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Remove tests since they don't work correctly without a test version of MonoGame

This commit is contained in:
Ellpeck 2020-07-31 18:51:09 +02:00
parent 0d04629b0a
commit fa3ddbc74e
9 changed files with 21 additions and 34 deletions

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@ -20,8 +20,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Templates", "MLEM.Temp
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demos.Android", "Demos.Android\Demos.Android.csproj", "{410C0262-131C-4D0E-910D-D01B4F7143E0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{B89824FA-CD6D-430D-8952-CDDDB71EC942}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -68,9 +66,5 @@ Global
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.Build.0 = Release|Any CPU
{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@ -1,4 +1,5 @@
using System.Numerics;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Cameras;
using NUnit.Framework;
using Tests.Stub;
@ -9,7 +10,7 @@ namespace Tests {
[Test]
public void TestConversions([Range(-4, 4, 4F)] float x, [Range(-4, 4, 4F)] float y) {
var camera = new Camera(new StubGraphics());
var camera = new Camera(new StubGame().GraphicsDevice);
var pos = new Vector2(x, y);
var cam = camera.ToCameraPos(pos);
var ret = camera.ToWorldPos(cam);

View file

@ -24,7 +24,7 @@ namespace Tests {
[Test]
public void TestFormatting() {
var formatter = new TextFormatter();
formatter.AddImage("Test", new TextureRegion(new Texture2D(new StubGraphics(), 1, 1), 0, 8, 24, 24));
formatter.AddImage("Test", new TextureRegion(new Texture2D(new StubGame().GraphicsDevice, 1, 1), 0, 8, 24, 24));
const string strg = "Lorem Ipsum <i Test> is simply dummy text of the <i Test> printing and typesetting <i Test> industry. Lorem Ipsum has been the industry's standard dummy text <i Test> ever since the <i Test> 1500s, when <i Test><i Test><i Test><i Test><i Test><i Test><i Test> an unknown printer took a galley of type and scrambled it to make a type specimen book.";
var ret = formatter.Tokenize(new StubFont(), strg);
Assert.AreEqual(ret.Tokens.Length, 13);

View file

@ -8,7 +8,7 @@ namespace Tests.Stub {
private readonly Dictionary<string, object> assets;
public StubContent(Dictionary<string, object> assets) : base(new StubServices()) {
public StubContent(StubGame game, Dictionary<string, object> assets) : base(game.Services) {
this.RootDirectory = Path.Combine(TestContext.CurrentContext.TestDirectory, "Content");
this.assets = assets;
}

12
Tests/Stub/StubGame.cs Normal file
View file

@ -0,0 +1,12 @@
using Microsoft.Xna.Framework;
namespace Tests.Stub {
public class StubGame : Game {
public StubGame() {
new GraphicsDeviceManager(this);
this.RunOneFrame();
}
}
}

View file

@ -1,10 +0,0 @@
using Microsoft.Xna.Framework.Graphics;
namespace Tests.Stub {
public class StubGraphics : GraphicsDevice {
public StubGraphics() :
base(GraphicsAdapter.DefaultAdapter, GraphicsProfile.Reach, new PresentationParameters()) {
}
}
}

View file

@ -1,11 +0,0 @@
using System;
namespace Tests.Stub {
public class StubServices : IServiceProvider {
public object GetService(Type serviceType) {
return null;
}
}
}

View file

@ -12,8 +12,9 @@ namespace Tests {
[Test]
public void Test() {
var content = new StubContent(new Dictionary<string, object> {
{"Texture", new Texture2D(new StubGraphics(), 1, 1)}
var game = new StubGame();
var content = new StubContent(game, new Dictionary<string, object> {
{"Texture", new Texture2D(game.GraphicsDevice, 1, 1)}
});
var atlas = content.LoadTextureAtlas("Texture");
Assert.AreEqual(atlas.Regions.Count(), 5);

View file

@ -1,11 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.0.1375-develop" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1375-develop" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />