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https://github.com/Ellpeck/MLEM.git
synced 2024-12-24 17:29:23 +01:00
Remove tests since they don't work correctly without a test version of MonoGame
This commit is contained in:
parent
0d04629b0a
commit
fa3ddbc74e
9 changed files with 21 additions and 34 deletions
6
MLEM.sln
6
MLEM.sln
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@ -20,8 +20,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Templates", "MLEM.Temp
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demos.Android", "Demos.Android\Demos.Android.csproj", "{410C0262-131C-4D0E-910D-D01B4F7143E0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{B89824FA-CD6D-430D-8952-CDDDB71EC942}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -68,9 +66,5 @@ Global
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{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.Build.0 = Release|Any CPU
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{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B89824FA-CD6D-430D-8952-CDDDB71EC942}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@ -1,4 +1,5 @@
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using System.Numerics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Cameras;
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using NUnit.Framework;
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using Tests.Stub;
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@ -9,7 +10,7 @@ namespace Tests {
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[Test]
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public void TestConversions([Range(-4, 4, 4F)] float x, [Range(-4, 4, 4F)] float y) {
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var camera = new Camera(new StubGraphics());
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var camera = new Camera(new StubGame().GraphicsDevice);
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var pos = new Vector2(x, y);
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var cam = camera.ToCameraPos(pos);
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var ret = camera.ToWorldPos(cam);
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@ -24,7 +24,7 @@ namespace Tests {
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[Test]
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public void TestFormatting() {
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var formatter = new TextFormatter();
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formatter.AddImage("Test", new TextureRegion(new Texture2D(new StubGraphics(), 1, 1), 0, 8, 24, 24));
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formatter.AddImage("Test", new TextureRegion(new Texture2D(new StubGame().GraphicsDevice, 1, 1), 0, 8, 24, 24));
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const string strg = "Lorem Ipsum <i Test> is simply dummy text of the <i Test> printing and typesetting <i Test> industry. Lorem Ipsum has been the industry's standard dummy text <i Test> ever since the <i Test> 1500s, when <i Test><i Test><i Test><i Test><i Test><i Test><i Test> an unknown printer took a galley of type and scrambled it to make a type specimen book.";
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var ret = formatter.Tokenize(new StubFont(), strg);
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Assert.AreEqual(ret.Tokens.Length, 13);
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@ -8,7 +8,7 @@ namespace Tests.Stub {
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private readonly Dictionary<string, object> assets;
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public StubContent(Dictionary<string, object> assets) : base(new StubServices()) {
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public StubContent(StubGame game, Dictionary<string, object> assets) : base(game.Services) {
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this.RootDirectory = Path.Combine(TestContext.CurrentContext.TestDirectory, "Content");
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this.assets = assets;
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}
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12
Tests/Stub/StubGame.cs
Normal file
12
Tests/Stub/StubGame.cs
Normal file
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@ -0,0 +1,12 @@
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using Microsoft.Xna.Framework;
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namespace Tests.Stub {
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public class StubGame : Game {
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public StubGame() {
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new GraphicsDeviceManager(this);
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this.RunOneFrame();
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}
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}
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}
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@ -1,10 +0,0 @@
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using Microsoft.Xna.Framework.Graphics;
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namespace Tests.Stub {
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public class StubGraphics : GraphicsDevice {
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public StubGraphics() :
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base(GraphicsAdapter.DefaultAdapter, GraphicsProfile.Reach, new PresentationParameters()) {
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}
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}
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}
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@ -1,11 +0,0 @@
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using System;
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namespace Tests.Stub {
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public class StubServices : IServiceProvider {
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public object GetService(Type serviceType) {
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return null;
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}
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}
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}
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@ -12,8 +12,9 @@ namespace Tests {
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[Test]
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public void Test() {
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var content = new StubContent(new Dictionary<string, object> {
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{"Texture", new Texture2D(new StubGraphics(), 1, 1)}
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var game = new StubGame();
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var content = new StubContent(game, new Dictionary<string, object> {
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{"Texture", new Texture2D(game.GraphicsDevice, 1, 1)}
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});
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var atlas = content.LoadTextureAtlas("Texture");
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Assert.AreEqual(atlas.Regions.Count(), 5);
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@ -1,11 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.0.1375-develop" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1375-develop" />
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<PackageReference Include="nunit" Version="3.12.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
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