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added data-based texture atlases

This commit is contained in:
Ellpeck 2020-07-24 00:33:11 +02:00
parent 9477b5f1d1
commit fe89fc24ea
6 changed files with 134 additions and 0 deletions

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@ -0,0 +1,92 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Textures {
/// <summary>
/// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file.
/// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>.
/// </summary>
public class DataTextureAtlas {
/// <summary>
/// The texture to use for this atlas
/// </summary>
public readonly Texture2D Texture;
/// <summary>
/// Returns the texture region with the given name.
/// </summary>
/// <param name="name">The region's name</param>
public TextureRegion this[string name] => this.regions[name];
/// <summary>
/// Returns an enumerable of all of the <see cref="TextureRegion"/>s in this atlas.
/// </summary>
public IEnumerable<TextureRegion> Regions => this.regions.Values;
private readonly Dictionary<string, TextureRegion> regions = new Dictionary<string, TextureRegion>();
/// <summary>
/// Creates a new data texture atlas with the given texture and region amount.
/// </summary>
/// <param name="texture">The texture to use for this atlas</param>
public DataTextureAtlas(Texture2D texture) {
this.Texture = texture;
}
internal static DataTextureAtlas Load(ContentManager content, string texturePath, string infoPath, bool pivotRelative) {
var info = new FileInfo(Path.Combine(content.RootDirectory, infoPath ?? $"{texturePath}.atlas"));
string text;
using (var reader = info.OpenText())
text = reader.ReadToEnd();
var texture = content.Load<Texture2D>(texturePath);
var atlas = new DataTextureAtlas(texture);
// parse each texture region: "<name> loc <u> <v> <w> <h> piv <px> <py>"
const string regex = @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+(?:piv\W+([0-9.]+)\W+([0-9.]+))?";
foreach (Match match in Regex.Matches(text, regex)) {
var name = match.Groups[1].Value.Trim();
var loc = new Rectangle(
int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
var piv = Vector2.Zero;
if (match.Groups[6].Success) {
piv = new Vector2(
float.Parse(match.Groups[6].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
float.Parse(match.Groups[7].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y));
}
atlas.regions.Add(name, new TextureRegion(texture, loc) {
PivotPixels = piv,
Name = name
});
}
return atlas;
}
}
/// <summary>
/// A set of extension methods for dealing with <see cref="DataTextureAtlas"/>.
/// </summary>
public static class DataTextureAtlasExtensions {
/// <summary>
/// Loads a <see cref="DataTextureAtlas"/> from the given texture and texture data file.
/// </summary>
/// <param name="content">The content manager to use for loading</param>
/// <param name="texturePath">The path to the texture file</param>
/// <param name="infoPath">The path, including extension, to the atlas info file, or null if "<paramref name="texturePath"/>.atlas" should be used</param>
/// <param name="pivotRelative">If this value is true, then the pivot points passed in the info file will be relative to the coordinates of the texture region, not relative to the entire texture's origin.</param>
/// <returns>A new data texture atlas with the given settings</returns>
public static DataTextureAtlas LoadTextureAtlas(this ContentManager content, string texturePath, string infoPath = null, bool pivotRelative = false) {
return DataTextureAtlas.Load(content, texturePath, infoPath, pivotRelative);
}
}
}

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@ -41,6 +41,21 @@
#begin Test.json
/copy:Test.json
#begin Textures/Furniture.atlas
/copy:Textures/Furniture.atlas
#begin Textures/Furniture.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/Furniture.png
#begin Tiled/Map.tmx
/importer:TiledMapImporter
/processor:TiledMapProcessor

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SimpleDeskUp
loc 0 0 48 32
piv 16 16
SimpleDeskRight
loc 48 0 48 32
piv 80 16
Plant
loc 96 0 16 32
LongTableUp
loc 0 32 64 48
piv 16 48
LongTableRight
loc 64 32 64 48
piv 112 48

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@ -143,6 +143,11 @@ namespace Sandbox {
var region = new TextureRegion(round) {Pivot = new Vector2(0.5F)};
var region2 = new TextureRegion(round);
var atlas = this.Content.LoadTextureAtlas("Textures/Furniture");
foreach (var r in atlas.Regions) {
Console.WriteLine(r.Name + ": " + r.U + " " + r.V + " " + r.Width + " " + r.Height + " " + r.PivotPixels);
}
this.OnDraw += (g, time) => {
this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
//this.SpriteBatch.Draw(square, new Rectangle(10, 10, 400, 400), Color.White);

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@ -25,6 +25,12 @@
<Content Include="Content\*\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Update="Content\Textures\Furniture.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Update="Content\Textures\Furniture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>