </summary>
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public class UiStyle : GenericDataHolder {
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@ -22,6 +22,14 @@ namespace MLEM.Ui.Style {
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/// </summary>
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public NinePatch SelectionIndicator;
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/// <summary>
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/// A <see cref="UiAnimation"/> that is played when the mouse enters an element.
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/// </summary>
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public UiAnimation MouseEnterAnimation;
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/// <summary>
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/// A <see cref="UiAnimation"/> that is played when the mouse exists an element.
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/// </summary>
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public UiAnimation MouseExitAnimation;
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/// <summary>
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/// The texture that the <see cref="Button"/> element uses
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/// </summary>
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public NinePatch ButtonTexture;
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@ -47,6 +55,10 @@ namespace MLEM.Ui.Style {
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/// </summary>
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public NinePatch PanelTexture;
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/// <summary>
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/// The color that the <see cref="Panel"/> element draws with.
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/// </summary>
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public Color PanelColor = Color.White;
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/// <summary>
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/// The <see cref="Element.ChildPadding"/> to apply to a <see cref="Panel"/> by default
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/// </summary>
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public Padding PanelChildPadding = new Vector2(5);
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@ -222,5 +234,40 @@ namespace MLEM.Ui.Style {
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/// </summary>
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public Dictionary<string, GenericFont> AdditionalFonts = new Dictionary<string, GenericFont>();
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private readonly Dictionary<Type, Action<Element>> elementStyles = new Dictionary<Type, Action<Element>>();
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/// <summary>
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/// Adds an action to the given <see cref="Element"/> type <typeparamref name="T"/> that allows applying any kind of custom styling or behavior to it.
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/// Custom styles added in this manner can be applied to an element using <see cref="ApplyCustomStyle"/>.
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/// </summary>
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/// <param name="style">The style action to add.</param>
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/// <param name="add">Whether the <paramref name="style"/> function should be added to the existing style settings rather than replacing them.</param>
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/// <typeparam name="T">The <see cref="Element"/> type that the <paramref name="style"/> should apply to.</typeparam>
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public void AddCustomStyle<T>(Action<T> style, bool add = false) where T : Element {
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if (add && this.elementStyles.ContainsKey(typeof(T))) {
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this.elementStyles[typeof(T)] += Action;
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} else {
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this.elementStyles[typeof(T)] = Action;
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}
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void Action(Element e) {
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style.Invoke((T) e);
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}
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}
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/// <summary>
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/// Applies a set of custom styling actions to the given <paramref name="element"/> which were added through <see cref="AddCustomStyle{T}"/>.
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/// This method is automatically invoked in <see cref="Element.InitStyle"/>.
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/// </summary>
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/// <param name="element">The element to apply custom styling to.</param>
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/// <returns>Whether any custom styling exists for the given <paramref name="element"/>.</returns>
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public bool ApplyCustomStyle(Element element) {
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if (this.elementStyles.TryGetValue(element.GetType(), out var style)) {
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style?.Invoke(element);
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return true;
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}
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return false;
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}
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}
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}
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