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3 commits

4 changed files with 35 additions and 11 deletions

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@ -46,10 +46,12 @@ Improvements
- Allow dropdowns to have scrolling panels
- Improved Panel performance when adding and removing a lot of children
- Don't reset the caret position of a text field when selecting or deselecting it
- Improved UiParser.ParseImage with locks and a callback action
Fixes
- Fixed panels updating their relevant children too much when the scroll bar is hidden
- Fixed a stack overflow exception when a panel's scroll bar auto-hiding causes elements to gain height
- Fixed scrolling panels calculating their height incorrectly when their first child is hidden
### MLEM.Extended
Improvements

View file

@ -144,6 +144,12 @@ namespace MLEM.Ui.Elements {
ret.X = ret.Y * this.Texture.Width / this.Texture.Height + this.ScaledAutoSizeAddedAbsolute.X;
if (this.SetHeightBasedOnAspect)
ret.Y = ret.X * this.Texture.Height / this.Texture.Width + this.ScaledAutoSizeAddedAbsolute.Y;
} else {
// if we don't have a texture and we auto-set width or height, calculate as if we had a texture with a size of 0
if (this.SetWidthBasedOnAspect)
ret.X = this.ScaledAutoSizeAddedAbsolute.X;
if (this.SetHeightBasedOnAspect)
ret.Y = this.ScaledAutoSizeAddedAbsolute.Y;
}
return ret;
}

View file

@ -223,10 +223,10 @@ namespace MLEM.Ui.Elements {
/// </summary>
/// <param name="elementY">The y coordinate to scroll to, which should have this element's <see cref="Element.Scale"/> applied.</param>
public void ScrollToElement(float elementY) {
var firstChild = this.Children.FirstOrDefault(c => c != this.ScrollBar);
if (firstChild == null)
var highestValidChild = this.Children.FirstOrDefault(c => c != this.ScrollBar && !c.IsHidden);
if (highestValidChild == null)
return;
this.ScrollBar.CurrentValue = (elementY - this.Area.Height / 2 - firstChild.Area.Top) / this.Scale + this.ChildPadding.Value.Height / 2;
this.ScrollBar.CurrentValue = (elementY - this.Area.Height / 2 - highestValidChild.Area.Top) / this.Scale + this.ChildPadding.Value.Height / 2;
}
/// <inheritdoc />
@ -282,9 +282,9 @@ namespace MLEM.Ui.Elements {
float childrenHeight;
if (this.Children.Count > 1) {
var firstChild = this.Children.FirstOrDefault(c => c != this.ScrollBar);
var highestValidChild = this.Children.FirstOrDefault(c => c != this.ScrollBar && !c.IsHidden);
var lowestChild = this.GetLowestChild(c => c != this.ScrollBar && !c.IsHidden, true);
childrenHeight = lowestChild.GetTotalCoveredArea(false).Bottom - firstChild.Area.Top;
childrenHeight = lowestChild.GetTotalCoveredArea(false).Bottom - highestValidChild.Area.Top;
} else {
// if we only have one child (the scroll bar), then the children take up no visual height
childrenHeight = 0;

View file

@ -10,6 +10,7 @@ using MLEM.Ui.Style;
#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
using System.Net.Http;
#else
using System.Net;
#endif
@ -138,23 +139,33 @@ namespace MLEM.Ui.Parsers {
/// This method invokes an asynchronouns action, meaning the <see cref="Image"/>'s <see cref="Image.Texture"/> will likely not have loaded in when this method returns.
/// </summary>
/// <param name="path">The absolute, relative or web path to the image.</param>
/// <param name="onImageFetched">An action that is invoked with the loaded image once it is fetched. Note that this action will be invoked asynchronously.</param>
/// <returns>The loaded image.</returns>
/// <exception cref="NullReferenceException">Thrown if <see cref="GraphicsDevice"/> is null, or if there is an <see cref="Exception"/> loading the image and <see cref="ImageExceptionHandler"/> is unset.</exception>
protected Image ParseImage(string path) {
protected Image ParseImage(string path, Action<TextureRegion> onImageFetched = null) {
if (this.GraphicsDevice == null)
throw new NullReferenceException("A UI parser requires a GraphicsDevice for parsing images");
var imageLock = new object();
TextureRegion image = null;
return new Image(Anchor.AutoLeft, Vector2.One, _ => image) {
return new Image(Anchor.AutoLeft, Vector2.One, _ => {
lock (imageLock)
return image;
}) {
SetHeightBasedOnAspect = true,
OnAddedToUi = e => {
if (image == null)
bool imageNull;
lock (imageLock)
imageNull = image == null;
if (imageNull)
LoadImageAsync();
},
OnRemovedFromUi = e => {
lock (imageLock) {
image?.Texture.Dispose();
image = null;
}
}
};
async void LoadImageAsync() {
@ -178,7 +189,12 @@ namespace MLEM.Ui.Parsers {
using (var stream = Path.IsPathRooted(path) ? File.OpenRead(path) : TitleContainer.OpenStream(path))
tex = Texture2D.FromStream(this.GraphicsDevice, stream);
}
lock (imageLock) {
if (image == null) {
image = new TextureRegion(tex);
onImageFetched?.Invoke(image);
}
}
} catch (Exception e) {
if (this.ImageExceptionHandler != null) {
this.ImageExceptionHandler.Invoke(path, e);