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multi-target netstandard2.0 and net6.0

This commit is contained in:
Ell 2022-09-14 19:24:00 +02:00
parent c3c8b132da
commit fc026ad0de
14 changed files with 38 additions and 34 deletions

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@ -9,9 +9,6 @@ using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Misc;
using MLEM.Textures;
#if FNA
using MLEM.Extensions;
#endif
namespace MLEM.Data {
/// <summary>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
<RootNamespace>MLEM.Data</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
<NoWarn>NU1701</NoWarn>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
<RootNamespace>MLEM.Extended</RootNamespace>

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@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>
<PropertyGroup>
<Authors>Ellpeck</Authors>
<Description>MLEM Library for Extending MonoGame extension that ties in with MonoGame.Extended and other MonoGame libraries</Description>
@ -16,10 +16,10 @@
<PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\MLEM\MLEM.csproj" />
<PackageReference Include="MonoGame.Extended" Version="3.8.0">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
@ -33,9 +33,9 @@
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
</ItemGroup>
</Project>
</Project>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
<RootNamespace>MLEM.Startup</RootNamespace>

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@ -1,11 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>
<PropertyGroup>
<Authors>Ellpeck</Authors>
<Description>MLEM Library for Extending MonoGame combined with some other useful libraries into a quick Game startup class</Description>
@ -17,17 +17,17 @@
<PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Coroutine" Version="2.1.3" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
<ProjectReference Include="..\MLEM\MLEM.csproj" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />

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@ -1,14 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<IncludeContentInPack>true</IncludeContentInPack>
<IncludeBuildOutput>false</IncludeBuildOutput>
<ContentTargetFolders>content</ContentTargetFolders>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>NU5128</NoWarn>
</PropertyGroup>
<PropertyGroup>
<PackageType>Template</PackageType>
<Title>MLEM Templates</Title>
@ -21,7 +21,7 @@
<PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<Content Include="content\**\*" Exclude="content\**\.DS_Store;content\**\bin;content\**\obj" />
<Compile Remove="**\*" />
@ -29,4 +29,4 @@
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
</ItemGroup>
</Project>
</Project>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
<RootNamespace>MLEM.Ui</RootNamespace>

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@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>
<PropertyGroup>
<Authors>Ellpeck</Authors>
<Description>A mouse, keyboard, gamepad and touch ready Ui system for MonoGame that features automatic anchoring, sizing and several ready-to-use element types</Description>
@ -16,18 +16,18 @@
<PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="TextCopy" Version="6.1.0" />
<ProjectReference Include="..\MLEM\MLEM.csproj" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
</ItemGroup>
</Project>
</Project>

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@ -823,6 +823,7 @@ namespace MLEM.Input {
downTime = DateTime.UtcNow - start;
return true;
}
downTime = default;
return false;
}
@ -851,6 +852,7 @@ namespace MLEM.Input {
upTime = DateTime.UtcNow - start;
return true;
}
upTime = default;
return false;
}
@ -879,6 +881,7 @@ namespace MLEM.Input {
lastPressTime = DateTime.UtcNow - start;
return true;
}
lastPressTime = default;
return false;
}

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
<RootNamespace>MLEM</RootNamespace>

View file

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>

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@ -22,8 +22,12 @@ namespace MLEM.Misc {
/// </summary>
/// <typeparam name="T">The type whose enum to get</typeparam>
/// <returns>An enumerable of the values of the enum, in declaration order.</returns>
public static T[] GetValues<T>() {
public static T[] GetValues<T>() where T : struct, Enum {
#if NET6_0_OR_GREATER
return Enum.GetValues<T>();
#else
return (T[]) Enum.GetValues(typeof(T));
#endif
}
}