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Fixed tiled NinePatches missing pixels with some scales

This commit is contained in:
Ell 2021-08-06 22:40:32 +02:00
parent 51833d523d
commit ff510c54c5
2 changed files with 2 additions and 1 deletions

View file

@ -21,6 +21,7 @@ Improvements
Fixes
- Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
- Fixed GenericFont MeasureString using incorrect width for Zwsp and OneEmSpace
- Fixed tiled NinePatches missing pixels with some scales
### MLEM.Ui
Additions

View file

@ -166,7 +166,7 @@ namespace MLEM.Textures {
for (var x = 0F; x < rect.Width; x += width) {
for (var y = 0F; y < rect.Height; y += height) {
var size = new Vector2(Math.Min(rect.Width - x, width), Math.Min(rect.Height - y, height));
batch.Draw(texture.Region.Texture, new RectangleF(rect.Location + new Vector2(x, y), size), new Rectangle(src.Location, (size / patchScale).ToPoint()), color, rotation, origin, effects, layerDepth);
batch.Draw(texture.Region.Texture, new RectangleF(rect.Location + new Vector2(x, y), size), new Rectangle(src.Location, (size / patchScale).CeilCopy().ToPoint()), color, rotation, origin, effects, layerDepth);
}
}
break;