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3e76364c5d | |||
2eaf0c0cee | |||
ed5c4b44d4 |
3 changed files with 21 additions and 7 deletions
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@ -29,6 +29,7 @@ Improvements
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Fixes
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Fixes
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- Fixed TextInput not working correctly when using surrogate pairs
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- Fixed TextInput not working correctly when using surrogate pairs
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- Fixed InputHandler touch states being initialized incorrectly when touch handling is disabled
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- Fixed InputHandler touch states being initialized incorrectly when touch handling is disabled
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- Fixed empty NinePatch regions stalling when using tile mode
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### MLEM.Ui
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### MLEM.Ui
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Additions
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Additions
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@ -50,6 +51,7 @@ Fixes
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### MLEM.Extended
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### MLEM.Extended
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Improvements
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Improvements
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- Updated to FontStashSharp 1.3.0's API
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- Updated to FontStashSharp 1.3.0's API
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- Expose character and line spacing in GenericStashFont
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### MLEM.Data
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### MLEM.Data
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Fixes
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Fixes
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@ -11,6 +11,7 @@ namespace MLEM.Extended.Font {
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/// The <see cref="SpriteFontBase"/> that is being wrapped by this generic font
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/// The <see cref="SpriteFontBase"/> that is being wrapped by this generic font
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/// </summary>
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/// </summary>
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public readonly SpriteFontBase Font;
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public readonly SpriteFontBase Font;
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/// <inheritdoc />
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/// <inheritdoc />
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public override GenericFont Bold { get; }
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public override GenericFont Bold { get; }
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/// <inheritdoc />
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/// <inheritdoc />
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@ -18,6 +19,15 @@ namespace MLEM.Extended.Font {
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/// <inheritdoc />
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/// <inheritdoc />
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public override float LineHeight => this.Font.LineHeight;
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public override float LineHeight => this.Font.LineHeight;
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/// <summary>
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/// The character spacing that will be passed to the underlying <see cref="Font"/>.
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/// </summary>
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public float CharacterSpacing { get; set; }
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/// <summary>
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/// The line spacing that will be passed to the underlying <see cref="Font"/>.
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/// </summary>
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public float LineSpacing { get; set; }
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/// <summary>
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/// <summary>
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/// Creates a new generic font using <see cref="SpriteFontBase"/>.
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/// Creates a new generic font using <see cref="SpriteFontBase"/>.
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/// Optionally, a bold and italic version of the font can be supplied.
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/// Optionally, a bold and italic version of the font can be supplied.
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@ -33,12 +43,12 @@ namespace MLEM.Extended.Font {
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/// <inheritdoc />
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/// <inheritdoc />
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protected override float MeasureCharacter(int codePoint) {
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protected override float MeasureCharacter(int codePoint) {
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return this.Font.MeasureString(CodePointSource.ToString(codePoint)).X;
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return this.Font.MeasureString(CodePointSource.ToString(codePoint), null, this.CharacterSpacing, this.LineSpacing).X;
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}
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}
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/// <inheritdoc />
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/// <inheritdoc />
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protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth);
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this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth, this.CharacterSpacing, this.LineSpacing);
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}
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}
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}
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}
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@ -158,11 +158,13 @@ namespace MLEM.Textures {
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case NinePatchMode.Tile:
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case NinePatchMode.Tile:
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var width = src.Width * patchScale;
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var width = src.Width * patchScale;
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var height = src.Height * patchScale;
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var height = src.Height * patchScale;
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for (var x = 0F; x < rect.Width; x += width) {
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if (width > 0 && height > 0) {
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for (var y = 0F; y < rect.Height; y += height) {
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for (var x = 0F; x < rect.Width; x += width) {
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var size = new Vector2(Math.Min(rect.Width - x, width), Math.Min(rect.Height - y, height));
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for (var y = 0F; y < rect.Height; y += height) {
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var srcSize = (size / patchScale).CeilCopy().ToPoint();
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var size = new Vector2(Math.Min(rect.Width - x, width), Math.Min(rect.Height - y, height));
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batch.Draw(texture.Region.Texture, new RectangleF(rect.Location + new Vector2(x, y), size), new Rectangle(src.X, src.Y, srcSize.X, srcSize.Y), color, rotation, origin, effects, layerDepth);
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var srcSize = (size / patchScale).CeilCopy().ToPoint();
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batch.Draw(texture.Region.Texture, new RectangleF(rect.Location + new Vector2(x, y), size), new Rectangle(src.X, src.Y, srcSize.X, srcSize.Y), color, rotation, origin, effects, layerDepth);
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}
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}
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}
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}
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}
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break;
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break;
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