1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-11-24 21:48:35 +01:00

Compare commits

..

No commits in common. "45f970e0f20ee7230e8fd25873df1d9b4510a7d5" and "5f2eb1845fbd01abff2e2a2d411fdf249b3afdec" have entirely different histories.

3 changed files with 3 additions and 70 deletions

View file

@ -10,14 +10,6 @@
- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/release/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/release/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/release/Demos.Android) - Check out [the demos](https://github.com/Ellpeck/MLEM/tree/release/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/release/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/release/Demos.Android)
- See [the changelog](https://mlem.ellpeck.de/CHANGELOG.html) for information on updates - See [the changelog](https://mlem.ellpeck.de/CHANGELOG.html) for information on updates
# Packages
- **MLEM** is the base package, which provides extension methods and additional features for MonoGame
- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types.
- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame libraries
- **MLEM.Data** provides simple data and network handling
- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class
- **MLEM.Templates** contains cross-platform project templates
# Made with MLEM # Made with MLEM
- [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam)) - [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam))
- [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo)) - [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo))

View file

@ -178,6 +178,9 @@ namespace MLEM.Ui.Elements {
/// If this is true, pressing <see cref="Keys.Enter"/> will insert a new line into the <see cref="Text"/> if the <see cref="InputRule"/> allows it. /// If this is true, pressing <see cref="Keys.Enter"/> will insert a new line into the <see cref="Text"/> if the <see cref="InputRule"/> allows it.
/// Additionally, text will be rendered with horizontal soft wraps, and lines that are outside of the text field's bounds will be hidden. /// Additionally, text will be rendered with horizontal soft wraps, and lines that are outside of the text field's bounds will be hidden.
/// </summary> /// </summary>
/// <remarks>
/// Moving up and down through the text field, and clicking on text to start editing at the mouse's position, are currently not supported.
/// </remarks>
public bool Multiline { public bool Multiline {
get => this.multiline; get => this.multiline;
set { set {
@ -260,10 +263,6 @@ namespace MLEM.Ui.Elements {
this.CaretPos--; this.CaretPos--;
} else if (this.Input.IsKeyPressed(Keys.Right)) { } else if (this.Input.IsKeyPressed(Keys.Right)) {
this.CaretPos++; this.CaretPos++;
} else if (this.Multiline && this.Input.IsKeyPressed(Keys.Up)) {
this.MoveCaretToLine(this.CaretLine - 1);
} else if (this.Multiline && this.Input.IsKeyPressed(Keys.Down)) {
this.MoveCaretToLine(this.CaretLine + 1);
} else if (this.Input.IsKeyPressed(Keys.Home)) { } else if (this.Input.IsKeyPressed(Keys.Home)) {
this.CaretPos = 0; this.CaretPos = 0;
} else if (this.Input.IsKeyPressed(Keys.End)) { } else if (this.Input.IsKeyPressed(Keys.End)) {
@ -366,31 +365,6 @@ namespace MLEM.Ui.Elements {
this.HandleTextChange(); this.HandleTextChange();
} }
/// <summary>
/// Moves the <see cref="CaretPos"/> to the given line, if it exists.
/// Additionally maintains the <see cref="CaretPosInLine"/> roughly based on the visual distance that the caret has from the left border of the current <see cref="CaretLine"/>.
/// </summary>
/// <param name="line">The line to move the caret to</param>
/// <returns>True if the caret was moved, false if it was not (which indicates that the line with the given <paramref name="line"/> index does not exist)</returns>
public bool MoveCaretToLine(int line) {
var (destStart, destEnd) = this.GetLineBounds(line);
if (destEnd > 0) {
// find the position whose distance from the start is closest to the current distance from the start
var destAccum = "";
while (destAccum.Length < destEnd - destStart) {
if (this.Font.Value.MeasureString(destAccum).X >= this.caretDrawOffset) {
this.CaretPos = destStart + destAccum.Length;
return true;
}
destAccum += this.text[destStart + destAccum.Length];
}
// if we don't find a proper position, just move to the end of the destination line
this.CaretPos = destEnd;
return true;
}
return false;
}
/// <inheritdoc /> /// <inheritdoc />
protected override void InitStyle(UiStyle style) { protected override void InitStyle(UiStyle style) {
base.InitStyle(style); base.InitStyle(style);
@ -524,31 +498,6 @@ namespace MLEM.Ui.Elements {
} }
} }
private (int, int) GetLineBounds(int boundLine) {
if (this.splitText != null) {
var line = 0;
var index = 0;
var startOfLineIndex = 0;
for (var d = 0; d < this.splitText.Length; d++) {
var split = this.splitText[d];
for (var i = 0; i < split.Length; i++) {
index++;
if (split[i] == '\n') {
if (boundLine == line)
return (startOfLineIndex, index - 1);
line++;
startOfLineIndex = index;
}
}
if (boundLine == line)
return (startOfLineIndex, index - 1);
line++;
startOfLineIndex = index;
}
}
return default;
}
/// <summary> /// <summary>
/// A delegate method used for <see cref="TextField.OnTextChange"/> /// A delegate method used for <see cref="TextField.OnTextChange"/>
/// </summary> /// </summary>

View file

@ -10,14 +10,6 @@
- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android) - Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android)
- See [the changelog](https://github.com/Ellpeck/MLEM/blob/main/CHANGELOG.md) for information on updates - See [the changelog](https://github.com/Ellpeck/MLEM/blob/main/CHANGELOG.md) for information on updates
# Packages
- **MLEM** is the base package, which provides extension methods and additional features for MonoGame
- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types.
- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame libraries
- **MLEM.Data** provides simple data and network handling
- **MLEM.Startup** combines MLEM with some other useful libraries into a quick Game startup class
- **MLEM.Templates** contains cross-platform project templates
# Made with MLEM # Made with MLEM
- [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam)) - [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam))
- [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo)) - [Don't Wake Up](https://ellpeck.itch.io/dont-wake-up), a short puzzle game ([Source](https://github.com/Ellpeck/DontLetGo))