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3 commits

3 changed files with 21 additions and 7 deletions

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@ -29,6 +29,7 @@ Improvements
Fixes Fixes
- Fixed TextInput not working correctly when using surrogate pairs - Fixed TextInput not working correctly when using surrogate pairs
- Fixed InputHandler touch states being initialized incorrectly when touch handling is disabled - Fixed InputHandler touch states being initialized incorrectly when touch handling is disabled
- Fixed empty NinePatch regions stalling when using tile mode
### MLEM.Ui ### MLEM.Ui
Additions Additions
@ -50,6 +51,7 @@ Fixes
### MLEM.Extended ### MLEM.Extended
Improvements Improvements
- Updated to FontStashSharp 1.3.0's API - Updated to FontStashSharp 1.3.0's API
- Expose character and line spacing in GenericStashFont
### MLEM.Data ### MLEM.Data
Fixes Fixes

View file

@ -11,6 +11,7 @@ namespace MLEM.Extended.Font {
/// The <see cref="SpriteFontBase"/> that is being wrapped by this generic font /// The <see cref="SpriteFontBase"/> that is being wrapped by this generic font
/// </summary> /// </summary>
public readonly SpriteFontBase Font; public readonly SpriteFontBase Font;
/// <inheritdoc /> /// <inheritdoc />
public override GenericFont Bold { get; } public override GenericFont Bold { get; }
/// <inheritdoc /> /// <inheritdoc />
@ -18,6 +19,15 @@ namespace MLEM.Extended.Font {
/// <inheritdoc /> /// <inheritdoc />
public override float LineHeight => this.Font.LineHeight; public override float LineHeight => this.Font.LineHeight;
/// <summary>
/// The character spacing that will be passed to the underlying <see cref="Font"/>.
/// </summary>
public float CharacterSpacing { get; set; }
/// <summary>
/// The line spacing that will be passed to the underlying <see cref="Font"/>.
/// </summary>
public float LineSpacing { get; set; }
/// <summary> /// <summary>
/// Creates a new generic font using <see cref="SpriteFontBase"/>. /// Creates a new generic font using <see cref="SpriteFontBase"/>.
/// Optionally, a bold and italic version of the font can be supplied. /// Optionally, a bold and italic version of the font can be supplied.
@ -33,12 +43,12 @@ namespace MLEM.Extended.Font {
/// <inheritdoc /> /// <inheritdoc />
protected override float MeasureCharacter(int codePoint) { protected override float MeasureCharacter(int codePoint) {
return this.Font.MeasureString(CodePointSource.ToString(codePoint)).X; return this.Font.MeasureString(CodePointSource.ToString(codePoint), null, this.CharacterSpacing, this.LineSpacing).X;
} }
/// <inheritdoc /> /// <inheritdoc />
protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) { protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth); this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth, this.CharacterSpacing, this.LineSpacing);
} }
} }

View file

@ -158,6 +158,7 @@ namespace MLEM.Textures {
case NinePatchMode.Tile: case NinePatchMode.Tile:
var width = src.Width * patchScale; var width = src.Width * patchScale;
var height = src.Height * patchScale; var height = src.Height * patchScale;
if (width > 0 && height > 0) {
for (var x = 0F; x < rect.Width; x += width) { for (var x = 0F; x < rect.Width; x += width) {
for (var y = 0F; y < rect.Height; y += height) { for (var y = 0F; y < rect.Height; y += height) {
var size = new Vector2(Math.Min(rect.Width - x, width), Math.Min(rect.Height - y, height)); var size = new Vector2(Math.Min(rect.Width - x, width), Math.Min(rect.Height - y, height));
@ -165,6 +166,7 @@ namespace MLEM.Textures {
batch.Draw(texture.Region.Texture, new RectangleF(rect.Location + new Vector2(x, y), size), new Rectangle(src.X, src.Y, srcSize.X, srcSize.Y), color, rotation, origin, effects, layerDepth); batch.Draw(texture.Region.Texture, new RectangleF(rect.Location + new Vector2(x, y), size), new Rectangle(src.X, src.Y, srcSize.X, srcSize.Y), color, rotation, origin, effects, layerDepth);
} }
} }
}
break; break;
} }
} }