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56a4833a49
...
0293ea435e
3 changed files with 7 additions and 13 deletions
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@ -35,7 +35,6 @@ Additions
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Improvements
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- Allow scrolling panels to contain other scrolling panels
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- Allow dropdowns to have scrolling panels
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- Improved Panel performance when adding and removing a lot of children
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Fixes
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- Fixed panels updating their relevant children too much when the scroll bar is hidden
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@ -245,11 +245,12 @@ namespace MLEM.Ui.Elements {
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/// <inheritdoc />
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protected override void OnChildAreaDirty(Element child, bool grandchild) {
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base.OnChildAreaDirty(child, grandchild);
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if (grandchild && !this.AreaDirty) {
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// we only need to scroll when a grandchild changes, since all of our children are forced
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// to be auto-anchored and so will automatically propagate their changes up to us
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if (grandchild) {
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this.ScrollChildren();
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// we also need to re-setup here in case the child is involved in a special GetTotalCoveredArea
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if (!this.AreaDirty)
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this.ScrollSetup();
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}
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}
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@ -354,22 +355,16 @@ namespace MLEM.Ui.Elements {
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}
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private void ScrollChildren() {
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this.scrolledChildren.RemoveWhere(c => !c.GetParentTree().Contains(this));
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if (!this.scrollOverflow)
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return;
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var currentChildren = new HashSet<Element>();
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// scroll all our children (and cache newly added ones)
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// we ignore false grandchildren so that the children of the scroll bar stay in place
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foreach (var child in this.GetChildren(c => c != this.ScrollBar, true, true)) {
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// if a child was newly added later, the last scroll offset was never applied
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if (this.scrolledChildren.Add(child))
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child.ScrollOffset.Y -= this.lastScrollOffset;
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child.ScrollOffset.Y += (this.lastScrollOffset - this.ScrollBar.CurrentValue);
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currentChildren.Add(child);
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}
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// remove cached scrolled children that aren't our children anymore
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this.scrolledChildren.IntersectWith(currentChildren);
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this.lastScrollOffset = this.ScrollBar.CurrentValue;
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this.relevantChildrenDirty = true;
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}
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@ -232,7 +232,7 @@ namespace MLEM.Ui.Elements {
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private void SetTextDirty() {
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this.tokenizedText = null;
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// only set our area dirty if our size changed as a result of this action
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if (!this.AreaDirty && (this.System == null || !this.CalcActualSize(this.ParentArea).Equals(this.DisplayArea.Size, Element.Epsilon)))
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if (!this.AreaDirty && !this.CalcActualSize(this.ParentArea).Equals(this.DisplayArea.Size, Element.Epsilon))
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this.SetAreaDirty();
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}
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