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moved DataTextureAtlas to MLEM.Data

This commit is contained in:
Ell 2020-10-25 01:45:01 +02:00
parent e4081be2ce
commit f68e55ebfd
2 changed files with 4 additions and 4 deletions

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
@ -6,8 +5,9 @@ using System.Text.RegularExpressions;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using MLEM.Textures;
namespace MLEM.Textures { namespace MLEM.Data {
/// <summary> /// <summary>
/// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file. /// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file.
/// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>. /// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>.

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@ -1,4 +1,4 @@
-- This is a lua script for Aseprite that allows automatically populating a MLEM Data Texture Atlas. -- This is a lua script for Aseprite that allows automatically populating a MLEM.Data Data Texture Atlas.
-- To use this script, you need to select a rectangular area that should be your texture region. -- To use this script, you need to select a rectangular area that should be your texture region.
-- If you want a custom pivot point, you also need to un-select exactly one pixel, the pivot point. -- If you want a custom pivot point, you also need to un-select exactly one pixel, the pivot point.
-- When you then execute the script and input the name of the texture region, it gets appended to the "SpriteName.atlas" file. -- When you then execute the script and input the name of the texture region, it gets appended to the "SpriteName.atlas" file.
@ -23,7 +23,7 @@ end
::foundPivot:: ::foundPivot::
-- open the name dialog -- open the name dialog
local dialog = Dialog("Copy Texture Atlas Data") local dialog = Dialog("Populate Data Texture Atlas")
:entry{ id = "name", label = "Region Name", focus = true } :entry{ id = "name", label = "Region Name", focus = true }
:button{ id = "ok", text="&OK" } :button{ id = "ok", text="&OK" }
:button{ text = "&Cancel" } :button{ text = "&Cancel" }